Removed the ComputeNormal functions from the face. Almost never used and superfluous
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@ -207,12 +207,6 @@ private:
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typename T::VertexType *v[3];
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};
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template <class T>
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void ComputeNormal(T &f) { f.N().Import(vcg::Normal<T>(f)); }
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template <class T>
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void ComputeNormalizedNormal(T &f) { f.N().Import(vcg::NormalizedNormal<T>(f)); }
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template <class A, class T> class NormalAbs: public T {
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public:
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typedef A NormalType;
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