Removed old useless files. Why do we kept them?
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.11 2006/10/07 10:02:16 cignoni
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Added missing typename for interp.parameters
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Revision 1.10 2005/11/30 14:05:04 ponchio
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Fixed some UberZ fuynctions and non defined _flags
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Revision 1.9 2005/10/14 12:34:55 cignoni
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Added ordered constructor that build a edge with unique ordering
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among vertices (useful for edge-collapse simplification)
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Revision 1.8 2005/10/01 09:22:51 cignoni
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Major rewriting of the whole class edge. Removed default flags and nonsense attibutes. Given consistent naming to defines.
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Revision 1.7 2005/07/15 15:45:51 ganovelli
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template parametere Scalar removed
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Revision 1.6 2005/04/14 11:35:09 ponchio
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*** empty log message ***
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Revision 1.5 2004/10/25 16:25:12 ponchio
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inline Set(...) -> inline void Set(...)
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Revision 1.4 2004/10/25 08:21:17 ganovelli
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added: constructor,Set and some minor changes.
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Revision 1.3 2004/05/10 14:40:28 ganovelli
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name of adhacency function updated
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Revision 1.2 2004/05/10 14:02:29 ganovelli
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created
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Revision 1.1 2004/04/26 19:04:23 ganovelli
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created
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****************************************************************************/
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#ifndef __VCGLIB__EDGE_TYPE_BASE
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#define __VCGLIB__EDGE_TYPE_BASE
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#pragma message("[VCGLIB Warning] this way to define the simplex edge is DEPRECATED and no more SUPPORTED")
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#pragma message("[VCGLIB Warning] use vcg/simplex/edgeplus instead ")
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#include <vcg/space/box3.h>
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#include <vcg/space/texcoord2.h>
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namespace vcg {
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/**
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\ingroup segment
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@name segment
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Class Edge.
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This is the base class for definition of a face of the mesh.
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@param SVTYPE (Templete Parameter) Specifies the vertex class type.
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*/
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template <class EDGENAME, class SVTYPE, class TCTYPE = TexCoord2<float,1> > class EDGE_TYPE
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{
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public:
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/// The base type of the segment
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typedef EDGE_TYPE BaseEdgeType;
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/// The scalar type derived from the vertex
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typedef typename SVTYPE::ScalarType ScalarType;
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/// The vertex type
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typedef SVTYPE VertexType;
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/// The type of the the vertex coordinate
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typedef Point3< ScalarType > CoordType;
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/// The bounding box type
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typedef Box3<ScalarType> BoxType;
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/// Default Empty Costructor
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inline EDGE_TYPE(){}
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inline EDGE_TYPE(VertexType* v0,VertexType* v1){v[0]=v0;v[1]=v1;}
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static inline EDGE_TYPE OrderedEdge(VertexType* v0,VertexType* v1){
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if(v0<v1) return EDGE_TYPE(v0,v1);
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else return EDGE_TYPE(v1,v0);
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}
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/// Costructor
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inline void Set(VertexType* v0,VertexType* v1){v[0]=v0;v[1]=v1;}
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/***********************************************/
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/** @name Vertex Pointer
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blah
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blah
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**/
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//@{
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protected:
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/// Vector of vertex pointer incident in the face
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VertexType *v[2];
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public:
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/** Return the pointer to the j-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline SVTYPE * & V( const int j )
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{
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assert( !IsD() );
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assert(j >= 0 && j < 2);
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return v[j];
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}
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inline const SVTYPE * const & V( const int j ) const
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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return v[j];
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}
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inline const SVTYPE * const & cV( const int j ) const
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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return v[j];
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}
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// Shortcut per accedere ai punti delle facce
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inline CoordType & P( const int j )
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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return v[j]->P();
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}
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inline const CoordType & P( const int j ) const
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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return v[j]->cP();
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}
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inline const CoordType & cP( const int j ) const
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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return v[j]->cP();
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}
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline SVTYPE * & V0( const int j ) { return V(j);}
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inline SVTYPE * & V1( const int j ) { return V((j+1)%2);}
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inline const SVTYPE * const & V0( const int j ) const { return V(j);}
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inline const SVTYPE * const & V1( const int j ) const { return V((j+1)%2);}
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inline const SVTYPE * const & cV0( const int j ) const { return cV(j);}
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inline const SVTYPE * const & cV1( const int j ) const { return cV((j+1)%2);}
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%2)->P();}
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inline const CoordType & P0( const int j ) const { return V(j)->P();}
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inline const CoordType & P1( const int j ) const { return V((j+1)%2)->P();}
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inline const CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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inline SVTYPE * & UberV( const int j )
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{
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assert(j>=0 && j<2);
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return v[j];
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}
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inline const SVTYPE * const & UberV( const int j ) const
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{
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assert(j>=0 && j<2);
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return v[j];
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}
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//@}
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/***********************************************/
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/** @name Normal
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blah
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blah
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**/
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//@{
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#ifdef __VCGLIB_EDGE_EN
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/// This vector indicates the normal of the face (defines if FACE_N is defined)
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protected:
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CoordType _n;
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public:
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#endif
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/// Return the reference of the normal to the face (if __VCGLIB_EDGE_FN is defined).
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inline CoordType & N()
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{
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#ifdef __VCGLIB_EDGE_EN
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return _n;
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#else
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assert(0);
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return *(CoordType *)0;
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#endif
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}
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/// Return the reference of the normal to the face (if __VCGLIB_EDGE_FN is defined).
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inline const CoordType & N() const
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{
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#ifdef __VCGLIB_EDGE_EN
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return _n;
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#else
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return *(CoordType *)0;
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#endif
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}
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/// Return the reference of the normal to the face (if __VCGLIB_EDGE_FN is defined).
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inline const CoordType cN() const
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{
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#ifdef __VCGLIB_EDGE_EN
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return _n;
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#else
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return *(CoordType *)0;
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#endif
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}
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//@}
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/***********************************************/
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/** @name Quality
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blah
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blah
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**/
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//@{
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#ifdef __VCGLIB_EDGE_EQ
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protected:
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float _q;
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#endif
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public:
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float & Q()
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{
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#ifdef __VCGLIB_EDGE_EQ
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return _q;
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#else
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assert(0);
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return *(float*)(0);
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#endif
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}
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const float & Q() const
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{
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#ifdef __VCGLIB_EDGE_EQ
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return _q;
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#else
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assert(0);
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return *(float*)(0);
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#endif
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}
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//@}
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/***********************************************/
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/** @name Colors
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blah
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blah
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**/
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//@{
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protected:
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#ifdef __VCGLIB_EDGE_EC
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Color4b _c;
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#endif
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public:
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Color4b & C()
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{
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#ifdef __VCGLIB_EDGE_EC
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return _c;
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#else
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assert(0);
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return *(Color4b*)(0);
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#endif
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}
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const Color4b C() const
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{
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#ifdef __VCGLIB_EDGE_EC
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return _c;
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#else
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return Color4b(Color4b::White);
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#endif
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}
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//@}
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/***********************************************/
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/** @name Adjacency
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blah
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blah
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**/
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//@{
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protected:
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#if defined(__VCGLIB_EDGE_AE)
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/// Vector of face pointer, it's used to indicate the adjacency relations (defines if FACE_A is defined)
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EDGENAME *ee[2]; // edge adiacenti
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/// Index of the face in the arrival face
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char zs[2];
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#endif
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#ifdef __VCGLIB_EDGE_AV
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///Vettore di puntatori a edge, utilizzato per indicare le adiacenze vertice faccia
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EDGENAME *ev[2];
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char zv[2];
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#endif
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public:
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/** Return the pointer to the j-th adjacent edge.
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@param j Index of the edge.
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*/
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inline EDGENAME * & EEp( const int j )
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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#if defined(__VCGLIB_EDGE_AE)
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return ee[j];
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#else
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assert(0);
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return *(EDGENAME **)(0);;
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#endif
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}
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inline const EDGENAME * const & EEp( const int j ) const
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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#if defined(__VCGLIB_EDGE_AE)
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return ee[j];
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#else
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assert(0);
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return (EDGENAME *)0;
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#endif
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}
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inline EDGENAME * & EEp1( const int j ) { return EEp((j+1)%2);}
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inline const EDGENAME * const& EEp1( const int j ) const { return EEp((j+1)%2);}
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/** Return the pointer to the j-th adjacent face.
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@param j Index of the edge.
