changed GLW_STRINGFY to GLW_STRINGIFY, added printing of shader compile and program link logs to stderr.
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@ -9,4 +9,8 @@
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# define GLW_IMPLEMENT_CUSTOM_UNIFORMS
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#endif
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#ifndef GLW_PRINT_LOG_TO_STDERR
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# define GLW_PRINT_LOG_TO_STDERR 1
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#endif
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#endif // GLW_CONFIG_H
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@ -357,6 +357,13 @@ class Program : public Object
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this->m_log = ThisType::getInfoLog(this->m_name);
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this->m_linked = (linkStatus != GL_FALSE);
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#if GLW_PRINT_LOG_TO_STDERR
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std::cerr << "---------------------------" << std::endl;
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std::cerr << "[Program Link Log]: " << ((this->m_linked) ? ("OK") : ("FAILED")) << std::endl;
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std::cerr << this->m_log << std::endl;
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std::cerr << "---------------------------" << std::endl;
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#endif
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if (this->m_linked)
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{
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this->postLink();
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@ -2,6 +2,7 @@
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#define GLW_SHADER_H
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#include <string>
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#include <iostream>
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#include "./object.h"
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@ -108,6 +109,21 @@ class Shader : public Object
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this->m_source = source;
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this->m_log = ThisType::getInfoLog(this->m_name);
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this->m_compiled = (compileStatus != GL_FALSE);
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#if GLW_PRINT_LOG_TO_STDERR
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std::cerr << "---------------------------" << std::endl;
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std::cerr << "[";
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switch (this->shaderType())
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{
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case GL_VERTEX_SHADER : std::cerr << "Vertex "; break;
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case GL_GEOMETRY_SHADER : std::cerr << "Geometry "; break;
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case GL_FRAGMENT_SHADER : std::cerr << "Fragment "; break;
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default: break;
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}
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std::cerr << "Shader Compile Log]: " << ((this->m_compiled) ? ("OK") : ("FAILED")) << std::endl;
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std::cerr << this->m_log << std::endl;
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std::cerr << "---------------------------" << std::endl;
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#endif
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}
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private:
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@ -11,7 +11,7 @@
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#include "./context.h"
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#define GLW_STRINGFY(S) #S
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#define GLW_STRINGIFY(S) #S
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#define GLW_OFFSET_OF(TYPE, MEMBER) ((const void *)(offsetof(TYPE, MEMBER)))
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namespace glw
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