removed references to the meshlab code (qdebug and leaked mesh types)
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38c1cc7aaf
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@ -59,12 +59,12 @@ class TrivialSampler
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{
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sampleVec.push_back(p.cP());
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}
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void AddFace(const FaceType &f, const CMeshO::CoordType &p)
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void AddFace(const FaceType &f, const CoordType &p)
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{
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sampleVec.push_back(f.P(0)*p[0] + f.P(1)*p[1] +f.P(2)*p[2] );
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}
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void AddTextureSample(const FaceType &, const CMeshO::CoordType &, const Point2i &)
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void AddTextureSample(const FaceType &, const CoordType &, const Point2i &)
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{
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// Retrieve the colorof the sample from the face f using the barycentric coord p
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// and write that color in a texture image at position tp[0],tp[1]
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@ -212,7 +212,7 @@ static void AllEdge(MetroMesh & m, VertexSampler &ps)
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typename std::vector< SimpleEdge>::iterator newEnd = unique(Edges.begin(), Edges.end());
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typename std::vector<SimpleEdge>::iterator ei;
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qDebug("Edges %i (unique %i) ",(int)Edges.size(), (int)(newEnd-Edges.begin()) );
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//qDebug("Edges %i (unique %i) ",(int)Edges.size(), (int)(newEnd-Edges.begin()) );
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Edges.resize(newEnd-Edges.begin());
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for(ei=Edges.begin(); ei!=Edges.end(); ++ei)
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{
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@ -264,7 +264,7 @@ static void Montecarlo(MetroMesh & m, VertexSampler &ps,int sampleNum)
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{
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ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
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ScalarType samplePerAreaUnit = sampleNum/area;
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qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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//qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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// Montecarlo sampling.
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double floatSampleNum = 0.0;
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@ -305,7 +305,7 @@ static void WeightedMontecarlo(MetroMesh & m, VertexSampler &ps, int sampleNum)
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weightedArea += WeightedArea(*fi);
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ScalarType samplePerAreaUnit = sampleNum/weightedArea;
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qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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//qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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// Montecarlo sampling.
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double floatSampleNum = 0.0;
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for(fi=m.face.begin(); fi != m.face.end(); fi++)
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@ -380,7 +380,7 @@ static void FaceSubdivision(MetroMesh & m, VertexSampler &ps,int sampleNum)
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ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
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ScalarType samplePerAreaUnit = sampleNum/area;
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qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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//qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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double floatSampleNum = 0.0;
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int faceSampleNum;
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@ -444,7 +444,7 @@ static void FaceSimilar(MetroMesh & m, VertexSampler &ps,int sampleNum)
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ScalarType area = Stat<MetroMesh>::ComputeMeshArea(m);
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ScalarType samplePerAreaUnit = sampleNum/area;
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qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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//qDebug("samplePerAreaUnit %f",samplePerAreaUnit);
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// Similar Triangles sampling.
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int n_samples_per_edge;
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