Backup
This commit is contained in:
parent
b72f041136
commit
b09b54699c
|
@ -5,6 +5,31 @@
|
|||
using namespace nxs;
|
||||
using namespace std;
|
||||
|
||||
void Policy::Visit(Node *node, std::queue<Node *> &qnode) {
|
||||
std::vector<Node *>::iterator n;
|
||||
for(n = node->in.begin(); n != node->in.end(); n++)
|
||||
if(!(*n)->visited)
|
||||
Visit(*n, qnode);
|
||||
|
||||
node->visited = true;
|
||||
qnode.push(node);
|
||||
}
|
||||
|
||||
bool FrustumPolicy::Expand(unsigned int patch, Nexus::Entry &entry) {
|
||||
if(entry.error == 0) return false;
|
||||
float dist = Distance(entry.sphere, frustum.ViewPoint());
|
||||
/*Point3f line = frustum.viewPoint() - cell->sphere.center;
|
||||
float dist = line.Norm() - cell->sphere.radius; */
|
||||
if(dist < 0) return true;
|
||||
// dist = pow(dist, 1.2);
|
||||
/* cerr << "Dist: " << dist << endl;
|
||||
cerr << "Entry error: " << entry.error << endl;
|
||||
cerr << "error: " << error << endl;
|
||||
cerr << "resolution at dist: " << frustum.Resolution(dist) << endl;*/
|
||||
return entry.error > error * frustum.Resolution(dist);
|
||||
}
|
||||
|
||||
|
||||
void NexusMt::LoadHistory() {
|
||||
//The last update erases everything.
|
||||
assert(history[0].erased.size() == 0);
|
||||
|
@ -107,3 +132,53 @@ void NexusMt::ExtractFixed(vector<unsigned int> &selected, float error) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NexusMt::Extract(std::vector<unsigned int> &selected, Policy *policy) {
|
||||
std::vector<Node>::iterator n;
|
||||
for(n = nodes.begin(); n != nodes.end(); n++)
|
||||
(*n).visited = false;
|
||||
|
||||
std::queue<Node *> qnodo;
|
||||
qnodo.push(&nodes[0]);
|
||||
nodes[0].visited = true;
|
||||
|
||||
for( ; !qnodo.empty(); qnodo.pop()) {
|
||||
Node &node = *qnodo.front();
|
||||
|
||||
std::vector<Frag>::iterator i;
|
||||
std::vector<Node *>::iterator on;
|
||||
for(i = node.frags.begin(), on = node.out.begin();
|
||||
i != node.frags.end(); i++, on++) {
|
||||
if((*on)->visited) continue;
|
||||
Frag &frag = (*i);
|
||||
std::vector<unsigned int>::iterator cell;
|
||||
for(cell = frag.begin(); cell != frag.end(); cell++) {
|
||||
if(policy->Expand(*cell, index[*cell]))
|
||||
policy->Visit(*on, qnodo);
|
||||
}
|
||||
}
|
||||
}
|
||||
Select(selected);
|
||||
}
|
||||
|
||||
void NexusMt::Select(vector<unsigned int> &selected) {
|
||||
selected.clear();
|
||||
std::vector<Node>::iterator i;
|
||||
for(i = nodes.begin(); i != nodes.end(); i++) {
|
||||
Node &node = *i;
|
||||
if(!node.visited)
|
||||
continue;
|
||||
|
||||
std::vector<Node *>::iterator n;
|
||||
std::vector<Frag>::iterator f;
|
||||
for(n = node.out.begin(), f = node.frags.begin();
|
||||
n != node.out.end(); n++, f++) {
|
||||
if(!(*n)->visited || (*n)->error == 0) {
|
||||
vector<unsigned int>::iterator c;
|
||||
Frag &frag = (*f);
|
||||
for(c = frag.begin(); c != frag.end(); c++)
|
||||
selected.push_back(*c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,31 +3,53 @@
|
|||
|
||||
|
||||
#include "nexus.h"
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#include <wrap/gui/frustum.h>
|
||||
|
||||
|
||||
namespace nxs {
|
||||
|
||||
class Frag:public std::vector<unsigned int> {};
|
||||
|
||||
struct Node {
|
||||
std::vector<Node *> in;
|
||||
std::vector<Node *> out;
|
||||
std::vector<Frag> frags;
|
||||
float error;
