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<META NAME="CREATED" CONTENT="20040209;363100">
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<META NAME="CHANGEDBY" CONTENT="Paolo Cignoni">
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<STYLE>
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<!--
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@page { size: 21.59cm 27.94cm; margin: 2cm }
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-->
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</STYLE>
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</HEAD>
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<BODY LANG="en-US" DIR="LTR">
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<H1 CLASS="western">VCG Library Coding Guide</H1>
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<H2 CLASS="western">Naming Rules</H2>
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<P STYLE="margin-bottom: 0cm"><B><I>Class</I></B> names with first
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letter Uppercase and internal uppercase to separate compound words.</P>
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<P STYLE="margin-bottom: 0cm"><B><I>Function members</I></B> of
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classes follow the same rule.</P>
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<P STYLE="margin-bottom: 0cm">Example:</P>
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<P CLASS="code-western"><BR>Point3f <BR>{<BR>public:<BR>ScalarType
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&V(const int i);<BR>}</P>
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<P CLASS="code-western"><BR>
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</P>
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<P STYLE="margin-bottom: 0cm"><B><I>Public Variable members</I></B>
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has the first letter lowercase and internal uppercase to separate
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compound words.</P>
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<P STYLE="margin-bottom: 0cm">Example:</P>
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<P STYLE="margin-bottom: 0cm"><BR>
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</P>
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<P STYLE="margin-bottom: 0cm"><B><I>Private Variable members</I></B>
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has an underscore as first char and the first letter lowercase and
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internal uppercase to separate compound words.</P>
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<P STYLE="margin-bottom: 0cm">Example:</P>
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<P CLASS="code-western"><BR>Point3f <BR>{<BR> private:<BR>
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ScalarType _v[3];<BR>}</P>
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<P CLASS="code-western"><BR>
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</P>
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<P><B><I>Class Template Arguments</I></B> all capitalized and with
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names remembering where they have been defined.</P>
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<P STYLE="margin-bottom: 0cm">TypeDefs used for templated Class
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arguments just like Class Names, but ending with “Type”</P>
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<P STYLE="margin-bottom: 0cm">Example:</P>
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<P CLASS="code-western" STYLE="margin-bottom: 0.5cm"><FONT SIZE=2><FONT FACE="Courier New, sans-serif"><BR>Point3f::ScalarType</FONT></FONT>
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</P>
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<H2 CLASS="western">Header Files</H2>
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<P STYLE="margin-bottom: 0cm">Header filenames and folders are always
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fully lower case. Compound names are separated by '_'.</P>
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<P STYLE="margin-bottom: 0cm">Example:</P>
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<P STYLE="margin-bottom: 0cm"><FONT FACE="Courier New, sans-serif"><FONT SIZE=2>#include<vcg/space/point3.h></FONT></FONT></P>
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<P><FONT FACE="Times New Roman, serif"><FONT SIZE=3>Each include file
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must begin with the standard legal disclamier/license intestation and
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report in the first line of history the $LOG$ cvs string. </FONT></FONT>
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</P>
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<P><FONT FACE="Times New Roman, serif"><FONT SIZE=3>The following
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automatically ge\nerated history can be, from time to time,
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compressed/shortened. </FONT></FONT>
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</P>
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<P>Each file of the library has to include all the files that it
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requires. A include file should relies on the files included by its
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include files. Example: in vcg/space/box3.h:</P>
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<P STYLE="margin-bottom: 0cm"><BR>
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</P>
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<P CLASS="code-western">#include<vcg/math/base.h> // not
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necessary because included by point3.h</P>
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<P CLASS="code-western">#include<vcg/space/point3.h>
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</P>
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<P CLASS="code-western"><BR>
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</P>
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<P STYLE="margin-bottom: 0cm">In Class definitions place all the
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prototypes all together before the inline or templated
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implementations.</P>
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<P STYLE="margin-bottom: 0cm"><BR>
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</P>
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<H2 CLASS="western">Editing Rules</H2>
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<P STYLE="margin-bottom: 0cm">Tabs are equivalent to two spaces.
