better templating of xml importing/exporting of cameras with qt
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30186419dc
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@ -11,23 +11,25 @@ template <class ShotType>
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ShotType &shot, /// the shot that will contain the read node
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const QDomNode &node) /// The XML node to be read
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{
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typedef typename ShotType::ScalarType ScalarType;
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typedef vcg::Point3<typename ShotType::ScalarType> Point3x;
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if(QString::compare(node.nodeName(),"VCGCamera")==0)
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{
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QDomNamedNodeMap attr = node.attributes();
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vcg::Point3d tra;
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Point3x tra;
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tra[0] = attr.namedItem("TranslationVector").nodeValue().section(' ',0,0).toDouble();
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tra[1] = attr.namedItem("TranslationVector").nodeValue().section(' ',1,1).toDouble();
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tra[2] = attr.namedItem("TranslationVector").nodeValue().section(' ',2,2).toDouble();
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shot.Extrinsics.SetTra(-tra);
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vcg::Matrix44d rot;
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vcg::Matrix44<ScalarType> rot;
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QStringList values = attr.namedItem("RotationMatrix").nodeValue().split(" ", QString::SkipEmptyParts);
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for(int y = 0; y < 4; y++)
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for(int x = 0; x < 4; x++)
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rot[y][x] = values[x + 4*y].toDouble();
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shot.Extrinsics.SetRot(rot);
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vcg::Camera<double> &cam = shot.Intrinsics;
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vcg::Camera<ScalarType> &cam = shot.Intrinsics;
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cam.FocalMm = attr.namedItem("FocalMm").nodeValue().toDouble();
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cam.ViewportPx.X() = attr.namedItem("ViewportPx").nodeValue().section(' ',0,0).toInt();
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cam.ViewportPx.Y() = attr.namedItem("ViewportPx").nodeValue().section(' ',1,1).toInt();
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@ -53,23 +55,25 @@ template <class ShotType>
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template <class ShotType>
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bool ReadShotFromOLDXML( ShotType &shot, const QDomNode &node)
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{
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typedef typename ShotType::ScalarType ScalarType;
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if(QString::compare(node.nodeName(),"CamParam")==0)
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{
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QDomNamedNodeMap attr = node.attributes();
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vcg::Point3d tra;
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vcg::Point3<ScalarType> tra;
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tra[0] = attr.namedItem("SimTra").nodeValue().section(' ',0,0).toDouble();
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tra[1] = attr.namedItem("SimTra").nodeValue().section(' ',1,1).toDouble();
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tra[2] = attr.namedItem("SimTra").nodeValue().section(' ',2,2).toDouble();
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shot.Extrinsics.SetTra(-tra);
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vcg::Matrix44d rot;
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vcg::Matrix44<ScalarType> rot;
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QStringList values = attr.namedItem("SimRot").nodeValue().split(" ", QString::SkipEmptyParts);
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for(int y = 0; y < 4; y++)
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for(int x = 0; x < 4; x++)
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rot[y][x] = values[x + 4*y].toDouble();
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shot.Extrinsics.SetRot(rot);
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vcg::Camera<double> &cam = shot.Intrinsics;
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vcg::Camera<ScalarType> &cam = shot.Intrinsics;
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cam.FocalMm = attr.namedItem("Focal").nodeValue().toDouble();
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cam.ViewportPx.X() = attr.namedItem("Viewport").nodeValue().section(' ',0,0).toInt();
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cam.ViewportPx.Y() = attr.namedItem("Viewport").nodeValue().section(' ',1,1).toInt();
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@ -98,12 +102,13 @@ template <class ShotType>
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const ShotType &shot, /// the shot to be written node
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QDomDocument &doc) /// The XML node to be read
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{
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typedef typename ShotType::ScalarType ScalarType;
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QDomElement shotElem = doc.createElement( "VCGCamera" );
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vcg::Point3d tra = -(shot.Extrinsics.Tra());
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vcg::Point3<ScalarType> tra = -(shot.Extrinsics.Tra());
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QString str = QString("%1 %2 %3 1").arg(tra[0]).arg(tra[1]).arg(tra[2]);
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shotElem.setAttribute("TranslationVector", str);
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vcg::Matrix44d rot = shot.Extrinsics.Rot();
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vcg::Matrix44<ScalarType> rot = shot.Extrinsics.Rot();
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str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9 %10 %11 %12 %13 %14 %15 %16 ")
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.arg(rot[0][0]).arg(rot[0][1]).arg(rot[0][2]).arg(rot[0][3])
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.arg(rot[1][0]).arg(rot[1][1]).arg(rot[1][2]).arg(rot[1][3])
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@ -111,7 +116,7 @@ template <class ShotType>
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.arg(rot[3][0]).arg(rot[3][1]).arg(rot[3][2]).arg(rot[3][3]);
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shotElem.setAttribute( "RotationMatrix", str);
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const vcg::Camera<double> &cam = shot.Intrinsics;
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const vcg::Camera<ScalarType> &cam = shot.Intrinsics;
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shotElem.setAttribute( "FocalMm", cam.FocalMm);
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