Added code to avoid swap of tex coords after flip.

This commit is contained in:
Paolo Cignoni 2008-04-11 15:01:47 +00:00
parent 81d6e1df96
commit aa91e279c3
1 changed files with 71 additions and 40 deletions

View File

@ -43,7 +43,7 @@ namespace tri
*/
template <class TRIMESH_TYPE, class MYTYPE,
typename TRIMESH_TYPE::ScalarType (*QualityFunc)(
Point3<typename TRIMESH_TYPE::ScalarType> const &p0,
Point3<typename TRIMESH_TYPE::ScalarType> const & p0,
Point3<typename TRIMESH_TYPE::ScalarType> const & p1,
Point3<typename TRIMESH_TYPE::ScalarType> const & p2) = Quality>
class PlanarEdgeFlip :
@ -157,11 +157,11 @@ public:
*/
bool IsUpToDate()
{
int MostRecentVertexMark = _pos.F()->V(0)->IMark();
MostRecentVertexMark = vcg::math::Max<int>(MostRecentVertexMark, _pos.F()->V(1)->IMark());
MostRecentVertexMark = vcg::math::Max<int>(MostRecentVertexMark, _pos.F()->V(2)->IMark());
int lastMark = _pos.F()->V(0)->IMark();
lastMark = vcg::math::Max<int>(lastMark, _pos.F()->V(1)->IMark());
lastMark = vcg::math::Max<int>(lastMark, _pos.F()->V(2)->IMark());
return ( _localMark >= MostRecentVertexMark );
return ( _localMark >= lastMark );
}
/*!
@ -171,7 +171,8 @@ public:
*/
virtual bool IsFeasible()
{
if(_pos.IsBorder()) return false;
if(!vcg::face::CheckFlipEdge(*this->_pos.F(), this->_pos.E()))
return false;
if( math::ToDeg( Angle(_pos.FFlip()->cN(), _pos.F()->cN()) ) > CoplanarAngleThresholdDeg() )
return false;
@ -195,7 +196,7 @@ public:
if(!_pos.F()->IsW() || !_pos.F()->FFp(i)->IsW())
return false;
return vcg::face::CheckFlipEdge(*_pos.f, _pos.z);
return true;
}
/*!
@ -225,9 +226,6 @@ public:
ScalarType QaAfter = QualityFunc(v1, v2, v3);
ScalarType QbAfter = QualityFunc(v0, v3, v2);
/*_priority = vcg::math::Max<ScalarType>(QaAfter,QbAfter) - vcg::math::Min<ScalarType>(Qa,Qb) ;
_priority *= -1;*/
// < 0 if the average quality of faces improves after flip
//_priority = ((Qa + Qb) / 2.0) - ((QaAfter + QbAfter) / 2.0);
_priority = (Qa + Qb - QaAfter - QbAfter) / 2.0;
@ -246,9 +244,20 @@ public:
/*!
* Execute the flipping of the edge
*/
void Execute(TRIMESH_TYPE &/*m*/)
void Execute(TRIMESH_TYPE &m)
{
int i = _pos.E();
int j = _pos.F()->FFi(i);
FacePointer f1 = _pos.F();
FacePointer f2 = _pos.F()->FFp(i);
vcg::face::FlipEdge(*_pos.F(), _pos.E());
// avoid texture coordinates swap after flip
if(tri::HasPerWedgeTexCoord(m)) {
f2->WT((j + 1) % 3) = f1->WT((i + 2) % 3);
f1->WT((i + 1) % 3) = f2->WT((j + 2) % 3);
}
}
/*!
@ -264,19 +273,6 @@ public:
*/
static void Init(TRIMESH_TYPE &mesh, HeapType &heap)
{
/*heap.clear();
FaceIterator fi;
for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
if(!(*fi).IsD() && (*fi).V(0)->IsW() && (*fi).V(1)->IsW() && (*fi).V(2)->IsW()) {
for(unsigned int i = 0; i < 3; i++) {
if( !(*fi).IsB(i) && (*fi).FFp(i)->V2((*fi).FFi(i))->IsW() ) {
if((*fi).V1(i) - (*fi).V0(i) > 0)
heap.push_back( HeapElem( new MYTYPE(PosType(&*fi, i), mesh.IMark() )) );
} //endif
} //endfor
}
} //endfor*/
heap.clear();
FaceIterator fi;
for(fi = mesh.face.begin(); fi != mesh.face.end(); ++fi) {
@ -300,7 +296,39 @@ public:
// after flip, the new edge just created is the next edge
int flipped = (_pos.E() + 1) % 3;
FacePointer f1 = _pos.F();
PosType pos(_pos.F(), flipped);
pos.F()->V(0)->IMark() = GlobalMark();
pos.F()->V(1)->IMark() = GlobalMark();
pos.F()->V(2)->IMark() = GlobalMark();
pos.F()->FFp(flipped)->V2(pos.F()->FFi(flipped))->IMark() = GlobalMark();
pos.FlipF(); pos.FlipE();
if(!pos.IsBorder() && pos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
pos.FlipV(); pos.FlipE();
if(!pos.IsBorder() && pos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
pos.FlipV(); pos.FlipE();
pos.FlipF(); pos.FlipE();
if(!pos.IsBorder() && pos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
pos.FlipV(); pos.FlipE();
if(!pos.IsBorder() && pos.FFlip()->IsW()) {
heap.push_back(HeapElem(new MYTYPE(pos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
/*FacePointer f1 = _pos.F();
FacePointer f2 = _pos.F()->FFp(flipped);
f1->V(0)->IMark() = GlobalMark();
@ -322,7 +350,7 @@ public:
heap.push_back(HeapElem(new MYTYPE(newpos, GlobalMark())));
std::push_heap(heap.begin(), heap.end());
}
}
}*/
}
}; // end of PlanarEdgeFlip class
@ -391,10 +419,7 @@ public:
assert( fabs(radius - radius2) < 0.1 );
///Return the difference of radius and the distance of v3 and the CircumCenter
/*this->_priority = (radius2 - Distance(v3, circumcenter));
this->_priority *= -1;*/
this->_priority = (Distance(v3, circumcenter) - radius2);
this->_priority = (Distance(v3, circumcenter) - radius);
return this->_priority;
}
};
@ -490,19 +515,25 @@ public:
*/
void Execute(TRIMESH_TYPE &m)
{
VertexPointer v0, v1, v2, v3;
int i = this->_pos.E();
v0 = this->_pos.F()->V0(i);
v1 = this->_pos.F()->V1(i);
v2 = this->_pos.F()->V2(i);
v3 = this->_pos.F()->FFp(i)->V2(this->_pos.F()->FFi(i));
FacePointer f1 = this->_pos.F();
FacePointer f2 = f1->FFp(i);
int j = f1->FFi(i);
v0->Q()--;
v1->Q()--;
v2->Q()++;
v3->Q()++;
// update the number of faces adjacent to vertices
f1->V0(i)->Q()--;
f1->V1(i)->Q()--;
f1->V2(i)->Q()++;
f2->V2(j)->Q()++;
// do the flip
vcg::face::FlipEdge(*this->_pos.F(), this->_pos.E());
// avoid texture coordinates swap after flip
if (tri::HasPerWedgeTexCoord(m)) {
f2->WT((j + 1) % 3) = f1->WT((i + 2) % 3);
f1->WT((i + 1) % 3) = f2->WT((j + 2) % 3);
}
}