updated to the func name changes in Stat
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@ -117,7 +117,7 @@ bool UnitTest_Closest(const char *filename1, int sampleNum, float dispPerc, std:
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}
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}
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else
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else
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{
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{
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float avgEdge = tri::Stat<MeshType>::ComputeFaceEdgeAverage(mr);
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float avgEdge = tri::Stat<MeshType>::ComputeEdgeLengthAverage(mr);
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TRGrid.SetWithRadius(mr.face.begin(),mr.face.end(),avgEdge*2);
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TRGrid.SetWithRadius(mr.face.begin(),mr.face.end(),avgEdge*2);
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}
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}
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