added normal vector return on the RaySpherical function
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@ -422,7 +422,7 @@ namespace vcg {
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typename GRID::ScalarType alfa,beta,gamma;
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if (f!=NULL)
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{
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f->InterpolationParameters(int_point, alfa, beta, gamma);
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InterpolationParameters<FaceType,ScalarType>(*f,int_point, alfa, beta, gamma);
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_normf = (f->V(0)->cN())*alfa+
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(f->V(1)->cN())*beta+
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(f->V(2)->cN())*gamma ;
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@ -439,7 +439,8 @@ namespace vcg {
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const typename GRID::ScalarType & _phi_interval,
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const int &n_samples,
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OBJPTRCONTAINER & _objectPtrs,
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COORDCONTAINER & _pos)
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COORDCONTAINER & _pos,
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COORDCONTAINER & _norm)
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{
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typedef typename MESH::FaceType FaceType;
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typedef typename MESH::ScalarType ScalarType;
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@ -470,6 +471,14 @@ namespace vcg {
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typename GRID::CoordType pos=curr_ray.Origin()+curr_ray.Direction()*_t;
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_objectPtrs.push_back(f);
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_pos.push_back(pos);
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///find the normal
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typename GRID::ScalarType alfa,beta,gamma;
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InterpolationParameters<FaceType,ScalarType>(*f,pos, alfa, beta, gamma);
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typename GRID::CoordType norm = (f->V(0)->cN())*alfa+
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(f->V(1)->cN())*beta+
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(f->V(2)->cN())*gamma ;
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_norm.push_back(norm);
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}
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}
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}
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