Ram buffer option added.

This commit is contained in:
Federico Ponchio 2004-10-09 17:22:57 +00:00
parent 1d510312c4
commit a95bba4785
1 changed files with 11 additions and 1 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.10 2004/10/09 16:51:36 ponchio
Windows porting small changes.
Revision 1.9 2004/10/08 15:12:04 ponchio
Working version (maybe)
@ -121,6 +124,7 @@ int main(int argc, char *argv[]) {
bool stop_after_remap = false;
unsigned int max_level = 0xffffffff;
float scaling = 0.5;
unsigned int ram_buffer = 128000000;
int option;
while((option = getopt(argc, argv, "f:t:l:s:d:ro:")) != EOF) {
@ -161,6 +165,7 @@ int main(int argc, char *argv[]) {
break;
case 'r': stop_after_remap = true; break;
case 'o': optimization_steps = atoi(optarg); break;
case 'b': ram_buffer = atoi(optarg); break;
default: cerr << "Unknown option: " << (char)option << endl;
return -1;
}
@ -176,6 +181,7 @@ int main(int argc, char *argv[]) {
cerr << " -s F: scaling factor (0 < F < 1, default 0.5)\n";
cerr << " -o N: nomber of optimization steps\n";
cerr << " -d <method>: decimation method: quadric, cluster. (default quadric)\n";
cerr << " -b N: ram buffer size (in bytes)\n";
return -1;
}
@ -198,6 +204,7 @@ int main(int argc, char *argv[]) {
cerr << "Could not create nexus output: " << output << endl;
return -1;
}
nexus.patches.ram_size = ram_buffer;
if(patch_threshold == 0xffffffff)
patch_threshold = patch_size/4;
@ -230,19 +237,22 @@ int main(int argc, char *argv[]) {
/* BUILDING FIRST LEVEL */
//Remapping faces and vertices using level 0 and 1 of the chain
cerr << "Remapping faces.\n";
vector<unsigned int> patch_faces;
vchain.RemapFaces(crude, face_remap, patch_faces, scaling, optimization_steps);
cerr << "Remapping vertices.\n";
vector<unsigned int> patch_verts;
patch_verts.resize(patch_faces.size(), 0);
RemapVertices(crude, vert_remap, face_remap, patch_verts);
if(stop_after_remap) return 0;
cerr << "Allocating space\n";
//allocate chunks for patches and copy faces (absoklute indexing) into them.
NexusAllocate(crude, nexus, face_remap, patch_faces, patch_verts);
cerr << "Filling first level\n";
//insert vertices and remap faces, prepare borders
NexusFill(crude, nexus, vert_remap, border_remap);