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a3eee3aa3c
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#ifndef __GLWRAPBAR__
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#define __GLWRAPBAR__
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#include<GL/GL.h>
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#include <vcg/space/color4.h>
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#include <vcg/physics/methods/lem/lem.h>
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#include <wrap/gl/space.h>
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namespace vcg {
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template < class STL_BAR_CONT >
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class GLWrapBar{
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public:
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/// The bar container
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typedef STL_BAR_CONT BarContainer;
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/// The bar type
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typedef typename STL_BAR_CONT::value_type BarType;
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/// The type of bar iterator
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typedef typename STL_BAR_CONT::iterator BarIterator;
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///the type of coordinates
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typedef typename BarType::CoordType CoordType;
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///the type of scalar
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typedef typename CoordType::ScalarType ScalarType;
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/* typedef typename MESH_TYPE MeshType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename vcg::LemSolver<MeshType,FaceType> LemSolver;
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typedef typename LemSolver::BarType BarType;*/
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GLWrapBar(BarContainer & _b):Bars(_b){}
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BarContainer & Bars;
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public:
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void Draw()
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{
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BarIterator Bi;
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glLineWidth(3.f);
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glPushAttrib(GL_CURRENT_BIT|GL_ENABLE_BIT );
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glDisable(GL_NORMALIZE);
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glDisable(GL_LIGHTING);
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for (Bi=Bars.begin();Bi<Bars.end();Bi++)
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{
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CoordType direction=CoordType(0,0,0);
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ScalarType verse=1.f;
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//invert verse of axis bar
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if (Bi->D>2)
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verse=-1.f;
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direction.V(Bi->D%3)=verse;
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if (Bi->D==0)
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glColor3d(1,1,1);
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else
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if (Bi->D==1)
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glColor3d(1,0,0);
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else
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if (Bi->D==2)
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glColor3d(0,1,0);
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else
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if (Bi->D==3)
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glColor3d(0,0,1);
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else
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if (Bi->D==4)
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glColor3d(0,1,1);
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else
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glColor3d(1,0,1);
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if (Bi->IsTouched())
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glColor3d(0,0,0);
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glBegin(GL_LINE_STRIP);
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vcg::glVertex(Bi->P);
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vcg::glVertex(Bi->P+(direction*Bi->L));
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// vcg::glVertex(Bi->P+direction);
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glEnd();
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/*glBegin(GL_LINE_STRIP);
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vcg::glVertex(Bi->V0->P());
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vcg::glVertex(Bi->V1->P());
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glEnd();*/
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}
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glPopAttrib();
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}
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template<class MESH_TYPE>
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void DrawMesh(MESH_TYPE *m)
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{
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MESH_TYPE::FaceIterator Fi;
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glPushAttrib(GL_COLOR_BUFFER_BIT);
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glColor4d(0.8,0.8,0.8,0.9);
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for (Fi=m->face.begin();Fi<m->face.end();Fi++)
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{
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if (!Fi->IsD())
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glBegin(GL_TRIANGLES);
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glNormal(Fi->NormalizedNormal());
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glVertex(Fi->V(0)->P());
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glVertex(Fi->V(1)->P());
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glVertex(Fi->V(2)->P());
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glEnd();
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glDisable(GL_BLEND);
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glColor3d(0,0,0);
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glBegin(GL_LINE_LOOP);
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glVertex(Fi->V(0)->P());
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glVertex(Fi->V(1)->P());
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glVertex(Fi->V(2)->P());
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glEnd();
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}
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}
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glPopAttrib();
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}
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};
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}
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#endif
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/****************************************************************************
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** Form implementation generated from reading ui file 'form1.ui'
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**
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** Created: Mon Aug 2 16:35:19 2004
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** by: The User Interface Compiler ($Id: form1.cpp,v 1.1 2004-08-04 20:59:13 pietroni Exp $)
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**
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** WARNING! All changes made in this file will be lost!
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****************************************************************************/
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#include "form1.h"
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#include <qvariant.h>
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#include <qlayout.h>
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#include <qtooltip.h>
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#include <qwhatsthis.h>
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/*
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* Constructs a Form1 as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* TRUE to construct a modal dialog.
