removed a couple of CMeshO types that surfaced when moving stuff from meshlab to vcg

This commit is contained in:
Paolo Cignoni 2010-10-15 09:12:54 +00:00
parent 1b8ae49999
commit ac9f0d1452
1 changed files with 2 additions and 2 deletions

View File

@ -557,7 +557,7 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even, PREDICATE edgePr
int j = 0;
// di texture per wedge (uno per ogni edge)
ValenceAttr valence = vcg::tri::Allocator<CMeshO>::AddPerVertexAttribute<int>(m);
ValenceAttr valence = vcg::tri::Allocator<MESH_TYPE>:: template AddPerVertexAttribute<int>(m);
odd.setValenceAttr(&valence);
even.setValenceAttr(&valence);
@ -606,7 +606,7 @@ bool RefineOddEvenE(MESH_TYPE &m, ODD_VERT odd, EVEN_VERT even, PREDICATE edgePr
odd.setValenceAttr(0);
even.setValenceAttr(0);
vcg::tri::Allocator<CMeshO>::DeletePerVertexAttribute(m, valence);
vcg::tri::Allocator<MESH_TYPE>::DeletePerVertexAttribute(m, valence);
return true;
}