Better comments
This commit is contained in:
parent
de84cc1081
commit
a70fd3daa5
|
@ -36,12 +36,16 @@ namespace tri {
|
||||||
/**
|
/**
|
||||||
A class to build a Zonohedron.
|
A class to build a Zonohedron.
|
||||||
|
|
||||||
A zonohedron is a solid with a closed surface composed only of parallelograms.
|
Given a set of input vectors, a zonohedron is defined
|
||||||
Given a set of input vectors (the sides of the parallelograms), it is defined
|
as the convex hull of all the points which can be costructed by summing
|
||||||
by the convex hull of all the points which can be co
|
together any subset of input vectors.
|
||||||
|
The surface closing this solid is composed only of flat parallelograms,
|
||||||
|
(which have the input vectors as sides).
|
||||||
|
It is always point-symmetric.
|
||||||
|
|
||||||
Creates a pure-quad mesh (triangular bit-quad),
|
Mesh created by this class are pure-quad meshes (triangular bit-quad),
|
||||||
(faces with 4 vertices are split into quads).
|
(when coplanar vectors are fed, then planar groups of quads can be seen as
|
||||||
|
forming planar faces with more than 4 vertices).
|
||||||
|
|
||||||
USAGE:
|
USAGE:
|
||||||
1) Instantiate a Zonohedron.
|
1) Instantiate a Zonohedron.
|
||||||
|
|
Loading…
Reference in New Issue