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*/
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Form1::Form1( QWidget* parent, const char* name, bool modal, WFlags fl )
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: QDialog( parent, name, modal, fl )
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{
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if ( !name )
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setName( "Form1" );
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languageChange();
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resize( QSize(909, 714).expandedTo(minimumSizeHint()) );
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clearWState( WState_Polished );
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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Form1::~Form1()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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/*
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* Sets the strings of the subwidgets using the current
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* language.
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*/
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void Form1::languageChange()
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{
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setCaption( tr( "TetraWraP" ) );
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}
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/****************************************************************************
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** Form interface generated from reading ui file 'form1.ui'
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**
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** Created: Mon Aug 2 16:35:19 2004
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** by: The User Interface Compiler ($Id: form1.h,v 1.1 2004-08-04 20:59:13 pietroni Exp $)
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**
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** WARNING! All changes made in this file will be lost!
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****************************************************************************/
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#ifndef FORM1_H
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#define FORM1_H
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#include <qvariant.h>
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#include <qdialog.h>
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class QVBoxLayout;
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class QHBoxLayout;
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class QGridLayout;
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class QSpacerItem;
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class Form1 : public QDialog
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{
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Q_OBJECT
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public:
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Form1( QWidget* parent = 0, const char* name = 0, bool modal = FALSE, WFlags fl = 0 );
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~Form1();
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protected:
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protected slots:
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virtual void languageChange();
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};
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#endif // FORM1_H
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<!DOCTYPE UI><UI version="3.3" stdsetdef="1">
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<class>Form1</class>
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<widget class="QDialog">
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<property name="name">
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<cstring>Form1</cstring>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>909</width>
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<height>714</height>
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</rect>
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</property>
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<property name="caption">
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<string>TetraWraP</string>
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</property>
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</widget>
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<layoutdefaults spacing="6" margin="11"/>
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</UI>
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCG_TRI_INSERT_VERTEX
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#define __VCG_TRI_INSERT_VERTEX
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#include<vcg\simplex\face\pos.h>
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#include<vcg\simplex\face\topology.h>
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#include<vcg\complex\trimesh\update\topology.h>
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#include<vcg\complex\trimesh\allocate.h>
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/// This Class is used for insertiong a vertex in a face
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namespace vcg{
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namespace tri{
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template <class FACE_TYPE>
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void FFAttach(FACE_TYPE *f0,int z0,FACE_TYPE *f1,int z1)
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{
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f0->FFp(z0)=f1;