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*/
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inline EDGENAME * & UberEEp( const int j )
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{
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assert(j>=0 && j<2);
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#if defined(__VCGLIB_EDGE_AE)
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return ee[j];
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#else
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assert(0); // if you stop here you are probably trying to use FF topology in a face without it
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return *(EDGENAME **)(0);
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#endif
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}
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inline const EDGENAME * const & UberEEp( const int j ) const
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{
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assert(j>=0 && j<2);
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#if defined(__VCGLIB_EDGE_AE)
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return ee[j];
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#else
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assert(0); // if you stop here you are probably trying to use FF topology in a face without it
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return *(EDGENAME **)(0);
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#endif
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}
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inline EDGENAME * & VEp( const int j )
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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#ifdef __VCGLIB_EDGE_AV
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return ev[j];
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#else
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assert(0); // you are probably trying to use VF topology in a vertex without it
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return *(EDGENAME **)(0);
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#endif
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}
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inline const EDGENAME * const & VEp( const int j ) const
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{
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assert( !IsD() );
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assert(j>=0 && j<2);
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#ifdef __VCGLIB_EDGE_AV
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return ev[j];
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#else
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assert(0);
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return *(EDGENAME **)(0);
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#endif
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}
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/** Return the index that the face have in the j-th adjacent face.
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@param j Index of the edge.
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*/
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inline char & EEi( const int j )
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{
|
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assert( !IsD() );
|
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assert(j>=0 && j<2);
|
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#if defined(__VCGLIB_EDGE_AE)
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return zs[j];
|
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#else
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assert(0);
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return *(char *)0; // tanto per farlo compilare...
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||||
#endif
|
||||
}
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||||
|
||||
inline const char & EEi( const int j ) const
|
||||
{
|
||||
assert( !IsD() );
|
||||
assert(j>=0 && j<2);
|
||||
#if defined(__VCGLIB_EDGE_AE)
|
||||
return zs[j];
|
||||
#else
|
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assert(0);
|
||||
return *(char *)0;
|
||||
#endif
|
||||
}
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|
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/** Return the index that the face have in the j-th adjacent face.
|
||||
@param j Index of the edge.
|
||||
*/
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||||
inline char & UberZ( const int j )
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||||
{
|
||||
assert(j>=0 && j<2);
|
||||
#if defined(__VCGLIB_EDGE_AE)
|
||||
return zs[j];
|
||||
#elif defined(__VCGLIB_EDGE_SA)
|
||||
return zs[j];
|
||||
#else
|
||||
assert(0);
|
||||
static char dummy = 0;
|
||||
return dummy;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const char & UberZ( const int j ) const
|
||||
{
|
||||
assert(j>=0 & j<2);
|
||||
#if defined(__VCGLIB_EDGE_AE)
|
||||
return zs[j];
|
||||
#elif defined(__VCGLIB_EDGE_SA)
|
||||
return zs[j];
|
||||
#else
|
||||
assert(0);
|
||||
static int dummy = 0;
|
||||
return dummy;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
inline char & VEi( const int j )
|
||||
{
|
||||
assert( !IsD() );
|
||||
assert(j>=0 & j<2);
|
||||
#ifdef __VCGLIB_EDGE_VA
|
||||
return zv[j];
|
||||
#elif defined(__VCGLIB_EDGE_SA)
|
||||
return zs[j];
|
||||
#else
|
||||
assert(0);
|
||||
static char dummy = 0;
|
||||
return dummy;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const char & VEi( const int j ) const
|
||||
{
|
||||
assert( !IsD() );
|
||||
assert(j>=0 & j<2);
|
||||
#ifdef __VCGLIB_EDGE_VA
|
||||
return zv[j];
|
||||
#elif defined(__VCGLIB_EDGE_SA)
|
||||
return zs[j];
|
||||
#else
|
||||
assert(0);
|
||||
static char dummy = 0;
|
||||
return dummy;
|
||||
#endif
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Mark
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
|
||||
#ifdef __VCGLIB_EDGE_EM
|
||||
/// Incremental mark (defines if FACE_I is defined)
|
||||
int imark;
|
||||
#endif // Mark
|
||||
|
||||
inline int & IMark()
|
||||
{
|
||||
#ifdef __VCGLIB_EDGE_EM
|
||||
assert( !IsD() );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
assert( (_flags & NOTWRITE) == 0 );
|
||||
return imark;
|
||||
#else
|
||||
return 0;
|
||||
#endif // Mark
|
||||
}
|
||||
|
||||
inline const int & IMark() const
|
||||
{
|
||||
assert( !IsD() );
|
||||
#ifdef __VCGLIB_EDGE_EM
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
return imark;
|
||||
#else
|
||||
static int dummy = 0;
|
||||
return dummy;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Initialize the imark system of the face
|
||||
inline void InitIMark()
|
||||
{
|
||||
#ifdef __VCGLIB_EDGE_EM
|
||||
imark = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//@}
|
||||
/***********************************************/
|
||||
/** @name Flags
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
/// This are the _flags of face, the default value is 0
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
int _flags;
|
||||
#endif
|
||||
enum {
|
||||
// This bit indicate that the face is deleted from the mesh
|
||||
DELETED = 0x00000001, // cancellato
|
||||
// This bit indicate that the face of the mesh is not readable
|
||||
NOTREAD = 0x00000002, // non leggibile (ma forse modificabile)
|
||||
// This bit indicate that the face is not modifiable
|
||||
NOTWRITE = 0x00000004, // non modificabile (ma forse leggibile)
|
||||
// This bit indicate that the face is modified
|
||||
SELECTED = 0x00000020, // Selection _flags
|
||||
// Border _flags, it is assumed that BORDERi = BORDER0<<i
|
||||
BORDER0 = 0x00000040,
|
||||
BORDER1 = 0x00000080,
|
||||
// First user bit
|
||||
USER0 = 0x00040000
|
||||
};
|
||||
public:
|
||||
static int &LastBitFlag()
|
||||
{
|
||||
static int b =USER0;
|
||||
return b;
|
||||
}
|
||||
static inline int NewBitFlag()
|
||||
{
|
||||
LastBitFlag()=LastBitFlag()<<1;
|
||||
return LastBitFlag();
|
||||
}
|
||||
static inline bool DeleteBitFlag(int bitval)
|
||||
{
|
||||
if(LastBitFlag()==bitval) {
|
||||
LastBitFlag()= LastBitFlag()>>1;
|
||||
return true;
|
||||
}
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
void ClearFlags() {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags=0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Return the _flags.
|
||||
inline int & Flags ()
|
||||
{
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
assert( !IsD() );
|
||||
return _flags;
|
||||
#else
|
||||
return *(int *)0;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const int & Flags () const
|
||||
{
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
assert( !IsD() );
|
||||
return _flags;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
/// Ritorna il _flags senza effettuare alcun controllo sui relativi bit
|
||||
inline int & UberFlags()
|
||||
{
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
return _flags;
|
||||
#else
|
||||
assert(0);
|
||||
return *(int *)0;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const int UberFlags() const
|
||||
{
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
return _flags;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// This function checks if the face is deleted
|
||||
bool IsD() const {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
return (_flags & DELETED) != 0;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
/// This function mark the face as deleted
|
||||
void SetD() {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags |=DELETED;
|
||||
#endif
|
||||
}
|
||||
/// This function mark the face as not deleted
|
||||
void ClearD() {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags &= (~DELETED);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/// This function checks if the face is selected
|
||||
bool IsS() const {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
return (_flags & SELECTED) != 0;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
/// This function select the face
|
||||
void SetS() {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags |=SELECTED;
|
||||
#endif
|
||||
}
|
||||
/// This funcion execute the inverse operation of SetS()
|
||||
void ClearS() {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags &= (~SELECTED);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// This function checks if the edge is Border on a given side
|
||||
bool IsB(int i) const {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
return (_flags & (BORDER0<<i)) != 0;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
/// This function set edge as Border on a given side
|
||||
void SetB(int i) {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags |=(BORDER0<<i);
|
||||
#endif
|
||||
}
|
||||
/// This function clear edge as Border on a given side
|
||||
void ClearB(int i) {
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags &= (~(BORDER0<<i));
|
||||
#endif
|
||||
}
|
||||
|
||||
/// This function checks if the given user bit is true
|
||||
bool IsUserBit(int userBit){
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
return (_flags & userBit) != 0;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
/// This function set the given user bit
|
||||
void SetUserBit(int userBit){
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags |=userBit;
|
||||
#endif
|
||||
}
|
||||
/// This function clear the given user bit
|
||||
void ClearUserBit(int userBit){
|
||||
#ifdef __VCGLIB_EDGE_EF
|
||||
_flags &= (~userBit);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//@}
|
||||
/*#*******************
|
||||
* Bounding box *
|
||||
**********************/
|
||||
|
||||
void GetBBox( BoxType & bb )
|
||||
{
|
||||
bb.Set( v[0]->P() );
|
||||
bb.Add( v[1]->P() );
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Reflection Functions
|
||||
Static functions that give information about the current vertex type.
