corrected bugs in ClosestIterator class : last element of Elems now is accessed with Elems.back()
corrected bug in ClosestIterator::Refresh() : when grid is called, *last have to be considered corrected bug in ClosestIterator::End() : only coordinates strictly bigger than siz must be discarded added several comments
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@ -20,10 +20,14 @@
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* for more details. *
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* for more details. *
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.14 2006/06/01 20:53:56 cignoni
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added missing header
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****************************************************************************/
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****************************************************************************/
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#ifndef __VCGLIB_SPATIAL_ITERATORS
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#ifndef __VCGLIB_SPATIAL_ITERATORS
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#define __VCGLIB_SPATIAL_ITERATORS
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#define __VCGLIB_SPATIAL_ITERATORS
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@ -85,7 +89,7 @@ namespace vcg{
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dist=(r.Origin()-goal).Norm();
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dist=(r.Origin()-goal).Norm();
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const float LocalMaxScalar = std::numeric_limits<float>::max();
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const float LocalMaxScalar = std::numeric_limits<float>::(max)();
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const float EPSILON = 1e-50f;
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const float EPSILON = 1e-50f;
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/* Parametri della linea */
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/* Parametri della linea */
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@ -313,7 +317,7 @@ namespace vcg{
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///control the end of scanning
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///control the end of scanning
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bool _EndGrid()
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bool _EndGrid()
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{
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{
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if ((explored.min==vcg::Point3i(0,0,0))&&(explored.max==Si.siz-vcg::Point3i(1,1,1)))
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if ((explored.min==vcg::Point3i(0,0,0))&&(explored.max>Si.siz/*-vcg::Point3i(1,1,1)*/))
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end =true;
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end =true;
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return end;
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return end;
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}
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}
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@ -340,14 +344,14 @@ namespace vcg{
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/*b3d.Intersect(Si.bbox);
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/*b3d.Intersect(Si.bbox);
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Si.BoxToIBox(b3d,to_explore);*/
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Si.BoxToIBox(b3d,to_explore);*/
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Si.BoxToIBox(b3d,to_explore);
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Si.BoxToIBox(b3d,to_explore);
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Box3i ibox(Point3i(0,0,0),Si.siz-Point3i(1,1,1));
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Box3i ibox(Point3i(0,0,0),Si.siz/*-Point3i(1,1,1)*/);
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to_explore.Intersect(ibox);
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to_explore.Intersect(ibox);
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if (!to_explore.IsNull())
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if (!to_explore.IsNull())
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{
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{
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assert(!( to_explore.min.X()<0 || to_explore.max.X()>=Si.siz[0] ||
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/* assert(!( to_explore.min.X()<0 || to_explore.max.X()>Si.siz[0] ||
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to_explore.min.Y()<0 || to_explore.max.Y()>=Si.siz[1] || to_explore.min.Z()<0
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to_explore.min.Y()<0 || to_explore.max.Y()>Si.siz[1] || to_explore.min.Z()<0
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|| to_explore.max.Z()>=Si.siz[2] ));
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|| to_explore.max.Z()>Si.siz[2] ));
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return true;
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*/ return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -371,14 +375,13 @@ namespace vcg{
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///initialize the Itarator
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///initialize the Itarator
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void Init(CoordType _p,const ScalarType &_max_dist)
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void Init(CoordType _p,const ScalarType &_max_dist)
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{
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{
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explored.SetNull();
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explored.SetNull(); // box currently searched
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to_explore.SetNull();
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to_explore.SetNull();
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p=_p;
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p=_p; // p is the CoordType point from which the search begin
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max_dist=_max_dist;
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max_dist=_max_dist; // max_dist is the maximal distance where the search stops
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Elems.clear();
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Elems.clear(); // set of Entry_Type elements where to search
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end=false;
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end=false;
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tm.UnMarkAll();
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tm.UnMarkAll();
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//step_size=Si.voxel.X();
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step_size=Si.voxel.Norm();
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step_size=Si.voxel.Norm();
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radius=0;
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radius=0;
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@ -396,10 +399,8 @@ namespace vcg{
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Refresh();
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Refresh();
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}
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}
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//set to the last element ..the nearest
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if (!Elems.empty())
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CurrentElem=Elems.end();
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std::sort(Elems.begin(), Elems.end());
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CurrentElem--;
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}
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}
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//return true if the scan is complete
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//return true if the scan is complete
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@ -424,7 +425,8 @@ namespace vcg{
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typename Spatial_Idexing::CellIterator first,last,l;
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typename Spatial_Idexing::CellIterator first,last,l;
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Si.Grid(ix,iy,iz,first,last);
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Si.Grid(ix,iy,iz,first,last);
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for(l=first;l!=last;++l)