|
||||
bool visited;
|
||||
};
|
||||
|
||||
class Policy {
|
||||
public:
|
||||
virtual bool Expand(unsigned int patch, Nexus::Entry &entry) = 0;
|
||||
virtual void Visit(Node *node, std::queue<Node *> &qnode);
|
||||
};
|
||||
|
||||
class FrustumPolicy: public Policy {
|
||||
public:
|
||||
vcg::Frustumf frustum;
|
||||
float error;
|
||||
void GetView() { frustum.GetView(); }
|
||||
bool Expand(unsigned int patch, Nexus::Entry &entry);
|
||||
};
|
||||
|
||||
class NexusMt: public Nexus {
|
||||
private:
|
||||
|
||||
class Frag:public std::vector<unsigned int> {};
|
||||
|
||||
struct Node {
|
||||
std::vector<Node *> in;
|
||||
std::vector<Node *> out;
|
||||
std::vector<Frag> frags;
|
||||
float error;
|
||||
bool visited;
|
||||
};
|
||||
|
||||
std::vector<Node> nodes;
|
||||
|
||||
public:
|
||||
void LoadHistory();
|
||||
void ClearHistory();
|
||||
|
||||
void ExtractFixed(std::vector<unsigned int> &selected, float error);
|
||||
void Extract(std::vector<unsigned int> &selected, Policy *policy);
|
||||
|
||||
protected:
|
||||
void Select(std::vector<unsigned int> &selected);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,9 @@
|
|||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.6 2004/09/17 15:25:09 ponchio
|
||||
First working (hopefully) release.
|
||||
|
||||
Revision 1.5 2004/09/16 14:25:16 ponchio
|
||||
Backup. (lot of changes).
|
||||
|
||||
|
@ -72,6 +75,8 @@ using namespace std;
|
|||
#include <GL/glu.h>
|
||||
|
||||
#include <apps/nexus/nexusmt.h>
|
||||
#include <wrap/gui/trackball.h>
|
||||
|
||||
|
||||
using namespace vcg;
|
||||
using namespace nxs;
|
||||
|
@ -124,18 +129,21 @@ bool init() {
|
|||
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
enum Mode { SCREEN, GEO };
|
||||
int level = 0;
|
||||
int apatch = -1;
|
||||
float geo_error = -1;
|
||||
float screen_error = -1;
|
||||
float error = 1;
|
||||
Mode mode = SCREEN;
|
||||
|
||||
Trackball track;
|
||||
int option;
|
||||
|
||||
while((option = getopt(argc, argv, "l:p:g:s:")) != EOF) {
|
||||
switch(option) {
|
||||
case 'l': level = atoi(optarg); break;
|
||||
case 'p': apatch = atoi(optarg); break;
|
||||
case 'g': geo_error = (float)atof(optarg); break;
|
||||
case 's': screen_error = (float)atof(optarg); break;
|
||||
case 'g': mode = GEO; error = (float)atof(optarg); break;
|
||||
case 's': mode = SCREEN; error = (float)atof(optarg); break;
|
||||
default: cerr << "Unknown option: " << (char)option << endl;
|
||||
return -1;
|
||||
}
|
||||
|
@ -162,7 +170,10 @@ int main(int argc, char *argv[]) {
|
|||
cerr << "Could not init SDL window\n";
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
FrustumPolicy frustum_policy;
|
||||
|
||||
|
||||
bool rotate = true;
|
||||
bool show_borders = true;
|
||||
glClearColor(0, 0, 0, 0);
|
||||
|
@ -174,61 +185,90 @@ int main(int argc, char *argv[]) {
|
|||
SDL_Event event;
|
||||
int x, y;
|
||||
float alpha = 0;
|
||||
while( !quit ) { while( SDL_PollEvent( &event ) ){
|
||||
while( !quit ) {
|
||||
while( SDL_PollEvent( &event ) ){
|
||||
switch( event.type ) {
|
||||
case SDL_QUIT: quit = 1; break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_q: exit(0); break;
|
||||
case SDLK_SPACE: rotate = !rotate;
|
||||
}
|
||||
//quit = 1;
|
||||
//error++;
|
||||
//if(error == 5) error = 0;
|
||||
