VERY IMPORTANT CHANGE - Could break the compilation of a lot of code around.
SetRotate of matrix44 has gone. Now only the explicit version SetRotateDeg and SetRotateRad are available. It was too error prone having something with the OpenGL syntax but using radiant instead the OpenGL degrees
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@ -259,7 +259,8 @@ public:
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Matrix44 &SetShearYZ(const T sx);
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///use radiants for angle.
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Matrix44 &SetRotate(T AngleRad, const Point3<T> & axis);
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Matrix44 &SetRotateDeg(T AngleDeg, const Point3<T> & axis);
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Matrix44 &SetRotateRad(T AngleRad, const Point3<T> & axis);
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T Determinant() const;
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@ -543,7 +544,12 @@ template <class T> Matrix44<T> &Matrix44<T>::SetTranslate(const T tx, const T ty
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ElementAt(2, 3) = tz;
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return *this;
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}
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template <class T> Matrix44<T> &Matrix44<T>::SetRotate(T AngleRad, const Point3<T> & axis) {
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template <class T> Matrix44<T> &Matrix44<T>::SetRotateDeg(T AngleDeg, const Point3<T> & axis) {
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return SetRotateRad(math::ToRad(AngleDeg),axis);
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}
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template <class T> Matrix44<T> &Matrix44<T>::SetRotateRad(T AngleRad, const Point3<T> & axis) {
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//angle = angle*(T)3.14159265358979323846/180; e' in radianti!
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T c = math::Cos(AngleRad);
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T s = math::Sin(AngleRad);
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