|
||||
Reflection is a mechanism making it possible to investigate yourself. Reflection is used to investigate format of objects at runtime, invoke methods and access fields of these objects. Here we provide static const functions that are resolved at compile time and they give information about the data (normal, color etc.) supported by the current vertex type.
|
||||
**/
|
||||
//@{
|
||||
|
||||
static bool HasEdgeNormal() {
|
||||
#ifdef __VCGLIB_EDGE_FN
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasEdgeQuality() {
|
||||
#ifdef __VCGLIB_EDGE_FQ
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasEdgeColor() {
|
||||
#ifdef __VCGLIB_EDGE_FC
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasEEAdjacency() {
|
||||
#if (defined(__VCGLIB_EDGE_AE) )
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasVEAdjacency() {
|
||||
#if (defined(__VCGLIB_EDGE_AV) )
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasEdgeMark() {
|
||||
#ifdef __VCGLIB_EDGE_FC
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
/// operator to compare two edges
|
||||
inline bool operator == ( const EDGENAME & f ) const {
|
||||
if( (V(0) != f.V(0)) && (V(0) != f.V(1)) ) return false;
|
||||
if( (V(1) != f.V(0)) && (V(1) != f.V(1)) ) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Calcola i coefficienti della combinazione convessa.
|
||||
@param bq Punto appartenente alla faccia
|
||||
@param a Valore di ritorno per il vertice V(0)
|
||||
@param b Valore di ritorno per il vertice V(1)
|
||||
@param _c Valore di ritorno per il vertice V(2)
|
||||
@return true se bq appartiene alla faccia, false altrimenti
|
||||
*/
|
||||
bool InterpolationParameters(const CoordType & bq, typename VertexType::ScalarType &a, ScalarType &_b) const
|
||||
{
|
||||
typedef typename VertexType::ScalarType ScalarType;
|
||||
const ScalarType EPSILON = ScalarType(0.000001);
|
||||
ScalarType l;
|
||||
|
||||
#define x1 (cV(0)->P().x())
|
||||
#define y1 (cV(0)->P().y())
|
||||
#define z1 (cV(0)->P().z())
|
||||
#define x2 (cV(1)->P().x())
|
||||
#define y2 (cV(1)->P().y())
|
||||
#define z2 (cV(1)->P().z())
|
||||
#define px (bq.x())
|
||||
#define py (bq.y())
|
||||
#define pz (bq.z())
|
||||
a = (px-x1)/(x2-x1);
|
||||
l = (py-y1)/(y2-y1);
|
||||
if( ( l < a -EPSILON) || ( l > a +EPSILON))
|
||||
return false;
|
||||
|
||||
l = (pz-z1)/(z2-z1);
|
||||
if( ( l < a -EPSILON) || ( l > a +EPSILON))
|
||||
return false;
|
||||
|
||||
_b = 1-a;
|
||||
return true;
|
||||
|
||||
#undef x1
|
||||
#undef y1
|
||||
#undef z1
|
||||
#undef x2
|
||||
#undef y2
|
||||
#undef z2
|
||||
#undef px
|
||||
#undef py
|
||||
#undef pz
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Return the DOUBLE of the area of the face
|
||||
ScalarType Length() const
|
||||
{
|
||||
return Norm( (V(1)->P() - V(0)->P()).Norm());
|
||||
}
|
||||
|
||||
CoordType Barycenter() const
|
||||
{
|
||||
return (V(0)->P()+V(1)->P())/ScalarType(2.0);
|
||||
}
|
||||
|
||||
}; //end Class
|
||||
|
||||
|
||||
|
||||
|
||||
} // end namespace
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#ifndef __VCGLIB_EDGE_TYPE
|
||||
#define __VCGLIB_EDGE_TYPE
|
||||
|
||||
#define EDGE_TYPE Edge
|
||||
|
||||
#include <vcg/simplex/edge/base.h>
|
||||
|
||||
#undef EDGE_TYPE
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -1,41 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.2 2004/07/15 11:31:06 ganovelli
|
||||
overwritten previous version (it was a copy of base.h)
|
||||
|
||||
First commit...
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __VCGLIB__BASICFACETYPE
|
||||
#define __VCGLIB__BASICFACETYPE
|
||||
|
||||
#define FACE_TYPE Face
|
||||
#include <vcg/simplex/face/base.h>
|
||||
|
||||
#undef FACE_TYPE
|
||||
#endif
|
|
@ -1,544 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.15 2006/07/06 12:46:19 ganovelli
|
||||
added GeometicType e SmallestEnclosingSphere
|
||||
|
||||
Revision 1.14 2005/12/12 11:10:36 ganovelli
|
||||
modifications to compile with gcc
|
||||
|
||||
Revision 1.13 2004/10/04 17:07:58 pietroni
|
||||
changed Q() function
|
||||
|
||||
Revision 1.12 2004/09/01 12:18:39 pietroni
|
||||
minor changes to comply gcc compiler (typename's )
|
||||
|
||||
Revision 1.11 2004/08/26 13:15:23 pietroni
|
||||
added IsS() function
|
||||
|
||||
Revision 1.10 2004/07/09 10:13:00 ganovelli
|
||||
C() ,Q() ,hastetracolor(),hasqualityt()....
|
||||
plus some misuse of tetra3 corrected
|
||||
|
||||
Revision 1.9 2004/07/08 08:43:22 pietroni
|
||||
changed functions used to compute the aspect ratio
|
||||
|
||||
Revision 1.8 2004/05/20 13:04:23 pietroni
|
||||
modified setBorderV function
|
||||
|
||||
Revision 1.7 2004/05/14 11:48:43 pietroni
|
||||
templated with also tetratype...
|
||||
|
||||
Revision 1.6 2004/05/14 11:07:36 turini
|
||||
Changed swap in std::swap.
|
||||
|
||||
Revision 1.5 2004/05/06 15:29:42 pietroni
|
||||
changed names to topology functions
|
||||
|
||||
Revision 1.4 2004/04/28 11:37:14 pietroni
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.3 2004/04/26 09:38:54 pietroni
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.2 2004/04/20 12:42:37 pietroni
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.1 2004/04/15 08:54:20 pietroni
|
||||
*** empty log message ***
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef TETRA_TYPE
|
||||
#pragma message("\nYou should never directly include this file\_n")
|
||||
#else
|
||||
|
||||
#include<vcg/space/point3.h>
|
||||
#include<vcg/space/tetra3.h>
|
||||
#include<vcg/space/sphere3.h>
|
||||
|
||||
namespace vcg {
|
||||
/**
|
||||
\ingroup tetrahedron
|
||||
@name Tetrahedron
|
||||
Class Tetrahedron.
|
||||
This is the base class for definition of a Tetrahedron of the mesh.
|
||||
@param VTYPE (Template Parameter) Specifies the type for the vertex.
|
||||
*/
|
||||
|
||||
template < class VTYPE, class TTYPE >
|
||||
class TETRA_TYPE{
|
||||
|
||||
public:
|
||||
|
||||
/// The base type of the face
|
||||
typedef TETRA_TYPE BaseTetraType;
|
||||
/// The vertex type
|
||||
typedef VTYPE VertexType;
|
||||
/// The coordinate type used to represent the point (i.e. Point3f, Point3d, ...)
|
||||
typedef typename VertexType::CoordType CoordType;
|
||||
/// The scalar type used to represent coords (i.e. float, double, ...)
|
||||
typedef typename VertexType::ScalarType ScalarType;
|
||||
/// The geometric type of the tetrahedron
|
||||
typedef Tetra3<ScalarType> GeometricType;
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/** @name Tetrahedron Flags
|
||||
For each Tetrahedron we store a set of boolean values packed in a int.
|
||||
The default value for each flag is 0. Most commonly used flags are the \a deleted and the \a selected ones.
|
||||
Users can ask and dispose for a bit for their own purposes with the vcg::TetrahedronFull::NewUserBit() and vcg::TetrahedronFull::DeleteUserBit() functions.