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f0->FFi(z0)=z1;
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f1->FFp(z1)=f0;
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f1->FFi(z1)=z0;
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}
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template <class MESH_TYPE>
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///insert a vertex iside a face and re-triangolarize v will be pointer to inserted vertex
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void InsertVertEdge(MESH_TYPE &m,typename MESH_TYPE::FaceType** f,int edge,typename MESH_TYPE::VertexType *&v)
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{
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std::vector<MESH_TYPE::FaceType **> local_var;
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local_var.push_back(f);
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MESH_TYPE::VertexIterator Vi=vcg::tri::Allocator<MESH_TYPE>::AddVertices(m,1);
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MESH_TYPE::FaceIterator Finit=vcg::tri::Allocator<MESH_TYPE>::AddFaces(m,4,local_var);
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if (MESH_TYPE::HasVFTopology())
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Vi->VFp()=0;
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MESH_TYPE::FaceIterator Fi=Finit;
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//take new faces added
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MESH_TYPE::FaceType *Fr0=&(*Fi);
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Fi++;
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MESH_TYPE::FaceType *Fr1=&(*Fi);
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Fi++;
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MESH_TYPE::FaceType *Fl0=&(*Fi);
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Fi++;
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MESH_TYPE::FaceType *Fl1=&(*Fi);
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//old faces
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MESH_TYPE::FaceType *fdl=(*f);
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MESH_TYPE::FaceType *fdr=(*f)->FFp(edge);
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int edgel=edge;
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int edger=(*f)->FFi(edge);
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//opposite vertex used to build new triangles
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MESH_TYPE::VertexType *voppl=fdl->V((edgel+2)%3);
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MESH_TYPE::VertexType *voppr=fdr->V((edger+2)%3);
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//inizialize the for new faces
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Fl0->V(0)=voppl;
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Fl0->V(1)=fdl->V(edgel);
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Fl0->V(2)=&(*Vi);
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Fl1->V(0)=voppl;
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Fl1->V(1)=&(*Vi);
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Fl1->V(2)=fdl->V((edgel+1)%3);
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Fr0->V(0)=voppr;
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Fr0->V(1)=&(*Vi);
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Fr0->V(2)=fdr->V((edger+1)%3);
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Fr1->V(0)=voppr;
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Fr1->V(1)=fdr->V(edger);
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Fr1->V(2)=&(*Vi);
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//VFTopology setting
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if (MESH_TYPE::HasVFTopology())
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{
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for (int i=0;i<3;i++)
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{
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//initial settings
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Fl0->VFp(i)=0;
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Fl1->VFp(i)=0;
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Fr0->VFp(i)=0;
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Fr1->VFp(i)=0;
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//append new faces to VF topology
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vcg::face::VFAppend<MESH_TYPE::FaceType>(Fl0,i);
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vcg::face::VFAppend<MESH_TYPE::FaceType>(Fl1,i);
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vcg::face::VFAppend<MESH_TYPE::FaceType>(Fr0,i);
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vcg::face::VFAppend<MESH_TYPE::FaceType>(Fr1,i);
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//erase old faces from VF topology
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vcg::face::VFDetach<MESH_TYPE::FaceType>((*fdl),i);
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vcg::face::VFDetach<MESH_TYPE::FaceType>((*fdr),i);
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}
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}
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//FFTopology setting
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if (MESH_TYPE::HasFFTopology())
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{
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//attach old faces that was attached by
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//the one that should be substituted
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FFAttach(Fl0,0,fdl->FFp((edgel+2)%3),fdl->FFi((edgel+2)%3));
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FFAttach(Fl1,2,fdl->FFp((edgel+1)%3),fdl->FFi((edgel+1)%3));
