refactored laplacian smoothing and added taubin smoothing
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@ -260,6 +260,8 @@ static void VertexCoordScaleDependentLaplacian_Fujiwara(MeshType &m, int step, S
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class LaplacianInfo
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{
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public:
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LaplacianInfo(const CoordType &_p, const int _n):sum(_p),cnt(_n) {}
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LaplacianInfo() {}
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CoordType sum;
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ScalarType cnt;
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};
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@ -267,23 +269,19 @@ public:
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// Classical Laplacian Smoothing. Each vertex can be moved onto the average of the adjacent vertices.
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// Can smooth only the selected vertices and weight the smoothing according to the quality
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// In the latter case 0 means that the vertex is not moved and 1 means that the vertex is moved onto the computed position.
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static void VertexCoordLaplacian(MeshType &m, int step, bool SmoothSelected=false, float QualityWeight=0)
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//
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// From the Taubin definition "A signal proc approach to fair surface design"
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// We define the discrete Laplacian of a discrete surface signal by weighted averages over the neighborhoods
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// \delta xi = \Sum wij (xj - xi) ;
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// where xj are the adjacent vertices of xi and wij is usually 1/n_adj
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//
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// This function simply accumulate over a TempData all the positions of the ajacent vertices
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//
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static void AccumulateLaplacianInfo(MeshType &m, SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > &TD)
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{
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LaplacianInfo lpz;
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lpz.sum=CoordType(0,0,0);
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lpz.cnt=1;
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert,lpz);
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for(int i=0;i<step;++i)
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{
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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TD[*vi].cnt=1;
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TD[*vi].sum=(*vi).P();
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}
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FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if(!(*fi).IsB(j))
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@ -293,23 +291,24 @@ static void VertexCoordLaplacian(MeshType &m, int step, bool SmoothSelected=fals
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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}
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// si azzaera i dati per i vertici di bordo
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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{
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//TD[(*fi).V(j)]=lpz;
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//TD[(*fi).V1(j)]=lpz;
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TD[(*fi).V0(j)].sum=(*fi).P0(j);
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TD[(*fi).V1(j)].sum=(*fi).P1(j);
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TD[(*fi).V0(j)].cnt=1;
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TD[(*fi).V1(j)].cnt=1;
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}
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}
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// se l'edge j e' di bordo si deve mediare solo con gli adiacenti
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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if((*fi).IsB(j))
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@ -319,26 +318,113 @@ static void VertexCoordLaplacian(MeshType &m, int step, bool SmoothSelected=fals
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++TD[(*fi).V(j)].cnt;
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++TD[(*fi).V1(j)].cnt;
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}
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}
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}
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if(QualityWeight>0)
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{ // quality weighted smoothing
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// We assume that weights are in the 0..1 range.
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assert(tri::HasPerVertexQuality(m));
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static void VertexCoordLaplacian(MeshType &m, int step, bool SmoothSelected=false)
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{
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VertexIterator vi;
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LaplacianInfo lpz(CoordType(0,0,0),0);
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert,lpz);
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for(int i=0;i<step;++i)
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{
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TD.Init(lpz);
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AccumulateLaplacianInfo(m,TD);
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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{
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if(!SmoothSelected || (*vi).IsS())
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(*vi).P() = ( (*vi).P() + TD[*vi].sum)/(TD[*vi].cnt+1);
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}
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}
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}
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static void VertexCoordLaplacianBlend(MeshType &m, int step, float alpha, bool SmoothSelected=false)
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{
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VertexIterator vi;
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LaplacianInfo lpz(CoordType(0,0,0),0);
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assert (alpha<= 1.0);
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert);
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for(int i=0;i<step;++i)
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{
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TD.Init(lpz);
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AccumulateLaplacianInfo(m,TD);
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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{
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if(!SmoothSelected || (*vi).IsS())
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{
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CoordType Delta = TD[*vi].sum/TD[*vi].cnt - (*vi).P();
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(*vi).P() = (*vi).P() + Delta*alpha;
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}
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}
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}
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}
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/* a couple of notes about the lambda mu values
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We assume that 0 < lambda , and mu is a negative scale factor such that mu < - lambda.
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Holds mu+lambda < 0 (e.g in absolute value mu is greater)
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let kpb be the pass-band frequency, taubin says that:
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kpb = 1/lambda + 1/mu >0
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Values of kpb from 0.01 to 0.1 produce good results according to the original paper.
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kpb * mu - mu/lambda = 1
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mu = 1/(kpb-1/lambda )
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So if lambda == 0.5 -> mu = 1/(0.1 - 2) = -0.53
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*/
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static void VertexCoordTaubin(MeshType &m, int step, float lambda, float mu, bool SmoothSelected=false)
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{
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LaplacianInfo lpz(CoordType(0,0,0),0);
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert,lpz);
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VertexIterator vi;
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for(int i=0;i<step;++i)
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{
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TD.Init(lpz);
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AccumulateLaplacianInfo(m,TD);
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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{
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if(!SmoothSelected || (*vi).IsS())
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{
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CoordType Delta = TD[*vi].sum/TD[*vi].cnt - (*vi).P();
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(*vi).P() = (*vi).P() + Delta*lambda ;
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}
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}
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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{
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if(!SmoothSelected || (*vi).IsS())
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{
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CoordType Delta = TD[*vi].sum/TD[*vi].cnt - (*vi).P();
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(*vi).P() = (*vi).P() - Delta*mu ;
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}
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}
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} // end for step
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}
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static void VertexCoordLaplacianQuality(MeshType &m, int step, bool SmoothSelected=false)
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{
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LaplacianInfo lpz;
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lpz.sum=CoordType(0,0,0);
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lpz.cnt=1;
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SimpleTempData<typename MeshType::VertContainer,LaplacianInfo > TD(m.vert,lpz);
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for(int i=0;i<step;++i)
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{
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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{
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float q=(*vi).Q();
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(*vi).P()=(*vi).P()*q + (TD[*vi].sum/TD[*vi].cnt)*(1.0-q);
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}
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}
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else
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{
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!SmoothSelected || (*vi).IsS())
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(*vi).P()=TD[*vi].sum/TD[*vi].cnt;
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}
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} // end for
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};
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