codespell - see #92

This commit is contained in:
alemuntoni 2021-03-25 15:19:14 +01:00
parent c275c8fa87
commit ad75e35593
25 changed files with 221 additions and 221 deletions

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@ -67,7 +67,7 @@ class GLArea:public QGLWidget
Q_OBJECT
public:
GLArea (QWidget * parent = 0);
/// we choosed a subset of the avaible drawing modes
/// we chose a subset of the available drawing modes
enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,HIDDEN,FLAT};
public slots:
/// widget-based user interaction slots

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@ -71,7 +71,7 @@ public:
~GLArea();
void resetTrackBall();
//unsigned int getId() const {return areaid;}
/// we choosed a subset of the avaible drawing modes
/// we chose a subset of the available drawing modes
signals:
/// signal for setting the statusbar message

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@ -75,7 +75,7 @@ vcg::Trackball track;
/// window size
int width,height;
/// we choosed a subset of the avaible drawing modes
/// we chose a subset of the available drawing modes
enum DrawMode{SMOOTH=0,PERPOINTS,WIRE,FLATWIRE,HIDDEN,FLAT};
/// the current drawmode

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@ -112,7 +112,7 @@ template<class TriMeshType>
// ALNParser::ParseALN(rmaps, alnName);
// for(size_t i=0; i<rmaps.size(); i++)
// AddSingleMesh(rmaps[i].filename.c_str(), rmaps[i].trasformation, rmaps[i].quality);
// AddSingleMesh(rmaps[i].filename.c_str(), rmaps[i].transformation, rmaps[i].quality);
return true;
}

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@ -1529,7 +1529,7 @@ public:
std::vector< VertexPointer > minVertVec;
std::vector< VertexPointer > maxVertVec;
// The set of directions to be choosen
// The set of directions to be chosen
std::vector< CoordType > dirVec;
dirVec.push_back(CoordType(1,0,0));
dirVec.push_back(CoordType(0,1,0));

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@ -1005,7 +1005,7 @@ static void AllEdge(MeshType & m, VertexSampler &ps)
// Regular Uniform Edge sampling
// Each edge is subdivided in a number of pieces proprtional to its length
// Sample are choosen without touching the vertices.
// Samples are chosen without touching the vertices.
static void EdgeUniform(MeshType & m, VertexSampler &ps,int sampleNum, bool sampleFauxEdge=true)
{

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@ -303,7 +303,7 @@ Given a mesh the following function refines it according to two functor objects:
- a predicate that tells if a given edge must be splitted
- a functor that gives you the new poistion of the created vertices (starting from an edge)
- a functor that gives you the new position of the created vertices (starting from an edge)
If RefineSelected is true only selected faces are taken into account for being splitted.

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@ -73,7 +73,7 @@ public:
// initializes on current geometry
virtual void TargetCurrentGeometry()=0;
// performs an interation. Returns largest movement.
// performs an iteration. Returns largest movement.
virtual ScalarType Iterate()=0;
// performs an iteration (faster, but it does not tell how close it is to stopping)
@ -132,7 +132,7 @@ AREA PRESERVING TEXTURE OPTIMIZATION
as in: Degener, P., Meseth, J., Klein, R.
"An adaptable surface parameterization method."
Proc. of the 12th International Meshing oundtable, 201213 [2003].
Proc. of the 12th International Meshing oundtable, 201-213 [2003].
Features:

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@ -566,7 +566,7 @@ bool Decompose(Matrix44<T> &M, Point3<T> &ScaleV, Point3<T> &ShearV, Point3<T> &
return false;
if(math::Abs(M.Determinant())<1e-10) return false; // matrix should be at least invertible...
// First Step recover the traslation
// First Step recover the translation
TranV=M.GetColumn3(3);
// Second Step Recover Scale and Shearing interleaved

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@ -207,7 +207,7 @@ public:
}
/* multiply the current reference frame for the matrix passed
note: it is up to the caller to check the the matrix passed is a pure rototraslation
note: it is up to the caller to check the the matrix passed is a pure rototranslation
*/
void MultMatrix( vcg::Matrix44<S> m44)
{
@ -218,7 +218,7 @@ public:
}
/* multiply the current reference frame for the similarity passed
note: it is up to the caller to check the the matrix passed is a pure rototraslation
note: it is up to the caller to check the the matrix passed is a pure rototranslation
*/
void MultSimilarity( const Similarity<S> & s){ MultMatrix(s.Matrix());}