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</P>
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<P STYLE="margin-bottom: 0cm">There are no strict rules for the
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placement of '{' or indenting.</P>
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<H2 CLASS="western">Constructors and casting</H2>
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<P STYLE="margin-bottom: 0cm">All basic classes (point3, box3 ecc)
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must have null constructors. Non null constructors can be added in
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debug versions.</P>
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<P STYLE="margin-bottom: 0cm">Implicit casting is disallowed. Write a
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member Import function for casting from different integral types and
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a static Construct to build an object from different a integral type.</P>
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<P STYLE="margin-bottom: 0cm"><BR>
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</P>
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<P STYLE="margin-bottom: 0cm">Example:</P>
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<P CLASS="code-western" STYLE="margin-bottom: 0.5cm"><BR>Point3f
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pf(1.0f,0.0f,0.0f); <BR>Point3d
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pd=Point3f::Construct(pf);<BR>pf.Import(pd);</P>
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</BODY>
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</HTML>
|
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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||||
<HTML> <HEAD>
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||||
<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252">
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||||
<TITLE></TITLE>
|
||||
|
||||
<STYLE> <!--
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||||
@page { size: 21.59cm 27.94cm; margin: 2cm }
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body { background-color: #FFFFFF }
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body { margin-left:8%; margin-right:8%; }
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pre { font-family: monospace; }
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P { text-indent: 0em; margin-bottom: 0.21cm }
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H1.old { margin-bottom: 0.21cm }
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H1.old { font-family: "Arial", sans-serif; font-size: 16pt }
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H2.old { margin-bottom: 0.21cm }
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H2.old { font-family: "Arial", sans-serif; font-size: 14pt; font-style: italic }
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P.old { text-indent: 1.01cm; margin-bottom: 0cm; }
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--> </STYLE>
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||||
</HEAD>
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<BODY LANG="en-US" DIR="LTR">
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<H1 >VCG Library Coding Guide</H1>
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<H2 >Naming Rules</H2>
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<P><B><I>Class</I></B> names with first letter Uppercase and internal
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uppercase to separate compound words.</P>
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<P><B><I>Function members</I></B> of classes follow the same rule.</P>
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<P>Example:</P>
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<pre>
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Point3f
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{
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public:
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ScalarType &V(const int i);
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}
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</pre>
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<P><B><I>Public Variable members</I></B> has the first letter
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lowercase and internal uppercase to separate compound words.</P>
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<P>Example:</P>
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<pre></pre>
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<P><B><I>Private Variable members</I></B> has an underscore as first char and
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the first letter lowercase and internal uppercase to separate compound
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words.</P>
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<P>Example:</P>
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<pre>
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Point3f
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{
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private:
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ScalarType _v[3];
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}
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</pre>
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<P><B><I>Class Template Arguments</I></B> all capitalized and with names
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remembering where they have been defined.<br>
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TypeDefs used for templated Class arguments just like Class Names,
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but ending with “Type”</P>
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<P>Example:</P>
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<pre>
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Point3f::ScalarType
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</pre>
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<H2 >Header Files</H2>
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<P>Header filenames and folders always fully lower case. Compound names
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are separated by '_'.</P>
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<P>Example:</P>
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<pre>
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#include<vcg/space/point3.h>
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</pre>
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||||
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<P>Each include file must begin with the standard legal
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disclamier/license intestation and report in the first line of history
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||||
the $LOG$ cvs string.</P>
|
||||
|
||||
<P>The following automatically ge\nerated history can be, from time to
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time, compressed/shortened.</P>
|
||||
|
||||
<P>Each file of the library has to include all the files that it
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requires. A include file should relies on the files included by its
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include files. Example: in vcg/space/box3.h:</P>
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<pre>
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#include<vcg/math/base.h> // not necessary because included by point3.h
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#include<vcg/space/point3.h>
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</pre>
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<P>In Class definitions place all the prototypes all together before
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the inline or templated implementations.</P>
|
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|
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<H2 >Editing Rules</H2>
|
||||
|
||||
<P>Tabs are equivalent to two spaces.</P>
|
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|
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<P>There are no strict rules for the placement of '{' or indenting.</P>
|
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|
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<H2 >Constructors and casting</H2>
|
||||
|
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<P>All basic classes (point3, box3 ecc) must have null
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constructors. Non null constructors can be added in debug
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||||
versions.</P>
|
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|
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<P>Implicit casting is disallowed. Write a member Import function for
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casting from different integral types and a static.<br>
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Construct to build an object from different a integral type.</P>
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<P>Example:</P>
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<pre>
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Point3f pf(1.0f,0.0f,0.0f);
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Point3d pd=Point3f::Construct(pf);
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pf.Import(pd);
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</pre>
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</BODY>
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||||
</HTML>
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