|
||||
The value returned by these functions has to be passed to the
|
||||
vcg::TetrahedronFull::SetUserBit() vcg::TetrahedronFull::ClearUserBit() and vcg::TetrahedronFull::IsUserBit() functions to check and modify the obtained bit flag.
|
||||
|
||||
**/
|
||||
//@{
|
||||
|
||||
/// This are the flags of tetrahedron, the default value is 0
|
||||
int _flags;
|
||||
|
||||
enum {
|
||||
DELETED = 0x00000001, // deleted tetrahedron flag
|
||||
SELECTED = 0x00000002, // Selection flag
|
||||
BORDERF0 = 0x00000004, // Border flag, Face 0
|
||||
BORDERF1 = 0x00000008, // Border flag, Face 1
|
||||
BORDERF2 = 0x00000010, // Border flag, Face 2
|
||||
BORDERF3 = 0x00000020, // Border flag, Face 3
|
||||
BORDERE0 = 0x00000040, // Border flag, Edge 0
|
||||
BORDERE1 = 0x00000080, // Border flag, Edge 1
|
||||
BORDERE2 = 0x00000100, // Border flag, Edge 2
|
||||
BORDERE3 = 0x00000200, // Border flag, Edge 3
|
||||
BORDERE4 = 0x00000400, // Border flag, Edge 4
|
||||
BORDERE5 = 0x00000800, // Border flag, Edge 5
|
||||
USER0 = 0x00001000, // new flag for user
|
||||
};
|
||||
|
||||
public:
|
||||
/// Return the vector of _flags
|
||||
inline int & Flags ()
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
return _flags;
|
||||
}
|
||||
|
||||
static int &LastBitFlag()
|
||||
{
|
||||
static int b =USER0;
|
||||
return b;
|
||||
}
|
||||
static inline int NewBitFlag()
|
||||
{
|
||||
LastBitFlag()=LastBitFlag()<<1;
|
||||
return LastBitFlag();
|
||||
}
|
||||
static inline bool DeleteBitFlag(int bitval)
|
||||
{
|
||||
if(LastBitFlag()==bitval) {
|
||||
LastBitFlag()= LastBitFlag()>>1;
|
||||
return true;
|
||||
}
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Get the flags without any control
|
||||
inline int & UberFlags()
|
||||
{
|
||||
return _flags;
|
||||
}
|
||||
|
||||
/// This function checks if the given user bit is true.
|
||||
bool IsUserBit(int userBit){return (_flags & userBit) != 0;}
|
||||
/// This function set the given user bit.
|
||||
void SetUserBit(int userBit){_flags |=userBit;}
|
||||
/// This function clear the given user bit.
|
||||
void ClearUserBit(int userBit){_flags &= (~userBit);}
|
||||
/// This function checks if the tetrahedron is deleted.
|
||||
bool IsD() const {return (_flags & DELETED) != 0;}
|
||||
/// This function mark the tetrahedron as deleted.
|
||||
void SetD() {_flags |=DELETED;}
|
||||
/// This function mark the tetrahedron as not deleted.
|
||||
void ClearD() {_flags &=~DELETED;}
|
||||
/// This answer true if a tetrahedron is selected
|
||||
bool IsS() const {return (_flags & SELECTED) != 0;}
|
||||
/// This function mark the tetrahedron as selected.
|
||||
void SetS() {_flags |=SELECTED;}
|
||||
/// This function mark the tetrahedron as not selected.
|
||||
void ClearS() {_flags &=~SELECTED;}
|
||||
/// This function return true if one face is extern.
|
||||
bool HaveBorderF() {return ((_flags & (BORDERF0 | BORDERF1 | BORDERF2 | BORDERF3)) != 0);}
|
||||
/// This function return true if the face is extern.
|
||||
bool IsBorderF(int face) {
|
||||
assert ((face<4)&&(face>-1));
|
||||
return (this->TTp(face) == this);
|
||||
}
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Pointers
|
||||
For each Tetrahedron we store 4 pointers to vertex
|
||||
**/
|
||||
//@{
|
||||
/// The 4 vertices of the tetrahedron
|
||||
protected:
|
||||
VertexType *_v[4];
|
||||
public:
|
||||
|
||||
/** Return the pointer to the j-th vertex of the terahedron.
|
||||
@param j Index of the tetrahedron's vertex.
|
||||
*/
|
||||
inline VertexType * & V( const int j )
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert(j >= 0);
|
||||
assert(j < 4);
|
||||
return _v[j];
|
||||
}
|
||||
|
||||
inline const VertexType * const & V( const int j ) const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert(j>=0);
|
||||
assert(j<4);
|
||||
return _v[j];
|
||||
}
|
||||
|
||||
inline const VertexType * const & cV( const int j ) const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert(j>=0);
|
||||
assert(j<4);
|
||||
return _v[j];
|
||||
}
|
||||
|
||||
inline CoordType & P( const int j ) { return V(j)->P();}
|
||||
inline const CoordType & cP( const int j ) const { return V(j)->cP();}
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/** @name Topology Structures
|
||||
For each Tetrahedron we store 2 array for Tatrahedron - Tetrahedron topology ( sharing Face)
|
||||
and 2 array to implement the list of Vertex - Tetrahedron Topology (List of Tetrahedron sharing a vertex).
|
||||
**/
|
||||
//@{
|
||||
|
||||
|
||||
#ifdef __VCGLIB_TETRA_AT
|
||||
protected:
|
||||
///pointers to tetrahedron for tetrahedron-tetrahedron topology (sharing same face)
|
||||
TTYPE *_ttp[4];
|
||||
///index of face for tetrahedron-tetrahedron topology (sharing same face)
|
||||
int _tti[4];
|
||||
public:
|
||||
///Function to access the Tetrahedron that share the index-face (extern face returns a pointer to himself)
|
||||
TTYPE *&TTp(const int &index)
|
||||
{
|
||||
return _ttp[index];
|
||||
}
|
||||
///Function to see the index of the face as seen from the other tetrahedron (extern face returns -1)
|
||||
int &TTi(const int &index)
|
||||
{
|
||||
return _tti[index];
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __VCGLIB_TETRA_AV
|
||||
protected:
|
||||
///pointers to tetrahedron for vertex-tetrahedron topology (sharing same vertex)
|
||||
TTYPE *_tvp[4];
|
||||
///index of vertex for vertex-tetrahedron topology (sharing same vertex)
|
||||
short int _tvi[4];
|
||||
public:
|
||||
///Function to access the Next Tetrahedron of the list that share the index-face (end of list is Null)
|
||||
TTYPE *&TVp(const int &index)
|
||||
{
|
||||
return _tvp[index];
|
||||
}
|
||||
///Function to see the index of the Vertex as seen from the next tetrahedron of the list ( end of list is -1)
|
||||
short int &TVi(const int &index)
|
||||
{
|
||||
return _tvi[index];
|
||||
}
|
||||
#endif
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @Default Tatrahedron Functions**/
|
||||
//@{
|
||||
public:
|
||||
|
||||
///Constructor
|
||||
TETRA_TYPE()
|
||||
{
|
||||
_flags=0;
|
||||
}
|
||||
///initialize default parameters of tetrahedron
|
||||
virtual void Init(VertexType * p0,VertexType * p1,VertexType * p2,VertexType * p3)
|
||||
{
|
||||
_flags = 0;
|
||||
_v[0]=p0;
|
||||
_v[1]=p1;
|
||||
_v[2]=p2;
|
||||
_v[3]=p3;
|
||||
|
||||
if(vcg::ComputeVolume(*this)<0 )
|
||||
std::swap(_v[1],_v[2]);
|
||||
|
||||
#ifdef __VCGLIB_TETRA_TA
|
||||
_z[0]=_z[1]=_z[2]=_z[3]=-1;
|
||||
_t[0]=_t[1]=_t[2]=_t[3]=NULL;
|
||||
#endif
|
||||
#ifdef __VCGLIB_TETRA_TV
|
||||
_zv[0]=_zv[1]=_zv[2]=_zv[3]=-1;
|
||||
_tv[0]=_tv[1]=_tv[2]=_tv[3]=NULL;
|
||||
#endif
|
||||
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
ComputeAspectRatio();
|
||||
#endif
|
||||
|
||||
}
|
||||
///set border vertices using TT-topology
|
||||
#ifdef __VCGLIB_TETRA_AT
|
||||
void setBorderV()
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<4;i++)
|
||||
if (TTp(i)==this)
|
||||
{
|
||||
V(Tetra::VofF(i,0))->SetB();
|
||||
V(Tetra::VofF(i,1))->SetB();
|
||||
V(Tetra::VofF(i,2))->SetB();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @Generic geometric and quality funtions of a tetrahedron**/
|
||||
//@{
|
||||
#ifdef __VCGLIB_TETRA_TN
|
||||
private:
|
||||
CoordType _n[4];
|
||||
public:
|
||||
#endif
|
||||
|
||||
///return the normal of a face of the tetrahedron
