Removed a useless, wrong version of AddFaces

This commit is contained in:
Paolo Cignoni 2006-09-29 14:40:22 +00:00
parent 5652756eaf
commit aabba26c14
1 changed files with 21 additions and 87 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.27 2006/02/28 12:22:48 spinelli
fix bug end iterator++
Revision 1.26 2006/02/28 12:13:49 spinelli
fix bug end iterator++
@ -170,6 +173,7 @@ namespace vcg {
*/
static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
{
assert(n>0);
VertexIterator last;
pu.Clear();
if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
@ -213,105 +217,35 @@ namespace vcg {
}
/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
*/
static FaceIterator AddFaces(MeshType &m, int n,std::vector<FacePointer *> &local_var)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu,local_var);
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu,std::vector<FacePointer *> &local_var)
{
FaceIterator last = m.face.end();
pu.Clear();
if(m.face.empty()) {
pu.oldBase=0; // if the vector is empty we cannot find the last valid element
} else {
pu.oldBase=&*m.face.begin();
last=m.face.end();
}
for(int i=0; i<n; ++i)
{
m.face.push_back(FaceType());
m.face.back().ClearFlags();
}
m.fn+=n;
pu.newBase = &*m.face.begin();
if(pu.NeedUpdate())
{
/* std::vector<FacePointer *>::iterator it;
for (it=local_var.begin();it<local_var.end();it++)
{
pu.Update((FacePointer&)(*it));
}*/
typename std::vector<FaceType **>::iterator jit;
for(jit=local_var.begin(); jit!=local_var.end(); ++jit)
if((**jit) !=0 )
{
//FaceType **f =(**jit);
pu.Update(**jit);
}
FaceIterator fi;
for (fi=m.face.begin(); fi!=m.face.end(); ++fi)
if(!(*fi).IsD())
{
if(FaceType::HasFFAdjacency())
{
pu.Update((*fi).FFp(0));
pu.Update((*fi).FFp(1));
pu.Update((*fi).FFp(2));
}
if(FaceType::HasVFAdjacency())
{
if ((*fi).VFp(0)!=0)
pu.Update((*fi).VFp(0));
if ((*fi).VFp(1)!=0)
pu.Update((*fi).VFp(1));
if ((*fi).VFp(2)!=0)
pu.Update((*fi).VFp(2));
}
}
VertexIterator vi;
for (vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
if(!(*vi).IsD())
{
if(VertexType::HasVFAdjacency())
if ((*vi).VFp()!=0)
pu.Update((*vi).VFp());
}
}
// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
unsigned int siz=m.face.size()-n;
last = m.face.begin();
advance(last,siz);
return last;
}
/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
First wrapper, with no parameters
*/
static FaceIterator AddFaces(MeshType &m, int n)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu);
}
/** Function to add n faces to the mesh.
Second Wrapper, with a vector of face pointer to be updated.
*/
static FaceIterator AddFaces(MeshType &m, int n,std::vector<FacePointer *> &local_vec)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu,local_var);
for(std::vector<FacePointer *>::iterator fi=local_vec.begin();fi!=local_vec.end();++fi)
pu.Update(*fi);
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
This is the only full featured function
NOTE: THIS FUNCTION ALSO UPDATE FN
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
{
assert(n>0);
FaceIterator last;
pu.Clear();
if(m.face.empty()) {