//render.setMaxError(error/10.0);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
x = event.button.x;
|
||||
y = event.button.y;
|
||||
// hand.buttonDown(x, y, 1);
|
||||
case SDL_QUIT: quit = 1; break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_q: exit(0); break;
|
||||
case SDLK_b: show_borders = !show_borders;break;
|
||||
case SDLK_r:
|
||||
case SDLK_SPACE: rotate = !rotate; break;
|
||||
|
||||
case SDLK_MINUS: error *= 0.9;
|
||||
cerr << "error: " << error << endl; break;
|
||||
|
||||
case SDLK_EQUALS:
|
||||
case SDLK_PLUS: error *= 1.1;
|
||||
cerr << "error: " << error << endl; break;
|
||||
}
|
||||
//quit = 1;
|
||||
//error++;
|
||||
//if(error == 5) error = 0;
|
||||
//render.setMaxError(error/10.0);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
x = event.button.x;
|
||||
y = height - event.button.y;
|
||||
if(event.button.button == SDL_BUTTON_WHEELUP) {
|
||||
track.MouseWheel(1);
|
||||
} else if(event.button.button == SDL_BUTTON_WHEELDOWN) {
|
||||
track.MouseWheel(-1);
|
||||
} else
|
||||
track.MouseDown(x, y, 1);
|
||||
// hand.buttonDown(x, y, 1);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
x = event.button.x;
|
||||
y = event.button.y;
|
||||
// hand.buttonUp(x, y);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK));
|
||||
x = event.motion.x;
|
||||
y = event.motion.y;
|
||||
// hand.mouseMove(x, y);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
x = event.button.x;
|
||||
y = height - event.button.y;
|
||||
track.MouseUp(x, y, 1);
|
||||
// hand.buttonUp(x, y);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK));
|
||||
x = event.motion.x;
|
||||
y = height - event.motion.y;
|
||||
track.MouseMove(x, y);
|
||||
// hand.mouseMove(x, y);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(40, 1, 0.1, 100);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0,0,6, 0,0,0, 0,1,0);
|
||||
gluLookAt(0,0,5, 0,0,0, 0,1,0);
|
||||
|
||||
|
||||
track.GetView();
|
||||
track.Apply();
|
||||
|
||||
float scale = 2/sphere.Radius();
|
||||
glRotatef(alpha, 0, 1, 0);
|
||||
if(rotate)
|
||||
alpha++;
|
||||
if(alpha > 360) alpha = 0;
|
||||
// glRotatef(alpha, 0, 1, 0);
|
||||
// if(rotate)
|
||||
// alpha++;
|
||||
// if(alpha > 360) alpha = 0;
|
||||
glScalef(scale, scale, scale);
|
||||
Point3f center = sphere.Center();
|
||||
glTranslatef(-center[0], -center[1], -center[2]);
|
||||
|
||||
|
||||
|
||||
vector<unsigned int> cells;
|
||||
if(apatch != -1) {
|
||||
cells.push_back(apatch);
|
||||
} else if(geo_error != -1) {
|
||||
nexus.ExtractFixed(cells, geo_error);
|
||||
} else if(mode == GEO) {
|
||||
nexus.ExtractFixed(cells, error);
|
||||
} else if(mode == SCREEN) {
|
||||
frustum_policy.error = error;
|
||||
frustum_policy.GetView();
|
||||
nexus.Extract(cells, &frustum_policy);
|
||||
} else {
|
||||
for(int i = 0; i < nexus.index.size(); i++) {
|
||||
if(nexus.index[i].error == 0)
|
||||
|
@ -245,6 +285,11 @@ int main(int argc, char *argv[]) {
|
|||
glColor3ub(((val * 27)%128) + 128,
|
||||
((val * 37)%128) + 128,
|
||||
((val * 87)%128) + 128);
|
||||
|
||||
/* Nexus::Entry &entry = nexus.index[cell];
|
||||
float error = entry.error;
|
||||
if(error < 1) error = 0;
|
||||
glColor3ub(log(error) * 50, 128, 128);*/
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
unsigned short *f = patch.FaceBegin();
|
||||
|
|
Loading…
Reference in New Issue