|
||||
CoordType N(const int &i){
|
||||
assert((i>=0)&&(i<4));
|
||||
#ifdef __VCGLIB_TETRA_TN
|
||||
return _n[i];
|
||||
#else
|
||||
/* Tetra3<ScalarType> T=Tetra3<ScalarType>();
|
||||
T.P0(0)=V(0)->P();
|
||||
T.P1(0)=V(1)->P();
|
||||
T.P2(0)=V(2)->P();
|
||||
T.P3(0)=V(3)->P();*/
|
||||
|
||||
return (Normal(*this,i));
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Calculate the normal to all the faces of a tetrahedron, the value is store in a position of vecton _n for each face
|
||||
void ComputeNormal()
|
||||
{
|
||||
#ifdef __VCGLIB_TETRA_TN
|
||||
Tetra3<ScalarType> T=Tetra3<ScalarType>();
|
||||
T.P0(0)=V(0)->P();
|
||||
T.P1(0)=V(1)->P();
|
||||
T.P2(0)=V(2)->P();
|
||||
T.P3(0)=V(3)->P();
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
_n[i]=(Normal<Tetra3<ScalarType> >(T,i));
|
||||
#else
|
||||
assert(0);
|
||||
#endif
|
||||
}
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @Generic geometric and quality funtions of a tetrahedron**/
|
||||
//@{
|
||||
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
ScalarType _volume;
|
||||
ScalarType _aspect_ratio;
|
||||
ScalarType _q;
|
||||
#endif
|
||||
|
||||
ScalarType & Q(){
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
return _q;
|
||||
#else
|
||||
assert(0);
|
||||
return *(ScalarType*)(&_flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
const ScalarType & Q()const{
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
return _q;
|
||||
#else
|
||||
assert(0);
|
||||
return *(ScalarType*)(&_flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
ScalarType ComputeVolume(){
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
_volume = vcg::ComputeVolume<BaseTetraType>(*this);
|
||||
return _volume;
|
||||
#else
|
||||
return vcg::ComputeVolume<BaseTetraType>(*this);
|
||||
#endif
|
||||
}
|
||||
|
||||
///return the volume of the tetrahedron
|
||||
const ScalarType & Volume(){
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
return _volume;
|
||||
#else
|
||||
return (( V(2)->cP()-V(0)->cP())^(V(1)->cP()-V(0)->cP() ))*(V(3)->cP()-V(0)->cP())/6.0;
|
||||
#endif
|
||||
}
|
||||
///return aspect ratio of the tetrahedron
|
||||
ScalarType AspectRatio(){
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
return _aspect_ratio;
|
||||
#else
|
||||
return ComputeAspectRatio();
|
||||
#endif
|
||||
}
|
||||
|
||||
///set if exist local value of aspect ratio
|
||||
ScalarType ComputeAspectRatio(){
|
||||
|
||||
//Tetra3<ScalarType> T=Tetra3<ScalarType>();
|
||||
//T.P0(0)=V(0)->cP();
|
||||
//T.P1(0)=V(1)->cP();
|
||||
//T.P2(0)=V(2)->cP();
|
||||
//T.P3(0)=V(3)->cP();
|
||||
|
||||
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
_aspect_ratio= ( (Tetra3<ScalarType>* ) this) -> ComputeAspectRatio();
|
||||
return(_aspect_ratio);
|
||||
#else
|
||||
return (( (Tetra3<ScalarType> *) this) -> ComputeAspectRatio());
|
||||
#endif
|
||||
}
|
||||
|
||||
CoordType Barycenter() const
|
||||
{
|
||||
return (V(0)->cP()+V(1)->cP()+V(2)->cP()+V(3)->cP())/ScalarType(4.0);
|
||||
}
|
||||
|
||||
Sphere3<ScalarType> SmallestEnclosingSphere()const
|
||||
{
|
||||
return SmallestEnclosing::SphereOfTetra(*this);
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/** @name Color
|
||||
**/
|
||||
//@{
|
||||
#ifdef __VCGLIB_TETRA_TC
|
||||
Color4b c;
|
||||
#endif
|
||||
|
||||
Color4b & C(){
|
||||
#ifdef __VCGLIB_TETRA_TC
|
||||
return _c;
|
||||
#else
|
||||
assert(0);
|
||||
return (*new Color4b());
|
||||
#endif
|
||||
}
|
||||
//@}
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/** @name Reflection Functions
|
||||
Static functions that give information about the current tetra type.
|
||||
Reflection is a mechanism making it possible to investigate yourself. Reflection is used to investigate format of objects at runtime, invoke methods and access fields of these objects. Here we provide static const functions that are resolved at compile time and they give information about the data supported by the current tetra type.
|
||||
**/
|
||||
//@{
|
||||
|
||||
static bool HasTetraNormal() {
|
||||
#ifdef __VCGLIB_TETRA_TN
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasTetraMark() {
|
||||
#ifdef __VCGLIB_TETRA_TM
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasTetraQuality() {
|
||||
#ifdef __VCGLIB_TETRA_TQ
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool HasTetraColor() {
|
||||
#ifdef __VCGLIB_TETRA_TC
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool HasTTAdjacency() {
|
||||
#if (defined(__VCGLIB_TETRA_AT) || defined(__VCGLIB_TETRA_SAT))
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasVTAdjacency() {
|
||||
#if (defined(__VCGLIB_TETRA_AV) || defined(__VCGLIB_TETRA_SAT))
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
//@}
|
||||
};//end class
|
||||
|
||||
}//end namespace
|
||||
#endif
|
|
@ -1,985 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.30 2007/02/26 14:21:44 turini
|
||||
VTb moved to VTp
|
||||
|
||||
Revision 1.29 2007/02/20 14:08:34 ganovelli
|
||||
added QualityType to comply vertexplus type
|
||||
|
||||
Revision 1.28 2006/08/23 15:34:20 marfr960
|
||||
added minimal comments
|
||||
|
||||
Revision 1.26 2005/11/12 18:41:14 cignoni
|
||||
Added HasFlags and initialization of flags at construction.
|
||||
|
||||
Revision 1.25 2005/10/14 13:25:50 cignoni
|
||||
Added cVFp member
|
||||
|
||||
Revision 1.24 2005/10/06 14:26:39 pietroni
|
||||
added getBBox method
|
||||
|
||||
Revision 1.23 2005/03/18 16:38:36 fiorin
|
||||
Minor changes
|
||||
|
||||
Revision 1.22 2005/03/18 00:13:45 cignoni
|
||||
Removed NormalizedNormalV (out of standard and wrong) and
|
||||
added the member functions Normal and NormalizedNormal() (just like for faces)
|
||||
|
||||
Revision 1.21 2004/10/28 00:50:49 cignoni
|
||||
Better Doxygen documentation
|
||||
|
||||
Revision 1.20 2004/10/11 17:45:05 ganovelli
|
||||
added template on corrdinate type (default Point3)
|
||||
|
||||
Revision 1.19 2004/09/28 15:24:56 fiorin
|
||||
DUMMY classes definition moved into vcg namespace
|
||||
|
||||
Revision 1.18 2004/08/25 15:15:27 ganovelli
|
||||
minor changes to comply gcc compiler (typename's and stuff)
|
||||
|
||||
Revision 1.17 2004/07/20 15:24:53 pietroni
|
||||
corrected NormalizedNormalV function...
|
||||
|
||||
Revision 1.16 2004/07/15 11:25:01 ganovelli
|
||||
VFb moved to VFp, userbit to bitflag,setV, inclusion of pos.h
|
||||
|
||||
Revision 1.15 2004/07/15 10:13:48 pietroni
|
||||
adde NormalizedNormalV funtion to compute the normal on a vertex
|
||||
|
||||
Revision 1.14 2004/05/13 22:44:40 ganovelli
|
||||
syntax error (typo)
|
||||
|
||||
Revision 1.13 2004/05/13 22:40:02 ganovelli
|
||||
default template parameters
|
||||
|
||||
Revision 1.12 2004/05/13 12:49:22 pietroni
|
||||
no default template parameters... each one must be specified
|
||||
|
||||
Revision 1.12 2004/05/10 13:31:13 ganovelli
|
||||
function for edge adjacency added
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.30 2007/02/26 14:21:44 turini
|
||||
VTb moved to VTp
|
||||
|
||||
Revision 1.29 2007/02/20 14:08:34 ganovelli
|
||||
added QualityType to comply vertexplus type
|
||||
|
||||
Revision 1.28 2006/08/23 15:34:20 marfr960
|
||||
added minimal comments
|
||||
|
||||
Revision 1.26 2005/11/12 18:41:14 cignoni
|
||||
Added HasFlags and initialization of flags at construction.
