Added FaceQualityGray() and changed (for sake of symmetry) FaceQuality() to FaceQualityRamp()
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@ -267,9 +267,20 @@ static void VertexBorderManifoldFlag(UpdateMeshType &m, Color4b vn=Color4b::Whit
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}
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}
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static void FaceQualityGray(UpdateMeshType &m, float minq, float maxq)
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{
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typename UpdateMeshType::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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(*fi).C().SetGrayShade( ((*fi).Q()-minq)/(maxq-minq));
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}
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static void FaceQualityGray(UpdateMeshType &m)
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{
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std::pair<float,float> minmax = Stat<UpdateMeshType>::ComputePerFaceQualityMinMax(m);
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FaceQualityGray(m,minmax.first,minmax.second);
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}
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static void FaceQuality(UpdateMeshType &m)
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static void FaceQualityRamp(UpdateMeshType &m)
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{
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// step 1: find the range
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typename UpdateMeshType::FaceIterator fi;
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@ -282,13 +293,12 @@ static void FaceQuality(UpdateMeshType &m)
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maxq=max(maxq,(*fi).Q());
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}
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FaceQuality(m,minq,maxq);
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FaceQualityRamp(m,minq,maxq);
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}
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static void FaceQuality(UpdateMeshType &m, float minq, float maxq)
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static void FaceQualityRamp(UpdateMeshType &m, float minq, float maxq)
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{
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typename UpdateMeshType::FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
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(*fi).C().ColorRamp(minq,maxq,(*fi).Q());
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}
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@ -304,7 +314,7 @@ static void VertexQualityRamp(UpdateMeshType &m, float minq, float maxq)
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static void VertexQualityRamp(UpdateMeshType &m)
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{
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std::pair<float,float> minmax = Stat<UpdateMeshType>::ComputePerVertexQualityMinMax( m);
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std::pair<float,float> minmax = Stat<UpdateMeshType>::ComputePerVertexQualityMinMax(m);
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VertexQualityRamp(m,minmax.first,minmax.second);
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}
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@ -417,7 +427,7 @@ static int Contrast(UpdateMeshType &m, float factor, const bool ProcessSelected=
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}
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//Performs contrast operations on color, i.e expands or compress the histogram around
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//the midpoint value. NewValue = (OldValue - 128) × factor + 128
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//the midpoint value. NewValue = (OldValue - 128) ◊ factor + 128
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static Color4b ColorMul(Color4b c, float factor)
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{
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return Color4b( ValueMul(c[0], factor), ValueMul(c[1], factor), ValueMul(c[2], factor), 1);
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@ -447,7 +457,7 @@ static int ContrastBrightness(UpdateMeshType &m, float factor, float amount, con
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return counter;
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}
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//Performs contrast and brightness operations on color, i.e NewValue = (OldValue - 128) × contrast + 128 + amount
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//Performs contrast and brightness operations on color, i.e NewValue = (OldValue - 128) ◊ contrast + 128 + amount
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//The result is clamped just one time after all computations; this get a more accurate result.
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static Color4b ColorMulAdd(Color4b c, float factor, float amount)
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{
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