corrected bug in closest iterator.. if doesn't find any alement at first cells examinated continue until find some element

This commit is contained in:
Nico Pietroni 2006-10-25 15:59:29 +00:00
parent fe32dbea36
commit a8b6014a73
1 changed files with 39 additions and 29 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.20 2006/10/25 09:47:53 pietroni
added max dist control and constructor
Revision 1.19 2006/10/02 07:47:57 cignoni
Reverted to version 1.14 to nullify dangerous marfr960's changes
@ -356,8 +359,6 @@ namespace vcg{
explored=to_explore;
_UpdateRadius();
Box3<ScalarType> b3d(p,radius);
/*b3d.Intersect(Si.bbox);
Si.BoxToIBox(b3d,to_explore);*/
Si.BoxToIBox(b3d,to_explore);
Box3i ibox(Point3i(0,0,0),Si.siz-Point3i(1,1,1));
to_explore.Intersect(ibox);
@ -404,20 +405,20 @@ namespace vcg{
///inflate the bbox until find a valid bbox
while ((!_NextShell())&&(!End()));
if (!_EndGrid())
Refresh();///load elements form currect cell
while ((!End())&& Refresh()&&(!_EndGrid()))
_NextShell();
///until don't find an element
///that is inside the radius
while ((!End())&&(Dist()>radius))
{
if ((_NextShell())&&(!_EndGrid()))
Refresh();
}
/////until don't find an element
/////that is inside the radius
//while ((!End())&&(Dist()>radius))
//{
// if ((_NextShell())&&(!_EndGrid()))
// Refresh();
//}
//set to the last element ..the nearest
CurrentElem=Elems.end();
CurrentElem--;
////set to the last element ..the nearest
//CurrentElem=Elems.end();
//CurrentElem--;
}
@ -427,7 +428,8 @@ namespace vcg{
///refresh Object found also considering current shere radius,
//and object comes from previos that are already in the stack
void Refresh()
//return false if no elements find
bool Refresh()
{
int ix,iy,iz;
for( iz = to_explore.min.Z();iz <= to_explore.max.Z(); ++iz)
@ -460,24 +462,20 @@ namespace vcg{
}
////then control if there are more than 1 element
if (Elems.size()>1)
std::sort(Elems.begin(),Elems.end());
CurrentElem=Elems.end();
if (Elems.size() > 0) {
CurrentElem--;
}
void operator ++()
{
/*if (Dist()<=radius)
{
CurrentElem--;
Elems.pop_back();
return((Elems.size()==0)||(Dist()>radius));
}
while ((!End())&&(Dist()>radius))
if (_NextShell()&&!_EndGrid())
Refresh();*/
/*void operator ++()
{
if (Elems.size()>0)
{
CurrentElem--;
@ -486,6 +484,18 @@ namespace vcg{
while ((!End())&&(Dist()>radius))
if (_NextShell()&&!_EndGrid())
Refresh();
}*/
void operator ++()
{
if (Elems.size()>0)
{
CurrentElem--;
Elems.pop_back();
}
else
while ((!End())&& Refresh()&&(!_EndGrid()))
_NextShell();
}
ObjType &operator *(){return *((*CurrentElem).elem);}