|
||||
|
||||
Revision 1.25 2005/10/14 13:25:50 cignoni
|
||||
Added cVFp member
|
||||
|
||||
Revision 1.24 2005/10/06 14:26:39 pietroni
|
||||
added getBBox method
|
||||
|
||||
Revision 1.23 2005/03/18 16:38:36 fiorin
|
||||
Minor changes
|
||||
|
||||
Revision 1.22 2005/03/18 00:13:45 cignoni
|
||||
Removed NormalizedNormalV (out of standard and wrong) and
|
||||
added the member functions Normal and NormalizedNormal() (just like for faces)
|
||||
|
||||
Revision 1.21 2004/10/28 00:50:49 cignoni
|
||||
Better Doxygen documentation
|
||||
|
||||
Revision 1.20 2004/10/11 17:45:05 ganovelli
|
||||
added template on corrdinate type (default Point3)
|
||||
|
||||
Revision 1.19 2004/09/28 15:24:56 fiorin
|
||||
DUMMY classes definition moved into vcg namespace
|
||||
|
||||
Revision 1.18 2004/08/25 15:15:27 ganovelli
|
||||
minor changes to comply gcc compiler (typename's and stuff)
|
||||
|
||||
Revision 1.17 2004/07/20 15:24:53 pietroni
|
||||
corrected NormalizedNormalV function...
|
||||
|
||||
Revision 1.16 2004/07/15 11:25:01 ganovelli
|
||||
VFb moved to VFp, userbit to bitflag,setV, inclusion of pos.h
|
||||
|
||||
Revision 1.15 2004/07/15 10:13:48 pietroni
|
||||
adde NormalizedNormalV funtion to compute the normal on a vertex
|
||||
|
||||
Revision 1.14 2004/05/13 22:44:40 ganovelli
|
||||
syntax error (typo)
|
||||
|
||||
Revision 1.13 2004/05/13 22:40:02 ganovelli
|
||||
default template parameters
|
||||
|
||||
Revision 1.12 2004/05/13 12:49:22 pietroni
|
||||
no default template parameters... each one must be specified
|
||||
|
||||
Revision 1.11 2004/05/10 13:31:13 ganovelli
|
||||
function for edge adjacency added
|
||||
|
||||
Revision 1.10 2004/05/10 13:13:17 cignoni
|
||||
added void to Convert, corrected return object in VFp
|
||||
|
||||
Revision 1.9 2004/05/06 15:28:10 pietroni
|
||||
changed names to VF topology function (was missed)
|
||||
|
||||
Revision 1.8 2004/05/05 17:03:25 pietroni
|
||||
changed name to topology functions
|
||||
|
||||
Revision 1.7 2004/04/28 11:37:14 pietroni
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.6 2004/04/26 09:40:15 pietroni
|
||||
*** empty log message ***
|
||||
|
||||
Revision 1.6 2004/04/23 14:55:06 pietroni
|
||||
conversion funtion
|
||||
|
||||
Revision 1.5 2004/03/10 00:59:06 cignoni
|
||||
minor changes
|
||||
|
||||
Revision 1.4 2004/03/03 16:07:57 cignoni
|
||||
Yet another cr lf mismatch
|
||||
|
||||
Revision 1.3 2004/02/24 21:36:39 cignoni
|
||||
grouped documentation, changed typenames and reflection mechanism
|
||||
|
||||
Revision 1.2 2004/02/13 02:09:39 cignoni
|
||||
First working release, with doxygen comment structure
|
||||
|
||||
Revision 1.1 2004/02/10 01:11:28 cignoni
|
||||
Edited Comments and GPL license
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
|
||||
#ifndef VERTEX_TYPE
|
||||
#pragma message("\nYou should never directly include this file\_n")
|
||||
#else
|
||||
|
||||
#pragma message("VCGLIB Warning: this way to define the simplex vertex is DEPRECATED and no more SUPPORTED")
|
||||
#pragma message("VCGLIB Warning: use vcg/simplex/vertexplus instead ")
|
||||
|
||||
#include<vcg/space/point3.h>
|
||||
#include<vcg/space/color4.h>
|
||||
#include<vcg/space/texcoord2.h>
|
||||
#include<vcg/simplex/face/pos.h>
|
||||
#include<vcg/space/box3.h>
|
||||
|
||||
|
||||
namespace vcg {
|
||||
|
||||
class DUMMYFACETYPE;
|
||||
class DUMMYEDGETYPE;
|
||||
class DUMMYTETRATYPE;
|
||||
/** \addtogroup vertex */
|
||||
//@{
|
||||
/*!
|
||||
* This class represent the generic configurable Vertex;
|
||||
* Usually you never direclty use this class with this name but you build
|
||||
* your own type by directly including one of the .h files under the face/with
|
||||
* directory. Each file specify a class type with the desired fields. So for example
|
||||
* including 'vcg/simplex/vertex/with/VCVN.h' allow you to use the class VertVCVN that has per-vertex color and normal stored inside.
|
||||
*/
|
||||
template <class FLTYPE, class VETYPE = DUMMYEDGETYPE, class VFTYPE = DUMMYFACETYPE, class VTTYPE = DUMMYTETRATYPE,class TCTYPE = TexCoord2<float,1>, class CoordTYPE= Point3<FLTYPE> >
|
||||
class VERTEX_TYPE
|
||||
{
|
||||
public:
|
||||
|
||||
/// The scalar type used to represent coords (i.e. float, double, ...)
|
||||
typedef FLTYPE ScalarType;
|
||||
/// The coordinate type used to represent the point (i.e. Point3f, Point3d, ...)
|
||||
typedef CoordTYPE CoordType;
|
||||
typedef Point3<ScalarType> NormalType;
|
||||
/// The type base of the vertex, useful for recovering the original typename after user subclassing
|
||||
typedef VERTEX_TYPE BaseVertexType;
|
||||
/// The type of the face pointed by the vertex if vertex edge topology is present
|
||||
typedef VETYPE EdgeType;
|
||||
/// The type base of the vertex, useful for recovering the original typename after user subclassing
|
||||
typedef VFTYPE FaceType;
|
||||
/// The type of the quality (same as scalar)
|
||||
typedef ScalarType QualityType;
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Coords
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
protected:
|
||||
/// Spatial coordinates of the vertex
|
||||
CoordType _p;
|
||||
|
||||
public:
|
||||
/// Return the spatial coordinate of the vertex
|
||||
inline CoordType & P()
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
assert( (_flags & NOTWRITE) == 0 );
|
||||
return _p;
|
||||
}
|
||||
|
||||
/// Return the constant spatial coordinate of the vertex
|
||||
inline const CoordType & P() const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
return _p;
|
||||
}
|
||||
|
||||
/// Return the constant spatial coordinate of the vertex
|
||||
inline const CoordType & cP() const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
return _p;
|
||||
}
|
||||
|
||||
/// Return the spatial coordinate of the vertex, senza effettuare controlli sul flag
|
||||
inline CoordType & UberP()
|
||||
{
|
||||
return _p;
|
||||
}
|
||||
|
||||
/// Return the constant spatial coordinate of the vertex, senza effettuare controlli sul flag
|
||||
inline const CoordType & UberP() const
|
||||
{
|
||||
return _p;
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Flags
|
||||
For each vertex we store a set of boolean values packed in a int.
|
||||
The default value for each flag is 0. Most commonly used flags are the \a deleted and the \a selected ones.
|
||||
Users can ask and dispose for a bit for their own purposes with the vcg::VertexFull::NewUserBit() and vcg::VertexFull::DeleteUserBit() functions.
|
||||
The value returned by these functions has to be passed to the
|
||||
vcg::VertexFull::SetUserBit() vcg::VertexFull::ClearUserBit() and vcg::VertexFull::IsUserBit() functions to check and modify the obtained bit flag.
