minor changes
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@ -95,7 +95,7 @@ public:
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static void GLDrawSeams(MeshType &mesh,
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float size=3,
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bool UV=false,
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int numCuts=200)
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int numCuts=400)
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{
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bool hasSeam = vcg::tri::HasPerFaceAttribute(mesh,std::string("Seams"));
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if(!hasSeam)return;
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@ -131,7 +131,8 @@ public:
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int index=Handle_SeamIndex[i][j];
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//assert(index>0);
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if (index>=0)
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seamCol[j]=vcg::Color4b::Scatter(numCuts,index);
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seamCol[j]=vcg::Color4b(255,0,0,255);
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//seamCol[j]=vcg::Color4b::Scatter(numCuts,index);
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}
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}
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