corrected bug in closest iterator.. if doesn't find any alement at first cells examinated continue until find some element
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.20 2006/10/25 09:47:53 pietroni
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added max dist control and constructor
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Revision 1.19 2006/10/02 07:47:57 cignoni
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Revision 1.19 2006/10/02 07:47:57 cignoni
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Reverted to version 1.14 to nullify dangerous marfr960's changes
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Reverted to version 1.14 to nullify dangerous marfr960's changes
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@ -356,8 +359,6 @@ namespace vcg{
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explored=to_explore;
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explored=to_explore;
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_UpdateRadius();
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_UpdateRadius();
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Box3<ScalarType> b3d(p,radius);
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Box3<ScalarType> b3d(p,radius);
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/*b3d.Intersect(Si.bbox);
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Si.BoxToIBox(b3d,to_explore);*/
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Si.BoxToIBox(b3d,to_explore);
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Si.BoxToIBox(b3d,to_explore);
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Box3i ibox(Point3i(0,0,0),Si.siz-Point3i(1,1,1));
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Box3i ibox(Point3i(0,0,0),Si.siz-Point3i(1,1,1));
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to_explore.Intersect(ibox);
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to_explore.Intersect(ibox);
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@ -404,20 +405,20 @@ namespace vcg{
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///inflate the bbox until find a valid bbox
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///inflate the bbox until find a valid bbox
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while ((!_NextShell())&&(!End()));
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while ((!_NextShell())&&(!End()));
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if (!_EndGrid())
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while ((!End())&& Refresh()&&(!_EndGrid()))
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Refresh();///load elements form currect cell
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_NextShell();
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///until don't find an element
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/////until don't find an element
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///that is inside the radius
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/////that is inside the radius
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while ((!End())&&(Dist()>radius))
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//while ((!End())&&(Dist()>radius))
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{
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//{
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if ((_NextShell())&&(!_EndGrid()))
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// if ((_NextShell())&&(!_EndGrid()))
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Refresh();
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// Refresh();
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}
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//}
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//set to the last element ..the nearest
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////set to the last element ..the nearest
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CurrentElem=Elems.end();
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//CurrentElem=Elems.end();
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CurrentElem--;
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//CurrentElem--;
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}
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}
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@ -427,7 +428,8 @@ namespace vcg{
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///refresh Object found also considering current shere radius,
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///refresh Object found also considering current shere radius,
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//and object comes from previos that are already in the stack
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//and object comes from previos that are already in the stack
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void Refresh()
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//return false if no elements find
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bool Refresh()
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{
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{
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int ix,iy,iz;
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int ix,iy,iz;
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for( iz = to_explore.min.Z();iz <= to_explore.max.Z(); ++iz)
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for( iz = to_explore.min.Z();iz <= to_explore.max.Z(); ++iz)
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@ -460,24 +462,20 @@ namespace vcg{
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}
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}
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////then control if there are more than 1 element
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if (Elems.size()>1)
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std::sort(Elems.begin(),Elems.end());
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std::sort(Elems.begin(),Elems.end());
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CurrentElem=Elems.end();
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CurrentElem=Elems.end();
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if (Elems.size() > 0) {
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CurrentElem--;
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CurrentElem--;
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}
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}
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void operator ++()
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return((Elems.size()==0)||(Dist()>radius));
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{
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/*if (Dist()<=radius)
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{
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CurrentElem--;
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Elems.pop_back();
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}
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}
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while ((!End())&&(Dist()>radius))
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/*void operator ++()
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if (_NextShell()&&!_EndGrid())
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{
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Refresh();*/
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if (Elems.size()>0)
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if (Elems.size()>0)
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{
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{
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CurrentElem--;
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CurrentElem--;
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@ -486,6 +484,18 @@ namespace vcg{
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while ((!End())&&(Dist()>radius))
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while ((!End())&&(Dist()>radius))
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if (_NextShell()&&!_EndGrid())
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if (_NextShell()&&!_EndGrid())
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Refresh();
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Refresh();
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}*/
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void operator ++()
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{
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if (Elems.size()>0)
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{
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CurrentElem--;
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Elems.pop_back();
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}
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else
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while ((!End())&& Refresh()&&(!_EndGrid()))
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_NextShell();
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}
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}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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