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@ -107,7 +107,7 @@ public:
{
return _min!=p._min || _max!=p._max;
}
/** Infaltes the box of a percentage..
/** Infltes the box of a percentage..
@param s Scalar value. E.g if s=0.1 the box enlarges of 10% in every direction
if S==0.5 box doubles (+50% in every direction)
if S < 0 box shrinks
@ -174,7 +174,7 @@ public:
};
}
}
/** Coputes intersection of Boxes: the minimal box containing both operands.
/** Computes intersection of Boxes: the minimal box containing both operands.
@param b The other operand
*/
void Intersect( const Box & b )
@ -190,7 +190,7 @@ public:
if(_min.X()>_max.X() || _min.Y()>_max.Y() ) SetNull();
else if (N>2) if (_min.Z()>_max.Z()) SetNull();
}
/** Traslalate the box.
/** Translalate the box.
@param p: the translation vector
*/
void Translate( const PointType & p )
@ -198,7 +198,7 @@ public:
_min += p;
_max += p;
}
/** Check wheter a point is inside box.
/** Check whether a point is inside box.
@param p The point
@returns True if inside, false otherwise
*/
@ -214,7 +214,7 @@ public:
_min.Z() <= p.Z() && p.Z() <= _max.Z()
);
}
/** Check wheter a point is inside box, open at left and closed at right [min..max)
/** Check whether a point is inside box, open at left and closed at right [min..max)
@param p The point 3D
@returns True if inside, false otherwise
*/
@ -356,7 +356,7 @@ public:
//@}
//@{
/** @name Iporters (for boxes in different spaces and with different scalar types)
/** @name Importers (for boxes in different spaces and with different scalar types)
**/
/// imports the box

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@ -164,8 +164,8 @@ public:
if(min.X()>max.X() || min.Y()>max.Y()) SetNull();
}
/** Traslate the bounding box by a vectore
@param p The transolation vector
/** Translate the bounding box by a vector
@param p The translation vector
*/
void Translate( const PointType & p )
{
@ -205,7 +205,7 @@ public:
bb.Intersect(b);
return bb.IsValid();
}
/** Check if emptry.
/** Check if empty.
@return True iff empty
*/
inline bool IsNull() const { return min.X()>max.X() || min.Y()>max.Y(); }
@ -215,7 +215,7 @@ public:
*/
inline bool IsValid() const { return min.X()<max.X() && min.Y()<max.Y(); }
/** Check if emptry.
/** Check if empty.
@return True iff empty
*/
inline bool IsEmpty() const { return min==max; }

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@ -108,7 +108,7 @@ public:
{ if (NORM) return ScalarType((p-_ori).dot(_dir));
else return ScalarType((p-_ori).dot(_dir)/_dir.SquaredNorm());
}
/// returns wheter this type is normalized or not
/// returns whether this type is normalized or not
static bool IsNormalized() {return NORM;};
/// calculates the point of parameter t on the line.
inline PointType P( const ScalarType t ) const

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@ -124,7 +124,7 @@ public:
{ if (NORM) return ScalarType((p-_ori).dot(_dir));
else return ScalarType((p-_ori).dot(_dir)/_dir.SquaredNorm());
}
/// returns wheter this type is normalized or not
/// returns whether this type is normalized or not
static bool IsNormalized() {return NORM;};
/// calculates the point of parameter t on the line.
inline PointType P( const ScalarType t ) const

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@ -305,7 +305,7 @@ public:
std::vector<int>& leftHorizon() { return mLeftHorizon; }
vcg::Point2i& size() { return mSize; }
//returns the score relative to the left horizon of that poly in that particular position, taking into account the choosen algo
//returns the score relative to the left horizon of that poly in that particular position, taking into account the chosen algo
int getCostX(RasterizedOutline2& poly, Point2i pos, int rast_i) {
switch (params.costFunction) {
case CostFuncEnum::MinWastedSpace: return emptyCellBetweenPolyAndLeftHorizon(poly, pos, rast_i);
@ -315,7 +315,7 @@ public:
return 0;
}
//returns the score relative to the bottom horizon of that poly in that particular position, taking into account the choosen algo
//returns the score relative to the bottom horizon of that poly in that particular position, taking into account the chosen algo
int getCostY(RasterizedOutline2& poly, Point2i pos, int rast_i) {
switch (params.costFunction) {
case CostFuncEnum::MinWastedSpace: return emptyCellBetweenPolyAndBottomHorizon(poly, pos, rast_i);

