Aggiunto namespace tetra, cambiato riferimento a puntatore
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@ -10,6 +10,7 @@
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namespace vcg {
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namespace tetra {
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class GLW {
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public:
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@ -146,9 +147,10 @@ public:
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};
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GlTetramesh(CONT_TETRA & _t):tetra(_t){}
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GlTetramesh(CONT_TETRA * _t):tetra(_t){}
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GlTetramesh( ) {}
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CONT_TETRA & tetra;
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CONT_TETRA * tetra;
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ClipPlane section;
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private:
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@ -212,7 +214,7 @@ template <ColorMode cm >
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section.GlDraw();
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}
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/*glBegin(GL_TRIANGLES);*/
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for( it = tetra.begin(); it != tetra.end(); ++it)
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for( it = tetra->begin(); it != tetra->end(); ++it)
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if((!it->IsD())&&(!(it->IsS()))) //draw as normal
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{
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_DrawSmallTetra<cm>(*it);
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@ -260,7 +262,7 @@ void _DrawSurface(){
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glPolygonMode(GL_FRONT,GL_FILL);
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}
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//glBegin(GL_TRIANGLES);
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for( it = tetra.begin(); it != tetra.end(); ++it)
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for( it = tetra->begin(); it != tetra->end(); ++it)
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_DrawTetra<dm,nm,cm>((*it));
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//glEnd();
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glPopAttrib();
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@ -431,5 +433,6 @@ void _DrawSmallTetra(TetraType &t)
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};
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}
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} // end namespace tetra
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} // end nemaspace tri
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#endif
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