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FFAttach(Fr0,2,fdr->FFp((edger+1)%3),fdr->FFi((edger+1)%3));
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FFAttach(Fr1,0,fdr->FFp((edger+2)%3),fdr->FFi((edger+2)%3));
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//then connect between thenselfes
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FFAttach(Fl0,2,Fl1,0);
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FFAttach(Fl0,1,Fr0,1);
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FFAttach(Fl1,1,Fr1,1);
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FFAttach(Fr0,0,Fr1,2);
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}
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//finally set as deleted the old faces
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fdl->SetD();
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fdr->SetD();
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v=&(*Vi);
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}
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template <class MESH_TYPE>
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///insert a vertex iside a face and re-triangolarize v will be pointer to inserted vertex
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void InsertVertFace(MESH_TYPE &m,typename MESH_TYPE::FaceType** f,typename MESH_TYPE::VertexType *&v)
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{
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assert(!(*f)->IsD());
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std::vector<MESH_TYPE::FaceType **> local_var;
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local_var.push_back(f);
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MESH_TYPE::VertexIterator Vi=vcg::tri::Allocator<MESH_TYPE>::AddVertices(m,1);
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MESH_TYPE::FaceIterator Finit=vcg::tri::Allocator<MESH_TYPE>::AddFaces(m,3,local_var);
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if (MESH_TYPE::HasVFTopology())
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Vi->VFp()=0;
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MESH_TYPE::FaceIterator Fi=Finit;
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MESH_TYPE::FaceType *F;
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MESH_TYPE::FaceType *fd=(*f);
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//set vertex pointer of new face
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for (int i=0;i<3;i++)
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{
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F=&(*Fi);
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assert(!fd->V(i)->IsD());
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assert(!Vi->IsD());
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F->V(0)=fd->V(i);
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F->V(1)=fd->V((i+1)%3);
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F->V(2)=&(*Vi);
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//assign topology in substitution of the old one
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if (MESH_TYPE::HasFFTopology())
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{
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FFAttach(F,0,fd->FFp(i),fd->FFi(i));
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}
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if (MESH_TYPE::HasVFTopology())
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{
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F->VFp(0)=0;
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F->VFp(1)=0;
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F->VFp(2)=0;
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//put new faces on list of the old vertex and new one
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vcg::face::VFAppend<MESH_TYPE::FaceType>(F,0);
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vcg::face::VFAppend<MESH_TYPE::FaceType>(F,1);
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vcg::face::VFAppend<MESH_TYPE::FaceType>(F,2);
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vcg::face::VFDetach<MESH_TYPE::FaceType>((*fd),i);
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}
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Fi++;
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}
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//then attach the faces between themselfes
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Fi=Finit;
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MESH_TYPE::FaceIterator Fsucc=Fi;
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Fsucc++;
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MESH_TYPE::FaceType *F0=&(*Fi);
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MESH_TYPE::FaceType *F1=&(*Fsucc);
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FFAttach<MESH_TYPE::FaceType>(F0,1,F1,2);
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Fi++;
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Fsucc++;
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F0=&(*Fi);
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F1=&(*Fsucc);
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FFAttach<MESH_TYPE::FaceType>(F0,1,F1,2);
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Fsucc=Finit;
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Fi++;
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F0=&(*Fi);
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F1=&(*Fsucc);
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FFAttach<MESH_TYPE::FaceType>(F0,1,F1,2);
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//at the end set as deleted the old face that was substituted
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fd->SetD();
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v=&(*Vi);
