Bug fixed in FaceFaceFromTexCoord when the mesh has more faces mapped on the same tex coordinate

This commit is contained in:
Gianpaolo Palma 2015-07-03 14:51:40 +00:00
parent e5fbdd9e22
commit a6521a217f
1 changed files with 32 additions and 61 deletions

View File

@ -339,67 +339,38 @@ In other words F1->FFp(i) == F2 iff F1 and F2 have the same tex coords along edg
static void FaceFaceFromTexCoord(MeshType &m)
{
RequireFFAdjacency(m);
RequirePerFaceWedgeTexCoord(m);
std::vector<PEdgeTex> e;
FaceIterator pf;
typename std::vector<PEdgeTex>::iterator p;
if( m.fn == 0 ) return;
// e.resize(m.fn*3); // Alloco il vettore ausiliario
FaceIterator fi;
int n_edges = 0;
for(fi = m.face.begin(); fi != m.face.end(); ++fi) if(! (*fi).IsD()) n_edges+=(*fi).VN();
e.resize(n_edges);
p = e.begin();
for(pf=m.face.begin();pf!=m.face.end();++pf) // Lo riempio con i dati delle facce
if( ! (*pf).IsD() )
for(int j=0;j<(*pf).VN();++j)
{
if( (*pf).WT(j) != (*pf).WT((*pf).Next(j)))
{
(*p).Set(&(*pf),j);
++p;
}
}
e.resize(p-e.begin()); // remove from the end of the edge vector the unitiailized ones
//assert(p==e.end()); // this formulation of the assert argument is not really correct, will crash on visual studio
sort(e.begin(), e.end());
int ne = 0; // number of real edges
typename std::vector<PEdgeTex>::iterator pe,ps;
ps = e.begin();pe=e.begin();
//for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario
do
{
if( pe==e.end() || (*pe) != (*ps) ) // Trovo blocco di edge uguali
{
typename std::vector<PEdgeTex>::iterator q,q_next;
for (q=ps;q<pe-1;++q) // Scansione facce associate
{
assert((*q).z>=0);
assert((*q).z< 3);
q_next = q;
++q_next;
assert((*q_next).z>=0);
assert((*q_next).z< (*q_next).f->VN());
(*q).f->FFp(q->z) = (*q_next).f; // Collegamento in lista delle facce
(*q).f->FFi(q->z) = (*q_next).z;
}
assert((*q).z>=0);
assert((*q).z< (*q).f->VN());
(*q).f->FFp((*q).z) = ps->f;
(*q).f->FFi((*q).z) = ps->z;
ps = pe;
++ne; // Aggiorno il numero di edge
}
if(pe==e.end()) break;
++pe;
} while(true);
RequireFFAdjacency(m);
RequirePerFaceWedgeTexCoord(m);
vcg::tri::UpdateTopology<MeshType>::FaceFace(m);
for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
{
if (!(*fi).IsD())
{
for (int i = 0; i < (*fi).VN(); i++)
{
bool isBorder = false;
if (!vcg::face::IsBorder((*fi), i))
{
MeshType::FacePointer nextFace = (*fi).FFp(i);
int nextEdgeIndex = (*fi).FFi(i);
bool border = false;
if ((*fi).cV(i) == nextFace->cV(nextEdgeIndex))
{
if ((*fi).WT(i) != nextFace->WT(nextEdgeIndex) || (*fi).WT((*fi).Next(i)) != nextFace->WT(nextFace->Next(nextEdgeIndex)))
border = true;
}
else
{
if ((*fi).WT(i) != nextFace->WT(nextFace->Next(nextEdgeIndex)) || (*fi).WT((*fi).Next(i)) != nextFace->WT(nextEdgeIndex))
border = true;
}
if (border)
vcg::face::FFDetach((*fi), i);
}
}
}
}
}