added GLDrawSeams function
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@ -4,25 +4,34 @@ class GLField
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{
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::ScalarType ScalarType;
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static void GLDrawField(CoordType dir[4],
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static void GLDrawField(CoordType dir[4],
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CoordType center,
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CoordType center,
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ScalarType &size)
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ScalarType &size)
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{
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{
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glLineWidth(1);
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vcg::Color4b c;
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glLineWidth(3);
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vcg::glColor(vcg::Color4b(0,0,0,255));
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vcg::glColor(vcg::Color4b(0,0,255,255));
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glBegin(GL_LINES);
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glVertex(center);
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glVertex(center+dir[0]*size);
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glEnd();
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glLineWidth(1);
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vcg::glColor(vcg::Color4b(0,0,0,255));
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glBegin(GL_LINES);
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glBegin(GL_LINES);
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for (int i=0;i<4;i++)
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for (int i=1;i<4;i++)
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{
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{
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glVertex(center);
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glVertex(center);
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glVertex(center+dir[i]*size);
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glVertex(center+dir[i]*size);
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}
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}
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glEnd();
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glEnd();
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}
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}
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///draw the cross field of a given face
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///draw the cross field of a given face
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static void GLDrawFaceField(const MeshType &mesh,
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static void GLDrawFaceField(const MeshType &mesh,
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const FaceType &f,
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const FaceType &f,
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@ -35,6 +44,21 @@ class GLField
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GLDrawField(dir,center,size);
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GLDrawField(dir,center,size);
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}
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}
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static void GLDrawFaceSeams(const FaceType &f)
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{
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glLineWidth(3);
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glBegin(GL_LINES);
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for (int i=0;i<3;i++)
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{
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if (!f.IsSeam(i))continue;
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glVertex(f.V0(i)->P());
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glVertex(f.V1(i)->P());
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}
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glEnd();
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}
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static void GLDrawVertField(const MeshType &mesh,
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static void GLDrawVertField(const MeshType &mesh,
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const VertexType &v,
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const VertexType &v,
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ScalarType &size)
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ScalarType &size)
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@ -55,7 +79,7 @@ public:
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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glDepthRange(0,0.999);
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glDepthRange(0,0.999);
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MyScalarType size=10;
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ScalarType size=10;
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glPointSize(size);
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glPointSize(size);
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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for (int i=0;i<mesh.vert.size();i++)
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for (int i=0;i<mesh.vert.size();i++)
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@ -86,9 +110,8 @@ public:
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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MyScalarType size=mesh.bbox.Diag()/100.0;
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ScalarType size=mesh.bbox.Diag()/400.0;
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vcg::Color4b c=vcg::Color4b(255,0,0,255);
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for (int i=0;i<mesh.face.size();i++)
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for (int i=0;i<mesh.face.size();i++)
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{
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{
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if (mesh.face[i].IsD())continue;
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if (mesh.face[i].IsD())continue;
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//if (!mesh.face[i].leading)continue;
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//if (!mesh.face[i].leading)continue;
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@ -102,9 +125,8 @@ public:
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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MyScalarType size=mesh.bbox.Diag()/100.0;
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ScalarType size=mesh.bbox.Diag()/100.0;
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vcg::Color4b c=vcg::Color4b(255,0,0,255);
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for (int i=0;i<mesh.vert.size();i++)
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for (int i=0;i<mesh.vert.size();i++)
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{
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{
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if (mesh.vert[i].IsD())continue;
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if (mesh.vert[i].IsD())continue;
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//if (!mesh.face[i].leading)continue;
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//if (!mesh.face[i].leading)continue;
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@ -112,5 +134,21 @@ public:
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}
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}
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glPopAttrib();
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glPopAttrib();
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}
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}
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static void GLDrawSeams(const MeshType &mesh)
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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vcg::glColor(vcg::Color4b(255,0,0,255));
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glDepthRange(0,0.999);
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for (int i=0;i<mesh.face.size();i++)
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{
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if (mesh.face[i].IsD())continue;
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GLDrawFaceSeams(mesh.face[i]);
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}
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glPopAttrib();
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}
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};
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};
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}
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}
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