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}
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}
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}
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#endif
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@ -1,186 +0,0 @@
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//#include <wrap\gl\trimesh.h>
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#include <vcg\physics\methods\lem\interface_lem_vertex.h>
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//#include <vcg\physics\methods\lem\interface_lem_face.h>
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#include <vcg\physics\methods\lem\interface_lem_remesher.h>
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#include <qapplication.h>
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||||
#include <qgl.h>
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#include <bardrawer.h>
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#include <simplex\vertex\with\afvn.h>
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||||
#include <simplex\face\with\afav.h>
|
||||
#include <complex\trimesh\base.h>
|
||||
#include <wrap\io_trimesh\import_ply.h>
|
||||
#include <complex\trimesh\update\topology.h>
|
||||
#include <complex\trimesh\update\bounding.h>
|
||||
|
||||
|
||||
|
||||
#include "form1.h"
|
||||
|
||||
|
||||
class MyFace;
|
||||
|
||||
class MyVertex: public vcg::VertexAFVNd<vcg::DUMMYEDGETYPE,MyFace,vcg::DUMMYTETRATYPE>
|
||||
{
|
||||
public:
|
||||
///we suppose at maximum 4 bars for each direction
|
||||
vcg::Bar<MyVertex>* B[6];
|
||||
double Delta[6];
|
||||
double Num[6];
|
||||
//int Num;
|
||||
};
|
||||
|
||||
class MyFace:public vcg::FaceAFAV<MyVertex,vcg::DUMMYEDGETYPE,MyFace>
|
||||
{
|
||||
public:
|
||||
///we suppose at maximum 4 bars for each direction
|
||||
vcg::Bar<MyFace>* B[6];
|
||||
};
|
||||
|
||||
typedef vcg::tri::TriMesh< std::vector<MyVertex> ,std::vector<MyFace> > MyTriMesh;
|
||||
|
||||
//typedef vcg::Lem_Face<MyTriMesh> LemType;
|
||||
typedef vcg::Lem_Vertex<MyTriMesh> LemType;
|
||||
typedef vcg::Lem_Remesher<MyTriMesh> LemRemesherType;
|
||||
LemType LS;
|
||||
LemRemesherType LR;
|
||||
vcg::tri::UpdateTopology<MyTriMesh> UT;
|
||||
MyTriMesh *tm;
|
||||
vcg::tri::UpdateBounding<MyTriMesh> UB;
|
||||
|
||||
vcg::GLWrapBar<LemType::LemModel::vectBar> *WB;
|
||||
//vcg::GlTrimesh<MyTriMesh> *glT;
|
||||
|
||||
struct MyGl: public QGLWidget{
|
||||
MyGl( QWidget * parent = 0, const char * name = 0, const QGLWidget * shareWidget = 0, WFlags f = 0 )
|
||||
:QGLWidget(parent,name){}
|
||||
//void QGLWidget::paintEvent ( QPaintEvent * ) [virtual protected]
|
||||
double lr,ud,tz;
|
||||
int cx,cy,z;
|
||||
|
||||
virtual void glDraw(){
|
||||
|
||||
glClearColor(0.2,0.2,0.2,1);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(45,1,0.01,20);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0,0,1,0,0,0,0,10,0);
|
||||
|
||||
|
||||
glTranslatef(0,0,tz);
|
||||
glRotatef(lr,0,1,0);
|
||||
glRotatef(ud,1,0,0);
|
||||
|
||||
glScalef(1/tm->bbox.Diag(),1/tm->bbox.Diag(),1/tm->bbox.Diag());
|
||||
vcg::Point3d p=tm->bbox.Center();
|
||||
glTranslate(-p);
|
||||
|
||||
//WB->Draw();
|
||||
WB->DrawMesh<MyTriMesh>(tm);
|
||||
|
||||
/*glT->Draw<vcg::GLW:: DMFlatWire,vcg::GLW:: CMNone,vcg::GLW:: TMNone> ();*/
|
||||
QGLWidget::glDraw();
|
||||
}
|
||||
|
||||
void resizeGL( int w, int h )
|
||||
{
|
||||
//// setup viewport, projection etc.:
|
||||
glViewport( 0, 0, (GLint)w, (GLint)h );
|
||||
}
|
||||
|
||||
virtual void mousePressEvent ( QMouseEvent * e ){
|
||||
cx = e->x();
|
||||
cy = e->y();
|
||||
|
||||
//tr.MouseDown(e->x(),e->y(),(Trackball::Button)(int)(e->button()));
|
||||
//QWidget::mousePressEvent(e);
|
||||
}
|
||||
|
||||
virtual void mouseMoveEvent ( QMouseEvent * e ){
|
||||
//tr.MouseMove(e->x(),e->y());
|
||||
//QWidget::mouseMoveEvent(e);
|
||||
lr+=e->x()-cx;
|
||||
ud-=e->y()-cy;
|
||||
cx = e->x();
|
||||
cy = e->y();
|
||||
repaint();
|
||||
}
|
||||
|
||||
virtual void wheelEvent ( QWheelEvent * e ){
|
||||
tz +=e->delta()/360.f;
|
||||
repaint();
|
||||
QWidget::wheelEvent(e);
|
||||
}
|
||||
|
||||
virtual void initializeGL(){
|
||||
|
||||
|
||||
GLfloat f[4]={0.2,0.2,0.2,1.f};
|
||||
GLfloat p[4]={3,3,5,0};
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT,f);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION,p);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE,f);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR,f);
|
||||
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
glPolygonMode(GL_FRONT,GL_FILL);
|
||||
glEnable(GL_BACK);
|
||||
glCullFace(GL_BACK);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
int main( int argc, char ** argv )
|
||||
{ LS=LemType(0.01,0.1,0.01);
|
||||
|
||||
//LS=LemType(0.01,200,0.01);
|
||||
LS._SetDir(0);
|
||||
LS._SetDir(1);
|
||||
LS._SetDir(2);
|
||||
LS._SetDir(3);
|
||||
LS._SetDir(4);
|
||||
LS._SetDir(5);
|
||||
|
||||
tm=new MyTriMesh();
|
||||
vcg::tri::io::ImporterPLY<MyTriMesh> Imp=vcg::tri::io::ImporterPLY<MyTriMesh>();
|
||||
char *name="cube.ply";
|
||||
Imp.Open((*tm),name);
|
||||
|
||||
UT.FaceFace(*tm);
|
||||
UT.VertexFace(*tm);
|
||||
UB.Box(*tm);
|
||||
|
||||
LR._SetDir(0);
|
||||
/*LR._SetDir(1);
|
||||
LR._SetDir(2);
|
||||
LR._SetDir(3);
|
||||
LR._SetDir(4);
|
||||
LR._SetDir(5);*/
|
||||
LR.Remesh((*tm),0.5,0.05);
|
||||
//LS.Init(tm,0.5);
|
||||
|
||||
/*WB=new vcg::GLWrapBar<std::vector<LemType::BarType> >(LS.LEM.Bars);*/
|
||||
|
||||
/*LS.SetTouchedBar(&LS.LEM.Bars[9],1);
|
||||
LS.ComputeStep(tm);*/
|
||||
|
||||
/* glT=new vcg::GlTrimesh<MyTriMesh>();
|
||||
glT->m=tm;*/
|
||||
QApplication a( argc, argv );
|
||||
Form1 w;
|
||||
MyGl *gl = new MyGl(&w);
|
||||
gl->setMinimumSize(800,800);
|
||||
w.show();
|
||||
a.connect( &a, SIGNAL( lastWindowClosed() ), &a, SLOT( quit() ) );
|
||||
return a.exec();