|
||||
|
||||
**/
|
||||
//@{
|
||||
|
||||
protected:
|
||||
/// This are the flags of vertex, the default (reasonable) value is 0
|
||||
int _flags;
|
||||
|
||||
public:
|
||||
/// Return the vector of _flags
|
||||
inline int & Flags ()
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
return _flags;
|
||||
}
|
||||
|
||||
/// Return the vector of _flags, senza effettuare controlli sui bit
|
||||
inline int & UberFlags ()
|
||||
{
|
||||
return _flags;
|
||||
}
|
||||
inline const int UberFlags() const
|
||||
{
|
||||
return _flags;
|
||||
}
|
||||
|
||||
/// checks if the vertex is deleted
|
||||
bool IsD() const {return (_flags & DELETED) != 0;}
|
||||
/// checks if the vertex is readable
|
||||
bool IsR() const {return (_flags & NOTREAD) == 0;}
|
||||
/// checks if the vertex is modifiable
|
||||
bool IsW() const {return (_flags & NOTWRITE)== 0;}
|
||||
/// This funcion checks whether the vertex is both readable and modifiable
|
||||
bool IsRW() const {return (_flags & (NOTREAD | NOTWRITE)) == 0;}
|
||||
/// checks if the vertex is Modified
|
||||
bool IsS() const {return (_flags & SELECTED) != 0;}
|
||||
/// checks if the vertex is readable
|
||||
bool IsB() const {return (_flags & BORDER) != 0;}
|
||||
/// checks if the vertex is visited
|
||||
bool IsV() const {return (_flags & VISITED) != 0;}
|
||||
|
||||
|
||||
/** Set the flag value
|
||||
@param flagp Valore da inserire nel flag
|
||||
*/
|
||||
void SetFlags(int flagp) {_flags=flagp;}
|
||||
|
||||
/** Set the flag value
|
||||
@param flagp Valore da inserire nel flag
|
||||
*/
|
||||
void ClearFlags() {_flags=0;}
|
||||
|
||||
/// deletes the vertex from the mesh
|
||||
void SetD() {_flags |=DELETED;}
|
||||
/// un-delete a vertex
|
||||
void ClearD() {_flags &=(~DELETED);}
|
||||
/// marks the vertex as readable
|
||||
void SetR() {_flags &=(~NOTREAD);}
|
||||
/// marks the vertex as not readable
|
||||
void ClearR() {_flags |=NOTREAD;}
|
||||
/// marks the vertex as writable
|
||||
void ClearW() {_flags |=NOTWRITE;}
|
||||
/// marks the vertex as not writable
|
||||
void SetW() {_flags &=(~NOTWRITE);}
|
||||
/// select the vertex
|
||||
void SetS() {_flags |=SELECTED;}
|
||||
/// Un-select a vertex
|
||||
void ClearS() {_flags &= ~SELECTED;}
|
||||
/// Set vertex as ob border
|
||||
void SetB() {_flags |=BORDER;}
|
||||
void ClearB() {_flags &=~BORDER;}
|
||||
/// checks if the vertex is visited
|
||||
void ClearV() {_flags &= ~VISITED;}
|
||||
/// checks if the vertex is visited
|
||||
void SetV() {_flags |=VISITED;}
|
||||
/// Return the first bit that is not still used
|
||||
static int &LastBitFlag()
|
||||
{
|
||||
static int b =USER0;
|
||||
return b;
|
||||
}
|
||||
|
||||
/// allocate a bit among the flags that can be used by user.
|
||||
static inline int NewBitFlag()
|
||||
{
|
||||
LastBitFlag()=LastBitFlag()<<1;
|
||||
return LastBitFlag();
|
||||
}
|
||||
// de-allocate a bit among the flags that can be used by user.
|
||||
static inline bool DeleteBitFlag(int bitval)
|
||||
{
|
||||
if(LastBitFlag()==bitval) {
|
||||
LastBitFlag()= LastBitFlag()>>1;
|
||||
return true;
|
||||
}
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
/// This function checks if the given user bit is true
|
||||
bool IsUserBit(int userBit){return (_flags & userBit) != 0;}
|
||||
/// This function set the given user bit
|
||||
void SetUserBit(int userBit){_flags |=userBit;}
|
||||
/// This function clear the given user bit
|
||||
void ClearUserBit(int userBit){_flags &= (~userBit);}
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
|
||||
/*#*******************
|
||||
* Bounding box *
|
||||
**********************/
|
||||
|
||||
void GetBBox( Box3<ScalarType> & bb ) const
|
||||
{
|
||||
bb.Set( cP() );
|
||||
}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Texture Coords
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#ifdef __VCGLIB_VERTEX_VT
|
||||
protected:
|
||||
TCTYPE _t;
|
||||
#endif
|
||||
|
||||
public:
|
||||
TCTYPE & T()
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VT
|
||||
return _t;
|
||||
#else
|
||||
assert(0);
|
||||
return *(TCTYPE*)(&_flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
const TCTYPE & T() const
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VT
|
||||
return _t;
|
||||
#else
|
||||
assert(0);
|
||||
return *(TCTYPE*)(&_flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Per vertex Color
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#ifdef __VCGLIB_VERTEX_VC
|
||||
protected:
|
||||
Color4b _c;
|
||||
#endif
|
||||
|
||||
public:
|
||||
Color4b & C()
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VC
|
||||
return _c;
|
||||
#else
|
||||
assert(0);
|
||||
return *(Color4b*)(&_flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
const Color4b & C() const
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VC
|
||||
return _c;
|
||||
#else
|
||||
return Color4b(Color4b::White);
|
||||
#endif
|
||||
}
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Quality
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#ifdef __VCGLIB_VERTEX_VQ
|
||||
protected:
|
||||
float _q;
|
||||
#endif
|
||||
|
||||
public:
|
||||
float & Q()
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VQ
|
||||
return _q;
|
||||
#else
|
||||
assert(0);
|
||||
return *(float*)(&_flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
const float & Q() const
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VQ
|
||||
return _q;
|
||||
#else
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
//@}
|
||||
/** @name Vertex-Edge Adjacency
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
|
||||
// Puntatore ad un edge appartenente alla stella del vertice, implementa l'adiacenza vertice-edge
|
||||
protected:
|
||||
EdgeType *_ep;
|
||||
int _ei;
|
||||
#endif
|
||||
|
||||
public:
|
||||
inline EdgeType * & VEp()
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
|
||||
return _ep;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return *((EdgeType **)(_flags));
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const EdgeType * & VEp() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
|
||||
return _ep;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (EdgeType *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline int & VEi()
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
|
||||
|
||||
return _ei;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return _flags;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const int & VEi() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_EA) || (defined __VCGLIB_VERTEX_EAS))
|
||||
return _ei;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (void *)this;
|
||||
#endif
|
||||
}
|
||||
//@}
|
||||
/***********************************************/
|
||||
/** @name Vertex-Face Adjacency
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
|
||||
// Puntatore ad una faccia appartenente alla stella del vertice, implementa l'adiacenza vertice-faccia
|
||||
protected:
|
||||
VFTYPE *_vfb;
|
||||
int _vfi;
|
||||
#endif
|
||||
|
||||
public:
|
||||
inline VFTYPE * & VFp()
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
|
||||
return _vfb;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
static VFTYPE *dum;
|
||||
return dum;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const VFTYPE * & VFp() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
|
||||
return _vfb;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (VFTYPE *)0;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const VFTYPE * cVFp() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
|
||||
return _vfb;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (VFTYPE *)0;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline int & VFi()
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
|
||||
|
||||
return _vfi;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return _flags;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const int & VFi() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AF) || (defined __VCGLIB_VERTEX_AFS))
|
||||
return _vfi;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (void *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex-Tetrahedron Adjacency
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
||||
// Pointer to first tetrahedron of the start implements the Vertex-Tetrahedron Topology
|
||||
protected:
|
||||
VTTYPE *_vtp;
|
||||
int _vti;
|
||||
#endif
|
||||
|
||||
public:
|
||||
inline VTTYPE * & VTp()
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
||||
return _vtp;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return *((VTTYPE **)(_flags));
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const VTTYPE * & VTp() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
||||
return _vtp;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (VTTYPE *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline int & VTi()
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
||||
|
||||
return _vti;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return _flags;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const int & VTi() const
|
||||
{
|
||||
#if ((defined __VCGLIB_VERTEX_AT) || (defined __VCGLIB_VERTEX_ATS))
|
||||
return _vti;
|
||||
#else
|
||||
assert(0);// you are probably trying to use VF topology in a vertex without it
|
||||
return (void *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Incremental Mark
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#ifdef __VCGLIB_VERTEX_VM
|
||||
protected:
|
||||
/// The incremental vertex mark
|
||||
int _imark;
|
||||
#endif // Mark
|
||||
public:
|
||||
#ifdef __VCGLIB_VERTEX_VM
|
||||
/// This function return the vertex incremental mark
|
||||
inline int & IMark()
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
assert( (_flags & NOTWRITE) == 0 );
|
||||
return _imark;
|
||||
}
|
||||
|
||||
/// This function return the constant vertex incremental mark
|
||||
inline const int & IMark() const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
return _imark;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Initialize the _imark system of the vertex
|
||||
inline void InitIMark()
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VM
|
||||
_imark = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Vertex Normal
|
||||
blah
|
||||
blah
|
||||
**/
|
||||
//@{
|
||||
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
protected:
|
||||
CoordType _n;
|
||||
#endif
|
||||
|
||||
public:
|
||||
/// Return the vertex normal
|
||||
inline CoordType & N()
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
assert( (_flags & NOTWRITE) == 0 );
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
return _n;
|
||||
#else
|
||||
assert(0);
|
||||
return *(CoordType *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Return the constant vertex normal
|
||||
inline const CoordType & N() const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
return _n;
|
||||
#else
|
||||
assert(0);
|
||||
return *(CoordType *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline const CoordType cN() const
|
||||
{
|
||||
assert( (_flags & DELETED) == 0 );
|
||||
assert( (_flags & NOTREAD) == 0 );
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
return _n;
|
||||
#else
|
||||
return CoordType(0,0,0);
|
||||
#endif
|
||||
}
|
||||
/// Return the Normal of the vertex
|
||||
inline CoordType & UberN()
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
return _n;
|
||||
#else
|
||||
assert(0);
|
||||
return *(CoordType *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Return the constant normal of the vertex
|
||||
inline const CoordType & UberN() const
|
||||
{
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
return _n;
|
||||
#else
|
||||
assert(0);
|
||||
return *(CoordType *)this;
|
||||
#endif
|
||||
}
|
||||
|
||||
template <bool NormalizeFlag>
|
||||
const CoordType GenericNormal()
|
||||
{
|
||||
if (!HasVFAdjacency())
|
||||
{
|
||||
assert(0);
|
||||
return (VERTEX_TYPE::CoordType (0,0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
vcg::face::VFIterator<typename VERTEX_TYPE::FaceType> VFi=vcg::face::VFIterator<typename VERTEX_TYPE::FaceType>();
|
||||
VFi.f=VFp();
|
||||
VFi.z=VFi();
|
||||
typename VERTEX_TYPE::CoordType N= typename VERTEX_TYPE::CoordType(0,0,0);
|
||||
while (!VFi.End())
|
||||
{
|
||||
N+=VFi.f->Normal();
|
||||
VFi++;
|
||||
}
|
||||
if(NormalizeFlag) N.Normalize();
|
||||
return N;
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the un-normalized value of the vertex normal as it correspond to the current geometry.
|
||||
/// It is always computed and never use any stored value.
|
||||
/// REQUIRES vertex-face topology
|
||||
const CoordType Normal() { return GenericNormal<false>(); }
|
||||
|
||||
/// Return the normalized value of the vertex normal as it correspond to the current geometry.
|
||||
/// It is always computed and never use any stored value.
|
||||
/// REQUIRES vertex-face topology
|
||||
const CoordType NormalizedNormal() { return GenericNormal<true>(); }
|
||||
|
||||
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @name Reflection Functions
|
||||
Static functions that give information about the current vertex type.
|
||||
Reflection is a mechanism making it possible to investigate yourself. Reflection is used to investigate format of objects at runtime, invoke methods and access fields of these objects. Here we provide static const functions that are resolved at compile time and they give information about the data (normal, color etc.) supported by the current vertex type.
|
||||
**/
|
||||
//@{
|
||||
|
||||
static bool HasFlags() { // Note the plural because ONE vertex has many Flags (but just one color, normal, mark, quality ecc.)
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HasNormal() {
|
||||
#ifdef __VCGLIB_VERTEX_VN
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasColor() {
|
||||
#ifdef __VCGLIB_VERTEX_VC
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasMark() {
|
||||
#ifdef __VCGLIB_VERTEX_VM
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasQuality() {
|
||||
#ifdef __VCGLIB_VERTEX_VQ
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasTexCoord() {
|
||||
#ifdef __VCGLIB_VERTEX_VT
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasVFAdjacency() {
|
||||
#ifdef __VCGLIB_VERTEX_AF
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
static bool HasVTAdjacency() {
|
||||
#ifdef __VCGLIB_VERTEX_AT
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool HasVEAdjacency() {
|
||||
#ifdef __VCGLIB_VERTEX_EA
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
//@}
|
||||
|
||||
/***********************************************/
|
||||
/** @Conversion to other vertex
|
||||
**/
|
||||
//@{
|
||||
|
||||
template <class VERT_TYPE>
|
||||
inline void Convert( VERT_TYPE &v )
|
||||
{
|
||||
P()=v.P();
|
||||
Flags()=v.Flags();
|
||||
if ((HasNormal())&&(v.HasNormal()))
|
||||
N()=v.N();
|
||||
if ((HasColor())&&(v.HasColor()))
|
||||
C()=v.C();
|
||||
#ifdef __VCGLIB_VERTEX_VM
|
||||
if ((HasMark())&&(v.HasMark()))
|
||||
IMark()=v.IMark();
|
||||
#endif
|
||||
if ((HasQuality())&&(v.HasQuality()))
|
||||
Q()=v.Q();
|
||||
if ((HasTexCoord())&&(v.HasTexCoord()))
|
||||
T()=v.T();
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
enum {
|
||||
// This bit indicate that the vertex is deleted from the mesh
|
||||
DELETED = 0x0001, // cancellato
|
||||
// This bit indicate that the vertex of the mesh is not readable
|
||||
NOTREAD = 0x0002, // non leggibile (ma forse modificabile)
|
||||
// This bit indicate that the vertex is not modifiable
|
||||
NOTWRITE = 0x0004, // non modificabile (ma forse leggibile)
|
||||
// This bit indicate that the vertex is modified
|
||||
MODIFIED = 0x0008, // modificato
|
||||
// This bit can be used to mark the visited vertex
|
||||
VISITED = 0x0010, // Visited
|
||||
// This bit can be used to select
|
||||
SELECTED = 0x0020, // Selection flag
|
||||
// Border Flag
|
||||
BORDER = 0x0100,
|
||||
// First user bit
|
||||
USER0 = 0x0200 // Fisrt user bit
|
||||
};
|
||||
|
||||
|
||||
/** Return the i-th spatial value of the vertex coordinate.
|
||||
@param i Index of the spatial vertex coordinate (x=0 y=1 z=2).
|
||||
*/
|
||||
inline ScalarType & operator [] ( const int i ){
|
||||
assert(i>=0 && i<3);
|
||||
return P().V(i);
|
||||
}
|
||||
/** Return the i-th spatial value of the const vertex coordinate.
|
||||
@param i Index of the spatial vertex coordinate (x=0 y=1 z=2).
|
||||
*/
|
||||
inline const FLTYPE & operator [] ( const int i ) const {
|
||||
assert(i>=0 && i<3);
|
||||
return P().V(i);
|
||||
}
|
||||
/// Operator to compare two vertices using lexicographic order
|
||||
inline bool operator < ( const VERTEX_TYPE & ve) const {
|
||||
return _p < ve._p;
|
||||
}
|
||||
inline VERTEX_TYPE() {
|
||||
//#ifdef _DEBUG
|
||||
_flags=0;
|
||||
//#endif
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//@}
|
||||
} // end namespace
|
||||
#endif
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
#ifndef __VCGLIB_VERTEX__BASE__TYPE
|
||||
#define __VCGLIB_VERTEX__BASE__TYPE
|
||||
|
||||
|
||||
#define VERTEX_TYPE Vertex
|
||||
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
|
||||
|
||||
#undef VERTEX_TYPE
|
||||
|
||||
|
||||
namespace vcg {
|
||||
template < class VETYPE, class VFTYPE, class VTTYPE,class TCTYPE = TexCoord2<float,1>, class CoordTYPE= Point3<float> >
|
||||
class Vertexf : public Vertex<float,VETYPE,VFTYPE,VTTYPE, TCTYPE , CoordTYPE> {};
|
||||
|
||||
template < class VETYPE, class VFTYPE, class VTTYPE>
|
||||
class Vertexd : public Vertex<double,VETYPE,VFTYPE,VTTYPE> {};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue