Corrected small error in the 3ds io wrapper
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@ -362,7 +362,7 @@ namespace io {
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if((mask & vcg::tri::io::Mask::IOM_FACECOLOR) | (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD))
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if((mask & vcg::tri::io::Mask::IOM_FACECOLOR) | (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD))
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{
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{
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int material_index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m, materials, 0, fi);
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int material_index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m, materials, fi);
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if(material_index == (int)materials.size())
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if(material_index == (int)materials.size())
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{
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{
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Lib3dsMaterial *material = lib3ds_material_new();//creates a new material
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Lib3dsMaterial *material = lib3ds_material_new();//creates a new material
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