Corrected declaration and some syntax errors in GetFrustum

This commit is contained in:
Paolo Cignoni 2005-02-22 10:57:58 +00:00
parent b1469351ad
commit b01f11a93e
1 changed files with 50 additions and 36 deletions

View File

@ -23,6 +23,9 @@
/**************************************************************************** /****************************************************************************
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.18 2005/02/21 18:11:07 ganovelli
GetFrustum moved from gl/camera to math/camera.h
Revision 1.17 2005/02/15 14:55:52 tommyfranken Revision 1.17 2005/02/15 14:55:52 tommyfranken
added principal point added principal point
@ -139,7 +142,7 @@ public:
inline void SetFrustum(S dx, S sx, S bt, S tp, S nearend, S farend,vcg::Point2<S> viewport=vcg::Point2<S>(500,-1)); inline void SetFrustum(S dx, S sx, S bt, S tp, S nearend, S farend,vcg::Point2<S> viewport=vcg::Point2<S>(500,-1));
/// get the camera frustum view /// get the camera frustum view
inline void GetFrustum(const CameraType & camera,S & sx,S & dx,S & bt,S & tp, S & f ,S & fr); inline void GetFrustum(S & sx,S & dx,S & bt,S & tp, S & f ,S & fr);
/// project a point from space 3d (in the reference system of the camera) to the camera's plane /// project a point from space 3d (in the reference system of the camera) to the camera's plane
/// the result is in absolute coordinates /// the result is in absolute coordinates
@ -188,7 +191,12 @@ vcg::Point2<S> Camera<S>::LocalTo_neg1_1(const vcg::Point2<S> & p){
/// set the camera specifying the perspective view /// set the camera specifying the perspective view
template<class S> template<class S>
void Camera<S>::SetPerspective(S angle, S ratio, S near_thr, S far_thr, vcg::Point2<S> vp){ void Camera<S>::SetPerspective( S angle,
S ratio,
S near_thr,
S far_thr,
vcg::Point2<S> vp)
{
S halfsize[2]; S halfsize[2];
halfsize[1] = tan(math::ToRad(angle/2)) * near_thr; halfsize[1] = tan(math::ToRad(angle/2)) * near_thr;
halfsize[0] = halfsize[1]*ratio; halfsize[0] = halfsize[1]*ratio;
@ -197,7 +205,14 @@ template<class S>
/// set the camera specifying the frustum view /// set the camera specifying the frustum view
template<class S> template<class S>
void Camera<S>::SetFrustum(S sx, S dx, S bt, S tp, S near_thr, S far_thr,vcg::Point2<S> vp){ void Camera<S>::SetFrustum( S sx,
S dx,
S bt,
S tp,
S near_thr,
S far_thr,
vcg::Point2<S> vp )
{
S vpt[2]; S vpt[2];
vpt[0] = dx-sx; vpt[0] = dx-sx;
vpt[1] = tp-bt; vpt[1] = tp-bt;
@ -216,28 +231,27 @@ template<class S>
f =near_thr; f =near_thr;
farend = far_thr; farend = far_thr;
} }
template<class S> template<class S>
void Camera<S>:: GetFrustum( void Camera<S>:: GetFrustum( S & sx,
typename S & sx, S & dx,
typename S & dx, S & bt,
typename S & bt, S & tp,
typename S & tp, S & nr ,
typename S & f , S & fr )
typename S & fr {
){
dx = c.X()*s.X(); //scaled center dx = c.X()*s.X(); //scaled center
sx = -( viewport.X() - c.X() ) * s.X(); sx = -( viewport.X() - c.X() ) * s.X();
bt = -c.Y()*s.Y(); bt = -c.Y()*s.Y();
tp = ( viewport.Y() - c.Y() ) * s.Y(); tp = ( viewport.Y() - c.Y() ) * s.Y();
f = f; nr = f;
fr = farend; fr = farend;
} }
} };
#endif #endif