removed a couple of CMeshO types that surfaced when moving stuff from meshlab to vcg
This commit is contained in:
parent
1b8ae49999
commit
ac9f0d1452
|
@ -557,7 +557,7 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even, PREDICATE edgePr
|
|||
int j = 0;
|
||||
// di texture per wedge (uno per ogni edge)
|
||||
|
||||
ValenceAttr valence = vcg::tri::Allocator<CMeshO>::AddPerVertexAttribute<int>(m);
|
||||
ValenceAttr valence = vcg::tri::Allocator<MESH_TYPE>:: template AddPerVertexAttribute<int>(m);
|
||||
odd.setValenceAttr(&valence);
|
||||
even.setValenceAttr(&valence);
|
||||
|
||||
|
@ -606,7 +606,7 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even, PREDICATE edgePr
|
|||
odd.setValenceAttr(0);
|
||||
even.setValenceAttr(0);
|
||||
|
||||
vcg::tri::Allocator<CMeshO>::DeletePerVertexAttribute(m, valence);
|
||||
vcg::tri::Allocator<MESH_TYPE>::DeletePerVertexAttribute(m, valence);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue