Never try to make a glwrap DrawFill over an empty mesh...
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@ -419,11 +419,11 @@ void Draw()
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template <NormalMode nm, ColorMode cm, TextureMode tm>
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void DrawFill()
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{
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if(m->fn==0) return;
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typename FACE_POINTER_CONTAINER::iterator fp;
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typename MESH_TYPE::FaceIterator fi;
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typename std::vector<typename MESH_TYPE::FaceType*>::iterator fip;
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short curtexname=-1;
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