Added SquaredDistance and made the point-plane version redirect to the plane-point one.
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@ -174,14 +174,26 @@ public:
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typedef Plane3<float> Plane3f;
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typedef Plane3<double> Plane3d;
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///Distance plane - point (Move this function to somewhere else)
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template<class T> T Distance(const Plane3<T> &plane, const Point3<T> &point) {
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///Distance plane - point and vv. (Move these function to somewhere else)
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template<class T> T Distance(const Plane3<T> & plane, const Point3<T> & point)
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{
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return plane.Direction().dot(point) - plane.Offset();
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}
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///Distance point-plane (Move this function to somewhere else)
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template<class T> T Distance(const Point3<T> &point, const Plane3<T> &plane) {
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return plane.Direction().dot(point) - plane.Offset();
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template<class T> T SquaredDistance(const Plane3<T> & plane, const Point3<T> & point)
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{
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const T d = Distance(plane, point);
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return (d * d);
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}
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template<class T> T Distance(const Point3<T> & point, const Plane3<T> & plane)
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{
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return Distance(plane, point);
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}
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template<class T> T SquaredDistance(const Point3<T> & point, const Plane3<T> & plane)
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{
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return SquaredDistance(plane, point);
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}
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} // end namespace
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