Added TopoEdgeFlip class. Some refactoring.

This commit is contained in:
Paolo Cignoni 2008-04-07 13:48:35 +00:00
parent 598cb77fb6
commit a8e1f18844
1 changed files with 245 additions and 25 deletions

View File

@ -23,7 +23,6 @@
#include <vcg/complex/local_optimization.h>
#include <vcg/simplex/face/topology.h>
//#include <vcg/space/point3.h>
#include <vcg/space/triangle3.h>
namespace vcg
@ -190,6 +189,10 @@ public:
(Angle(v2 - v1, v0 - v1) + Angle(v3 - v1, v0 - v1) >= M_PI))
return false;
// if any of two faces adj to edge in non writable, the flip is unfeasible
if(!_pos.F()->IsW() || !_pos.F()->FFp(i)->IsW())
return false;
return vcg::face::CheckFlipEdge(*_pos.f, _pos.z);
}
@ -243,8 +246,7 @@ public:
*/
void Execute(TRIMESH_TYPE &/*m*/)
{
int z = _pos.z;
vcg::face::FlipEdge(*_pos.f, z);
vcg::face::FlipEdge(*_pos.F(), _pos.I());
}
/*!
@ -260,7 +262,7 @@ public:
*/
static void Init(TRIMESH_TYPE &mesh, HeapType &heap)
{
heap.clear();
/*heap.clear();
FaceIterator fi;
for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
if(!(*fi).IsD() && (*fi).V(0)->IsW() && (*fi).V(1)->IsW() && (*fi).V(2)->IsW()) {
@ -271,6 +273,19 @@ public:
} //endif
} //endfor
}
} //endfor*/
heap.clear();
FaceIterator fi;
for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
if(!(*fi).IsD() && (*fi).IsW()) {
for(unsigned int i = 0; i < 3; i++) {
if( !(*fi).IsB(i) && (*fi).FFp(i)->IsW() ) {
if((*fi).V1(i) - (*fi).V0(i)> 0)
heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
} //endif
} //endfor
}
} //endfor
}
@ -278,8 +293,8 @@ public:
*/
virtual void UpdateHeap(HeapType &heap)
{
GlobalMark()++;
PosType pos(_pos.f, _pos.z);
/*GlobalMark()++;
PosType pos(_pos);
pos.FlipF();
_pos.F()->V(0)->IMark() = GlobalMark();
@ -312,6 +327,25 @@ public:
if(!poss.IsBorder()) {
heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}*/
// the index of new edge in pos.F()
int flipped = (_pos.I() + 1) % 3;
FacePointer f1 = _pos.F();
FacePointer f2 = _pos.F()->FFp(flipped);
//PosType pos(_pos.F(), flipped);
for(int i = 0; i < 3; i++)
if (i != flipped && !vcg::face::IsBorder(*f1, i) && f1->FFp(i)->IsW()) {
heap.push_back(HeapElem(new MYTYPE(PosType(f1, i), GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
for(int i = 0; i < 3; i++)
if (i != f1->FFi(flipped) && !vcg::face::IsBorder(*f2, i) && f2->FFp(i)->IsW()) {
heap.push_back(HeapElem(new MYTYPE(PosType(f2, i), GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
}
}; // end of PlanarEdgeFlip class
@ -322,17 +356,9 @@ class TriEdgeFlip : public PlanarEdgeFlip<TRIMESH_TYPE, MYTYPE>
{
protected:
typedef typename TRIMESH_TYPE::FaceType FaceType;
typedef typename TRIMESH_TYPE::FacePointer FacePointer;
typedef typename TRIMESH_TYPE::FaceIterator FaceIterator;
typedef typename TRIMESH_TYPE::VertexType VertexType;
typedef typename TRIMESH_TYPE::VertexPointer VertexPointer;
typedef typename TRIMESH_TYPE::ScalarType ScalarType;
typedef typename TRIMESH_TYPE::CoordType CoordType;
typedef vcg::face::Pos<FaceType> PosType;
typedef typename LocalOptimization<TRIMESH_TYPE>::HeapElem HeapElem;
typedef typename LocalOptimization<TRIMESH_TYPE>::HeapType HeapType;
typedef typename vcg::Triangle3<ScalarType> TriangleType;
public:
/*!
@ -360,11 +386,6 @@ public:
this->_priority = par.Priority();
}
//only topology check
/*bool IsFeasible()
{
return vcg::face::CheckFlipEdge(*this->_pos.f, this->_pos.z);
}*/
ScalarType ComputePriority()
{
@ -401,9 +422,208 @@ public:
this->_priority = (Distance(v3, circumcenter) - radius2);
return this->_priority;
}
};
/*! @} */
}; // end of namespace tri
}; // end of namespace vcg
// This kind of flip minimize the variance of number of incident faces
// on the vertices of two faces involved in the flip
template <class TRIMESH_TYPE, class MYTYPE>
class TopoEdgeFlip : public PlanarEdgeFlip<TRIMESH_TYPE, MYTYPE>
{
protected:
typedef typename TRIMESH_TYPE::VertexPointer VertexPointer;
typedef typename TRIMESH_TYPE::FaceType FaceType;
typedef typename TRIMESH_TYPE::FacePointer FacePointer;