|
||||
}
|
|
@ -1,101 +0,0 @@
|
|||
/****************************************************************************
|
||||
** Form1 meta object code from reading C++ file 'form1.h'
|
||||
**
|
||||
** Created: Mon Aug 2 16:35:19 2004
|
||||
** by: The Qt MOC ($Id: moc_form1.cpp,v 1.1 2004-08-04 20:59:13 pietroni Exp $)
|
||||
**
|
||||
** WARNING! All changes made in this file will be lost!
|
||||
*****************************************************************************/
|
||||
|
||||
#undef QT_NO_COMPAT
|
||||
#include "form1.h"
|
||||
#include <qmetaobject.h>
|
||||
#include <qapplication.h>
|
||||
|
||||
#include <private/qucomextra_p.h>
|
||||
#if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 26)
|
||||
#error "This file was generated using the moc from 3.3.2. It"
|
||||
#error "cannot be used with the include files from this version of Qt."
|
||||
#error "(The moc has changed too much.)"
|
||||
#endif
|
||||
|
||||
const char *Form1::className() const
|
||||
{
|
||||
return "Form1";
|
||||
}
|
||||
|
||||
QMetaObject *Form1::metaObj = 0;
|
||||
static QMetaObjectCleanUp cleanUp_Form1( "Form1", &Form1::staticMetaObject );
|
||||
|
||||
#ifndef QT_NO_TRANSLATION
|
||||
QString Form1::tr( const char *s, const char *c )
|
||||
{
|
||||
if ( qApp )
|
||||
return qApp->translate( "Form1", s, c, QApplication::DefaultCodec );
|
||||
else
|
||||
return QString::fromLatin1( s );
|
||||
}
|
||||
#ifndef QT_NO_TRANSLATION_UTF8
|
||||
QString Form1::trUtf8( const char *s, const char *c )
|
||||
{
|
||||
if ( qApp )
|
||||
return qApp->translate( "Form1", s, c, QApplication::UnicodeUTF8 );
|
||||
else
|
||||
return QString::fromUtf8( s );
|
||||
}
|
||||
#endif // QT_NO_TRANSLATION_UTF8
|
||||
|
||||
#endif // QT_NO_TRANSLATION
|
||||
|
||||
QMetaObject* Form1::staticMetaObject()
|
||||
{
|
||||
if ( metaObj )
|
||||
return metaObj;
|
||||
QMetaObject* parentObject = QDialog::staticMetaObject();
|
||||
static const QUMethod slot_0 = {"languageChange", 0, 0 };
|
||||
static const QMetaData slot_tbl[] = {
|
||||
{ "languageChange()", &slot_0, QMetaData::Protected }
|
||||
};
|
||||
metaObj = QMetaObject::new_metaobject(
|
||||
"Form1", parentObject,
|
||||
slot_tbl, 1,
|
||||
0, 0,
|
||||
#ifndef QT_NO_PROPERTIES
|
||||
0, 0,
|
||||
0, 0,
|
||||
#endif // QT_NO_PROPERTIES
|
||||
0, 0 );
|
||||
cleanUp_Form1.setMetaObject( metaObj );
|
||||
return metaObj;
|
||||
}
|
||||
|
||||
void* Form1::qt_cast( const char* clname )
|
||||
{
|
||||
if ( !qstrcmp( clname, "Form1" ) )
|
||||
return this;
|
||||
return QDialog::qt_cast( clname );
|
||||
}
|
||||
|
||||
bool Form1::qt_invoke( int _id, QUObject* _o )
|
||||
{
|
||||
switch ( _id - staticMetaObject()->slotOffset() ) {
|
||||
case 0: languageChange(); break;
|
||||
default:
|
||||
return QDialog::qt_invoke( _id, _o );
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool Form1::qt_emit( int _id, QUObject* _o )
|
||||
{
|
||||
return QDialog::qt_emit(_id,_o);
|
||||
}
|
||||
#ifndef QT_NO_PROPERTIES
|
||||
|
||||
bool Form1::qt_property( int id, int f, QVariant* v)
|
||||
{
|
||||
return QDialog::qt_property( id, f, v);
|
||||
}
|
||||
|
||||
bool Form1::qt_static_property( QObject* , int , int , QVariant* ){ return FALSE; }
|
||||
#endif // QT_NO_PROPERTIES
|
Loading…
Reference in New Issue