added operator [] and function Direction()
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vcg/space
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@ -89,6 +89,10 @@ public:
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inline const PointType &P1() const { return _p1; }
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inline const PointType &P1() const { return _p1; }
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inline PointType &P0() { return _p0; }
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inline PointType &P0() { return _p0; }
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inline PointType &P1() { return _p1; }
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inline PointType &P1() { return _p1; }
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inline PointType &operator[] (const int i) {return i==0?_p0:_p1;}
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inline const PointType &operator[] (const int i) const {return i==0?_p0:_p1;}
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/// The empty constructor
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/// The empty constructor
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Segment3() {};
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Segment3() {};
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/// The (a,b) constructor
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/// The (a,b) constructor
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@ -108,8 +112,10 @@ public:
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{ return _p0 + (_p1 - _p0) * t; }
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{ return _p0 + (_p1 - _p0) * t; }
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/// return the middle point
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/// return the middle point
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inline PointType MidPoint( ) const
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inline PointType MidPoint( ) const
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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{ return ( _p0 + _p1) / ScalarType(2.0) ; }
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/// return the bounding box
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inline PointType Direction( ) const
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{ return ( _p1 - _p0) ; }
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/// return the bounding box
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inline Box3<ScalarType> BBox( ) const
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inline Box3<ScalarType> BBox( ) const
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{ Box3<ScalarType> t;
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{ Box3<ScalarType> t;
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if (_p0[0]<_p1[0]) { t.min[0]=_p0[0];t.max[0]=_p1[0];} else { t.min[0]=_p1[0];t.max[0]=_p0[0];}
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if (_p0[0]<_p1[0]) { t.min[0]=_p0[0];t.max[0]=_p1[0];} else { t.min[0]=_p1[0];t.max[0]=_p0[0];}
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