typedef typename TRIMESH_TYPE::ScalarType ScalarType;
typedef typename TRIMESH_TYPE::CoordType CoordType;
typedef vcg::face::Pos<FaceType> PosType;
typedef typename LocalOptimization<TRIMESH_TYPE>::HeapElem HeapElem;
typedef typename LocalOptimization<TRIMESH_TYPE>::HeapType HeapType;
typedef typename TRIMESH_TYPE::FaceIterator FaceIterator;
typedef typename TRIMESH_TYPE::VertexIterator VertexIterator;
public:
/*!
* Default constructor
*/
inline TopoEdgeFlip() {}
/*!
* Constructor with <I>pos</I> type
*/
inline TopoEdgeFlip(const PosType pos, int mark)
{
this->_pos = pos;
this->_localMark = mark;
this->_priority = ComputePriority();
}
/*!
* Copy Constructor
*/
inline TopoEdgeFlip(const TopoEdgeFlip &par)
{
this->_pos = par.GetPos();
this->_localMark = par.GetMark();
this->_priority = par.Priority();
}
ScalarType ComputePriority()
{
/*
1
/|\
/ | \
2 | 3
\ | /
\|/
0
*/
VertexPointer v0, v1, v2, v3;
int i = this->_pos.I();
v0 = this->_pos.F()->V0(i);
v1 = this->_pos.F()->V1(i);
v2 = this->_pos.F()->V2(i);
v3 = this->_pos.F()->FFp(i)->V2(this->_pos.F()->FFi(i));
// This kind of flip minimize the variance of number of incident faces
// on the vertices of two faces involved in the flip
ScalarType avg = (v0->Q() + v1->Q() + v2->Q() + v3->Q()) / 4.0;
ScalarType varbefore = (powf(v0->Q() - avg, 2.0) +
powf(v1->Q() - avg, 2.0) +
powf(v2->Q() - avg, 2.0) +
powf(v3->Q() - avg, 2.0)) / 4.0;
ScalarType varafter = (powf(v0->Q() - 1 - avg, 2.0) +
powf(v1->Q() - 1 - avg, 2.0) +
powf(v2->Q() + 1 - avg, 2.0) +
powf(v3->Q() + 1 - avg, 2.0)) / 4.0;
this->_priority = varafter - varbefore;
return this->_priority;
}
/*!
* Execute the flipping of the edge
*/
void Execute(TRIMESH_TYPE &m)
{
VertexPointer v0, v1, v2, v3;
int i = this->_pos.I();
v0 = this->_pos.F()->V0(i);
v1 = this->_pos.F()->V1(i);
v2 = this->_pos.F()->V2(i);
v3 = this->_pos.F()->FFp(i)->V2(this->_pos.F()->FFi(i));
v0->Q()--;
v1->Q()--;
v2->Q()++;
v3->Q()++;
vcg::face::FlipEdge(*this->_pos.F(), this->_pos.I());
}
static void Init(TRIMESH_TYPE &m, HeapType &heap)
{
// reset quality field for each vertex
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if(!(*vi).IsD())
(*vi).Q() = 0;
// for each vertex, put the number of incident faces in quality field
FaceIterator fi;
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
if(!(*fi).IsD())
for(int i = 0; i < 3; i++)
(*fi).V(i)->Q()++;
TriEdgeFlip<TRIMESH_TYPE, MYTYPE>::Init(m, heap);
}
void UpdateHeap(HeapType &heap)
{
this->GlobalMark()++;
VertexPointer v0, v1, v2, v3;
int flipped = (this->_pos.I() + 1) % 3;
FacePointer f1 = this->_pos.F();
FacePointer f2 = this->_pos.F()->FFp(flipped);
v0 = f1->V0(flipped);
v1 = f1->V1(flipped);
v2 = f1->V2(flipped);
v3 = f2->V2(f1->FFi(flipped));
v0->IMark() = this->GlobalMark();
v1->IMark() = this->GlobalMark();
v2->IMark() = this->GlobalMark();
v3->IMark() = this->GlobalMark();
// edges of the first face, except the flipped edge
for(int i = 0; i < 3; i++) if(i != flipped) {
PosType newpos(f1, i);
if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
}
// edges of the second face, except the flipped edge
for(int i = 0; i < 3; i++) if(i != f1->FFi(flipped)) {
PosType newpos(f2, i);
if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
}
// every edge with v0, v1 v3 of f1
for(int i = 0; i < 3; i++) {
PosType startpos(f1, i);
PosType pos(startpos);
do { // go to the first border (if there is one)
pos.NextE();
}while(pos != startpos && !pos.IsBorder());
do {
VertexPointer v = pos.VFlip();
if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
pos.NextE();
}while(pos != startpos && !pos.IsBorder());
}
PosType startpos(f2, f1->FFi(flipped));
PosType pos(startpos);
do { // go to the first border (if there is one)
pos.NextE();
}while(pos != pos && !pos.IsBorder());
do {
VertexPointer v = pos.VFlip();
if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
pos.NextE();
}while(pos != startpos && !pos.IsBorder());
}
};
} // end of namespace tri
} // end of namespace vcg