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@ -109,7 +109,7 @@ public:
{ if (NORM) return ScalarType((p-_ori)*_dir);
else return ScalarType((p-_ori)*_dir/_dir.SquaredNorm());
}
/// returns wheter this type is normalized or not
/// returns whether this type is normalized or not
static bool IsNormalized() {return NORM;};
/// calculates the point of parameter t on the ray.
inline PointType P( const ScalarType t ) const

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@ -115,7 +115,7 @@ public:
{ if (NORM) return ScalarType((p-_ori).dot(_dir));
else return ScalarType((p-_ori).dot(_dir)/_dir.SquaredNorm());
}
/// returns wheter this type is normalized or not
/// returns whether this type is normalized or not
static bool IsNormalized() {return NORM;};
/// calculates the point of parameter t on the ray.
inline PointType P( const ScalarType t ) const

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@ -134,7 +134,7 @@ void ActiveCoordinateFrame::Render(QGLWidget* glw)
glVertex(position+arc_point);
}
glEnd();
} else if(moving && drawmoves){ // draw a traslation
} else if(moving && drawmoves){ // draw a translation
Point3f ntra=manipulator->track.tra;
ntra.Normalize();
if(current_mode==movx){

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@ -99,8 +99,8 @@ public:
@param primary the primary direction of alignment.
@param secondary the secondary direction of alignment.
@param axis_1 the name of the axis to align to the primary direction, must be a char choosen from 'X', 'Y' and 'Z'
@param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char choosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is choosen automatically.
@param axis_1 the name of the axis to align to the primary direction, must be a char chosen from 'X', 'Y' and 'Z'
@param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char chosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is chosen automatically.
*/
virtual void AlignWith(const Point3f primary, const Point3f secondary, const char axis_1, const char axis_2);

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@ -212,8 +212,8 @@ public:
@param primary the primary direction of alignment.
@param secondary the secondary direction of alignment.
@param axis_1 the name of the axis to align to the primary direction, must be a char choosen from 'X', 'Y' and 'Z'
@param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char choosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is choosen automatically.
@param axis_1 the name of the axis to align to the primary direction, must be a char chosen from 'X', 'Y' and 'Z'
@param axis_2 the name of the axis to align to the secondary direction, must be different from axis_1 and must be a char chosen from 'X', 'Y', 'Z' and ' '; if the char is ' ' the axis is chosen automatically.
*/
virtual void AlignWith(const Point3f primary, const Point3f secondary, const char axis_1, const char axis_2);

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@ -160,7 +160,7 @@ mesh->Render();
</pre>
Note on the typical use:
- Perspective and glulookat are choosed to frame the origin centered 1-radius trackball.
- Perspective and glulookat are chosen to frame the origin centered 1-radius trackball.
- The final scale and translate are just to fit a generic mesh to the 1sized origin centered where the trackball stays box.
- The trackball works also on Orthographic projections \b but that are not centered around origin (just move it back along the Z)
*/

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@ -74,7 +74,7 @@ public:
}
/// Store the error codes enconutered when parsing a ply
int status;
/// It returns a bit mask describing the field preesnt in the ply file
/// It returns a bit mask describing the field present in the ply file
int mask;
/// a Simple callback that can be used for long ply parsing.

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@ -67,7 +67,7 @@ public:
flipfaces = false;
}
/// a bit mask describing the field preesnt in the ply file
/// a bit mask describing the field present in the ply file
int mask;
/// index of mesh to be imported

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@ -128,7 +128,7 @@ public:
}
/// Store the error codes enconutered when parsing a ply
int status;
/// It returns a bit mask describing the field preesnt in the ply file
/// It returns a bit mask describing the field present in the ply file
int mask;
/// a Simple callback that can be used for long ply parsing.

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@ -35,7 +35,7 @@ virtual void CreateSparse(std::vector<IndexType> Entries)
virtual ScalarType &A(int row,int col)
{return (_Ax[0]);}
///return true if the rapresention of sparse matriz is symmetric
///return true if the represention of sparse matriz is symmetric
virtual bool IsSymmetric()
{return false;}