add index-to-box conversion
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@ -116,7 +116,7 @@ public:
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this->dim = this->bbox.max - this->bbox.min;
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this->voxel[0] = this->dim[0]/this->siz[0];
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this->voxel[1] = this->dim[1]/this->siz[1];
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this->voxel[2] = this->dim[2]/this->siz[2];
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this->voxel[2] = this->dim[2]/this->siz[2];
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}
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/* Given a 3D point, returns the coordinates of the cell where the point is
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* @param p is a 3D point
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@ -153,6 +153,21 @@ public:
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p += bbox.min;
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}
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/* Given a cell index return the corresponding box
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* @param integer coordinates pi of the cell
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* @return b is the corresponding box in <ScalarType> coordinates
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*/
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inline void IPiToBox(const Point3i & pi, Box3x & b ) const
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{
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CoordType p;
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p[0] = ((ScalarType)pi[0])*voxel[0];
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p[1] = ((ScalarType)pi[1])*voxel[1];
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p[2] = ((ScalarType)pi[2])*voxel[2];
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p += bbox.min;
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b.min = p;
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b.max = (p + voxel);
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}
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// Same of above but for the case that you just want to transform
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// from a space to the other.
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inline void IPfToPf(const CoordType & pi, CoordType &p ) const
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