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for(l=first;l!=(last + 1);++l)
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{
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{
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ObjType *elem=&(**l);
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ObjType *elem=&(**l);
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if (!tm.IsMarked(elem))
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if (!tm.IsMarked(elem))
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@ -437,52 +439,47 @@ namespace vcg{
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tm.Mark(elem);
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tm.Mark(elem);
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}
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}
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}
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}
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}
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}
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}
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}
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if (!Elems.empty())
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std::sort(Elems.begin(), Elems.end());
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std::sort(Elems.begin(), Elems.end());
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CurrentElem=Elems.end();
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CurrentElem--;
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}
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}
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void operator ++()
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void operator ++()
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{
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{
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/*if (Dist()<=radius)
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if (!Elems.empty())
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{
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CurrentElem--;
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Elems.pop_back();
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Elems.pop_back();
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}
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while ((!End())&&(Dist()>radius))
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if (_NextShell()&&!_EndGrid())
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Refresh();*/
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if (Elems.size()>0)
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{
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CurrentElem--;
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Elems.pop_back();
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}
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while ((!End())&&(Dist()>radius))
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while ((!End())&&(Dist()>radius))
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if (_NextShell()&&!_EndGrid())
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if (_NextShell()&&!_EndGrid())
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Refresh();
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Refresh();
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}
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}
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ObjType &operator *(){return *((*CurrentElem).elem);}
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ObjType &operator *()
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{
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assert (!Elems.empty());
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return *(Elems.back().elem);
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}
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//return distance of the element form the point if no element
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//return distance of the element form the point if no element
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//are in the vector then return max dinstance
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//are in the vector then return max dinstance
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ScalarType Dist()
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ScalarType Dist()
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{
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{
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if (Elems.size()>0)
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if (!Elems.empty())
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return ((*CurrentElem).dist);
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return (Elems.back()).dist;
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else
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else
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return ((ScalarType)FLT_MAX);
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return ((ScalarType)FLT_MAX);
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}
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}
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CoordType NearestPoint()
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CoordType NearestPoint()
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{return ((*CurrentElem).intersection);}
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{
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assert (!Elems.empty());
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return (Elems.back().intersection);
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}
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protected:
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protected:
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@ -508,21 +505,17 @@ namespace vcg{
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};
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};
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CoordType p; // initial point
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CoordType p; // initial point
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Spatial_Idexing &Si; //reference to spatial index algorithm
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Spatial_Idexing &Si; // reference to spatial index structure
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bool end; // true if the scan is terminated
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bool end; // true if the scan is terminated
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ScalarType max_dist; // max distance when the scan terminate
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ScalarType max_dist; // max distance when the scan terminate
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vcg::Box3i explored; // current bounding box explored
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vcg::Box3i explored; // current bounding box explored
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vcg::Box3i to_explore; //current bounding box explored
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vcg::Box3i to_explore;
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ScalarType radius; //curret radius for sphere expansion
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ScalarType radius; // current radius of the volume sphere where to scan
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ScalarType step_size; //radius step
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ScalarType step_size; // step fro incrementing the radius
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std::vector<Entry_Type> Elems; //element loaded from the current sphere
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std::vector<Entry_Type> Elems; // set of elements contained in the current sphere
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DISTFUNCTOR &dist_funct;
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DISTFUNCTOR &dist_funct;
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TMARKER tm;
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TMARKER tm;
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typedef typename std::vector<Entry_Type>::iterator ElemIterator;
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ElemIterator CurrentElem; //iterator to current element
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};
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};
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}
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}
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