minor fixes
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@ -889,7 +889,7 @@ void VFDetach(FaceType & f, int z)
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/// Append a face in VF list of vertex f->V(z)
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template <class FaceType>
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void VFAppend(FaceType* & f, int z)
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void VFAppend(FaceType * f, int z)
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{
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typename FaceType::VertexType *v = f->V(z);
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if (v->VFp()!=0)
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@ -35,6 +35,7 @@
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* Example of usage:
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* MeshType m;
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* ...
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* vcg::tri::UpdateBounding<MeshType>::Box(m);
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* vcg::tri::UpdateFlags<MeshType>::Clear(m);
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* vcg::tri::UpdateFlags<MeshType>::VertexBorderFromNone(m);
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* vcg::tri::OptimizeUV_ARAP(m);
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