better templating of xml importing/exporting of cameras with qt

This commit is contained in:
Paolo Cignoni 2010-10-31 13:10:07 +00:00
parent 30186419dc
commit a8a2e61f58
1 changed files with 14 additions and 9 deletions

View File

@ -11,23 +11,25 @@ template <class ShotType>
ShotType &shot, /// the shot that will contain the read node
const QDomNode &node) /// The XML node to be read
{
typedef typename ShotType::ScalarType ScalarType;
typedef vcg::Point3<typename ShotType::ScalarType> Point3x;
if(QString::compare(node.nodeName(),"VCGCamera")==0)
{
QDomNamedNodeMap attr = node.attributes();
vcg::Point3d tra;
Point3x tra;
tra[0] = attr.namedItem("TranslationVector").nodeValue().section(' ',0,0).toDouble();
tra[1] = attr.namedItem("TranslationVector").nodeValue().section(' ',1,1).toDouble();
tra[2] = attr.namedItem("TranslationVector").nodeValue().section(' ',2,2).toDouble();
shot.Extrinsics.SetTra(-tra);
vcg::Matrix44d rot;
vcg::Matrix44<ScalarType> rot;
QStringList values = attr.namedItem("RotationMatrix").nodeValue().split(" ", QString::SkipEmptyParts);
for(int y = 0; y < 4; y++)
for(int x = 0; x < 4; x++)
rot[y][x] = values[x + 4*y].toDouble();
shot.Extrinsics.SetRot(rot);
vcg::Camera<double> &cam = shot.Intrinsics;
vcg::Camera<ScalarType> &cam = shot.Intrinsics;
cam.FocalMm = attr.namedItem("FocalMm").nodeValue().toDouble();
cam.ViewportPx.X() = attr.namedItem("ViewportPx").nodeValue().section(' ',0,0).toInt();
cam.ViewportPx.Y() = attr.namedItem("ViewportPx").nodeValue().section(' ',1,1).toInt();
@ -53,23 +55,25 @@ template <class ShotType>
template <class ShotType>
bool ReadShotFromOLDXML( ShotType &shot, const QDomNode &node)
{
typedef typename ShotType::ScalarType ScalarType;
if(QString::compare(node.nodeName(),"CamParam")==0)
{
QDomNamedNodeMap attr = node.attributes();
vcg::Point3d tra;
vcg::Point3<ScalarType> tra;
tra[0] = attr.namedItem("SimTra").nodeValue().section(' ',0,0).toDouble();
tra[1] = attr.namedItem("SimTra").nodeValue().section(' ',1,1).toDouble();
tra[2] = attr.namedItem("SimTra").nodeValue().section(' ',2,2).toDouble();
shot.Extrinsics.SetTra(-tra);
vcg::Matrix44d rot;
vcg::Matrix44<ScalarType> rot;
QStringList values = attr.namedItem("SimRot").nodeValue().split(" ", QString::SkipEmptyParts);
for(int y = 0; y < 4; y++)
for(int x = 0; x < 4; x++)
rot[y][x] = values[x + 4*y].toDouble();
shot.Extrinsics.SetRot(rot);
vcg::Camera<double> &cam = shot.Intrinsics;
vcg::Camera<ScalarType> &cam = shot.Intrinsics;
cam.FocalMm = attr.namedItem("Focal").nodeValue().toDouble();
cam.ViewportPx.X() = attr.namedItem("Viewport").nodeValue().section(' ',0,0).toInt();
cam.ViewportPx.Y() = attr.namedItem("Viewport").nodeValue().section(' ',1,1).toInt();
@ -98,12 +102,13 @@ template <class ShotType>
const ShotType &shot, /// the shot to be written node
QDomDocument &doc) /// The XML node to be read
{
typedef typename ShotType::ScalarType ScalarType;
QDomElement shotElem = doc.createElement( "VCGCamera" );
vcg::Point3d tra = -(shot.Extrinsics.Tra());
vcg::Point3<ScalarType> tra = -(shot.Extrinsics.Tra());
QString str = QString("%1 %2 %3 1").arg(tra[0]).arg(tra[1]).arg(tra[2]);
shotElem.setAttribute("TranslationVector", str);
vcg::Matrix44d rot = shot.Extrinsics.Rot();
vcg::Matrix44<ScalarType> rot = shot.Extrinsics.Rot();
str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9 %10 %11 %12 %13 %14 %15 %16 ")
.arg(rot[0][0]).arg(rot[0][1]).arg(rot[0][2]).arg(rot[0][3])
.arg(rot[1][0]).arg(rot[1][1]).arg(rot[1][2]).arg(rot[1][3])
@ -111,7 +116,7 @@ template <class ShotType>
.arg(rot[3][0]).arg(rot[3][1]).arg(rot[3][2]).arg(rot[3][3]);
shotElem.setAttribute( "RotationMatrix", str);
const vcg::Camera<double> &cam = shot.Intrinsics;
const vcg::Camera<ScalarType> &cam = shot.Intrinsics;
shotElem.setAttribute( "FocalMm", cam.FocalMm);