Added TopoEdgeFlip class. Some refactoring.
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@ -23,7 +23,6 @@
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#include <vcg/complex/local_optimization.h>
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#include <vcg/simplex/face/topology.h>
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//#include <vcg/space/point3.h>
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#include <vcg/space/triangle3.h>
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namespace vcg
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@ -190,6 +189,10 @@ public:
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(Angle(v2 - v1, v0 - v1) + Angle(v3 - v1, v0 - v1) >= M_PI))
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return false;
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// if any of two faces adj to edge in non writable, the flip is unfeasible
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if(!_pos.F()->IsW() || !_pos.F()->FFp(i)->IsW())
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return false;
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return vcg::face::CheckFlipEdge(*_pos.f, _pos.z);
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}
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@ -243,8 +246,7 @@ public:
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*/
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void Execute(TRIMESH_TYPE &/*m*/)
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{
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int z = _pos.z;
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vcg::face::FlipEdge(*_pos.f, z);
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vcg::face::FlipEdge(*_pos.F(), _pos.I());
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}
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/*!
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@ -260,7 +262,7 @@ public:
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*/
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static void Init(TRIMESH_TYPE &mesh, HeapType &heap)
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{
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heap.clear();
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/*heap.clear();
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FaceIterator fi;
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for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
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if(!(*fi).IsD() && (*fi).V(0)->IsW() && (*fi).V(1)->IsW() && (*fi).V(2)->IsW()) {
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@ -271,6 +273,19 @@ public:
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} //endif
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} //endfor
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}
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} //endfor*/
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heap.clear();
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FaceIterator fi;
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for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
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if(!(*fi).IsD() && (*fi).IsW()) {
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for(unsigned int i = 0; i < 3; i++) {
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if( !(*fi).IsB(i) && (*fi).FFp(i)->IsW() ) {
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if((*fi).V1(i) - (*fi).V0(i)> 0)
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heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
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} //endif
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} //endfor
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}
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} //endfor
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}
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@ -278,8 +293,8 @@ public:
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*/
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virtual void UpdateHeap(HeapType &heap)
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{
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GlobalMark()++;
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PosType pos(_pos.f, _pos.z);
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/*GlobalMark()++;
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PosType pos(_pos);
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pos.FlipF();
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_pos.F()->V(0)->IMark() = GlobalMark();
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@ -312,6 +327,25 @@ public:
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if(!poss.IsBorder()) {
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heap.push_back(HeapElem(new MYTYPE(poss, GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}*/
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// the index of new edge in pos.F()
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int flipped = (_pos.I() + 1) % 3;
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FacePointer f1 = _pos.F();
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FacePointer f2 = _pos.F()->FFp(flipped);
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//PosType pos(_pos.F(), flipped);
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for(int i = 0; i < 3; i++)
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if (i != flipped && !vcg::face::IsBorder(*f1, i) && f1->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(PosType(f1, i), GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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for(int i = 0; i < 3; i++)
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if (i != f1->FFi(flipped) && !vcg::face::IsBorder(*f2, i) && f2->FFp(i)->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(PosType(f2, i), GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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}
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}; // end of PlanarEdgeFlip class
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@ -322,17 +356,9 @@ class TriEdgeFlip : public PlanarEdgeFlip<TRIMESH_TYPE, MYTYPE>
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{
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protected:
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typedef typename TRIMESH_TYPE::FaceType FaceType;
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typedef typename TRIMESH_TYPE::FacePointer FacePointer;
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typedef typename TRIMESH_TYPE::FaceIterator FaceIterator;
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typedef typename TRIMESH_TYPE::VertexType VertexType;
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typedef typename TRIMESH_TYPE::VertexPointer VertexPointer;
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typedef typename TRIMESH_TYPE::ScalarType ScalarType;
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typedef typename TRIMESH_TYPE::CoordType CoordType;
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typedef vcg::face::Pos<FaceType> PosType;
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typedef typename LocalOptimization<TRIMESH_TYPE>::HeapElem HeapElem;
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typedef typename LocalOptimization<TRIMESH_TYPE>::HeapType HeapType;
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typedef typename vcg::Triangle3<ScalarType> TriangleType;
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public:
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/*!
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@ -360,11 +386,6 @@ public:
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this->_priority = par.Priority();
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}
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//only topology check
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/*bool IsFeasible()
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{
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return vcg::face::CheckFlipEdge(*this->_pos.f, this->_pos.z);
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}*/
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ScalarType ComputePriority()
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{
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@ -401,9 +422,208 @@ public:
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this->_priority = (Distance(v3, circumcenter) - radius2);
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return this->_priority;
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}
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};
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/*! @} */
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}; // end of namespace tri
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}; // end of namespace vcg
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// This kind of flip minimize the variance of number of incident faces
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// on the vertices of two faces involved in the flip
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template <class TRIMESH_TYPE, class MYTYPE>
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class TopoEdgeFlip : public PlanarEdgeFlip<TRIMESH_TYPE, MYTYPE>
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{
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protected:
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typedef typename TRIMESH_TYPE::VertexPointer VertexPointer;
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typedef typename TRIMESH_TYPE::FaceType FaceType;
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typedef typename TRIMESH_TYPE::FacePointer FacePointer;
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typedef typename TRIMESH_TYPE::ScalarType ScalarType;
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typedef typename TRIMESH_TYPE::CoordType CoordType;
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typedef vcg::face::Pos<FaceType> PosType;
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typedef typename LocalOptimization<TRIMESH_TYPE>::HeapElem HeapElem;
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typedef typename LocalOptimization<TRIMESH_TYPE>::HeapType HeapType;
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typedef typename TRIMESH_TYPE::FaceIterator FaceIterator;
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typedef typename TRIMESH_TYPE::VertexIterator VertexIterator;
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public:
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/*!
