fixed wrong function call
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@ -257,7 +257,7 @@ vcg::tri::UpdateColor<Mesh>::PerVertexBorderFlag(m.cm);
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Color4b BaseColor = Color4b::Green;
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VertexConstant(m,BaseColor);
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PerVertexConstant(m,BaseColor);
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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{
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