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* Default constructor
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*/
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inline TopoEdgeFlip() {}
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/*!
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* Constructor with <I>pos</I> type
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*/
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inline TopoEdgeFlip(const PosType pos, int mark)
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{
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this->_pos = pos;
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this->_localMark = mark;
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this->_priority = ComputePriority();
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}
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/*!
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* Copy Constructor
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*/
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inline TopoEdgeFlip(const TopoEdgeFlip &par)
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{
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this->_pos = par.GetPos();
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this->_localMark = par.GetMark();
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this->_priority = par.Priority();
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}
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ScalarType ComputePriority()
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{
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/*
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1
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/|\
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/ | \
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2 | 3
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\ | /
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\|/
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0
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*/
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VertexPointer v0, v1, v2, v3;
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int i = this->_pos.I();
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v0 = this->_pos.F()->V0(i);
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v1 = this->_pos.F()->V1(i);
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v2 = this->_pos.F()->V2(i);
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v3 = this->_pos.F()->FFp(i)->V2(this->_pos.F()->FFi(i));
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// This kind of flip minimize the variance of number of incident faces
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// on the vertices of two faces involved in the flip
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ScalarType avg = (v0->Q() + v1->Q() + v2->Q() + v3->Q()) / 4.0;
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ScalarType varbefore = (powf(v0->Q() - avg, 2.0) +
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powf(v1->Q() - avg, 2.0) +
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powf(v2->Q() - avg, 2.0) +
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powf(v3->Q() - avg, 2.0)) / 4.0;
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ScalarType varafter = (powf(v0->Q() - 1 - avg, 2.0) +
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powf(v1->Q() - 1 - avg, 2.0) +
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powf(v2->Q() + 1 - avg, 2.0) +
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powf(v3->Q() + 1 - avg, 2.0)) / 4.0;
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this->_priority = varafter - varbefore;
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return this->_priority;
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}
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/*!
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* Execute the flipping of the edge
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*/
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void Execute(TRIMESH_TYPE &m)
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{
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VertexPointer v0, v1, v2, v3;
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int i = this->_pos.I();
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v0 = this->_pos.F()->V0(i);
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v1 = this->_pos.F()->V1(i);
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v2 = this->_pos.F()->V2(i);
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v3 = this->_pos.F()->FFp(i)->V2(this->_pos.F()->FFi(i));
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v0->Q()--;
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v1->Q()--;
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v2->Q()++;
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v3->Q()++;
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vcg::face::FlipEdge(*this->_pos.F(), this->_pos.I());
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}
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static void Init(TRIMESH_TYPE &m, HeapType &heap)
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{
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// reset quality field for each vertex
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VertexIterator vi;
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for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if(!(*vi).IsD())
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(*vi).Q() = 0;
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// for each vertex, put the number of incident faces in quality field
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FaceIterator fi;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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for(int i = 0; i < 3; i++)
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(*fi).V(i)->Q()++;
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TriEdgeFlip<TRIMESH_TYPE, MYTYPE>::Init(m, heap);
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}
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void UpdateHeap(HeapType &heap)
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{
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this->GlobalMark()++;
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VertexPointer v0, v1, v2, v3;
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int flipped = (this->_pos.I() + 1) % 3;
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FacePointer f1 = this->_pos.F();
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FacePointer f2 = this->_pos.F()->FFp(flipped);
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v0 = f1->V0(flipped);
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v1 = f1->V1(flipped);
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v2 = f1->V2(flipped);
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v3 = f2->V2(f1->FFi(flipped));
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v0->IMark() = this->GlobalMark();
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v1->IMark() = this->GlobalMark();
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v2->IMark() = this->GlobalMark();
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v3->IMark() = this->GlobalMark();
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// edges of the first face, except the flipped edge
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for(int i = 0; i < 3; i++) if(i != flipped) {
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PosType newpos(f1, i);
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if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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}
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// edges of the second face, except the flipped edge
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for(int i = 0; i < 3; i++) if(i != f1->FFi(flipped)) {
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PosType newpos(f2, i);
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if(!newpos.IsBorder() && newpos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(newpos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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}
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// every edge with v0, v1 v3 of f1
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for(int i = 0; i < 3; i++) {
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PosType startpos(f1, i);
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PosType pos(startpos);
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do { // go to the first border (if there is one)
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pos.NextE();
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}while(pos != startpos && !pos.IsBorder());
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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pos.NextE();
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}while(pos != startpos && !pos.IsBorder());
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}
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PosType startpos(f2, f1->FFi(flipped));
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PosType pos(startpos);
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do { // go to the first border (if there is one)
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pos.NextE();
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}while(pos != pos && !pos.IsBorder());
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3 && pos.FFlip()->IsW()) {
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heap.push_back(HeapElem(new MYTYPE(pos, this->GlobalMark())));
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std::push_heap(heap.begin(), heap.end());
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}
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pos.NextE();
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}while(pos != startpos && !pos.IsBorder());
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}
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};
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} // end of namespace tri
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} // end of namespace vcg
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