Reformatted and compacted flags code.
This commit is contained in:
parent
db9a497910
commit
b3db79d874
|
@ -24,6 +24,9 @@
|
|||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.4 2005/11/16 22:59:35 cignoni
|
||||
Standardized name of flags. It is plural becouse each simplex has many flag.
|
||||
|
||||
Revision 1.3 2005/11/12 18:36:51 cignoni
|
||||
Added 'Visited' flag functions
|
||||
|
||||
|
@ -144,49 +147,33 @@ class VertexArityMax: public G<VertexArity6<BVT,BET,BFT,BTT, A, B, C, D, E, F> >
|
|||
|
||||
// ----- Flags stuff -----
|
||||
public:
|
||||
|
||||
const int Flags() const { return 0; }
|
||||
int &Flags() { static int dummyflags(0); return dummyflags; }
|
||||
|
||||
enum {
|
||||
// This bit indicate that the vertex is deleted from the mesh
|
||||
DELETED = 0x0001, // cancellato
|
||||
// This bit indicate that the vertex of the mesh is not readable
|
||||
NOTREAD = 0x0002, // non leggibile (ma forse modificabile)
|
||||
// This bit indicate that the vertex is not modifiable
|
||||
NOTWRITE = 0x0004, // non modificabile (ma forse leggibile)
|
||||
// This bit indicate that the vertex is modified
|
||||
MODIFIED = 0x0008, // modificato
|
||||
// This bit can be used to mark the visited vertex
|
||||
VISITED = 0x0010, // Visited
|
||||
// This bit can be used to select
|
||||
SELECTED = 0x0020, // Selection flag
|
||||
// Border Flag
|
||||
BORDER = 0x0100,
|
||||
// First user bit
|
||||
USER0 = 0x0200 // Fisrt user bit
|
||||
|
||||
DELETED = 0x0001, // This bit indicate that the vertex is deleted from the mesh
|
||||
NOTREAD = 0x0002, // This bit indicate that the vertex of the mesh is not readable
|
||||
NOTWRITE = 0x0004, // This bit indicate that the vertex is not modifiable
|
||||
MODIFIED = 0x0008, // This bit indicate that the vertex is modified
|
||||
VISITED = 0x0010, // This bit can be used to mark the visited vertex
|
||||
SELECTED = 0x0020, // This bit can be used to select
|
||||
BORDER = 0x0100, // Border Flag
|
||||
USER0 = 0x0200 // First user bit
|
||||
};
|
||||
|
||||
inline int & UberFlags () { return Flags(); }
|
||||
inline const int UberFlags() const { return Flags(); }
|
||||
|
||||
inline int & UberFlags ()
|
||||
{
|
||||
return Flags();
|
||||
}
|
||||
inline const int UberFlags() const
|
||||
{
|
||||
return Flags();
|
||||
}
|
||||
bool IsD() const {return (Flags() & DELETED) != 0;} /// checks if the vertex is deleted
|
||||
bool IsR() const {return (Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
|
||||
bool IsW() const {return (Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
|
||||
bool IsRW() const {return (Flags() & (NOTREAD | NOTWRITE)) == 0;}/// This funcion checks whether the vertex is both readable and modifiable
|
||||
bool IsS() const {return (Flags() & SELECTED) != 0;}/// checks if the vertex is Selected
|
||||
bool IsB() const {return (Flags() & BORDER) != 0;}/// checks if the vertex is a border one
|
||||
bool IsV() const {return (Flags() & VISITED) != 0;}/// checks if the vertex Has been visited
|
||||
|
||||
/// checks if the vertex is deleted
|
||||
bool IsD() const {return (Flags() & DELETED) != 0;}
|
||||
/// checks if the vertex is readable
|
||||
bool IsR() const {return (Flags() & NOTREAD) == 0;}
|
||||
/// checks if the vertex is modifiable
|
||||
bool IsW() const {return (Flags() & NOTWRITE)== 0;}
|
||||
/// This funcion checks whether the vertex is both readable and modifiable
|
||||
bool IsRW() const {return (Flags() & (NOTREAD | NOTWRITE)) == 0;}
|
||||
/// checks if the vertex is Selected
|
||||
bool IsS() const {return (Flags() & SELECTED) != 0;}
|
||||
/// checks if the vertex is a border one
|
||||
bool IsB() const {return (Flags() & BORDER) != 0;}
|
||||
/// checks if the vertex Has been visited
|
||||
bool IsV() const {return (Flags() & VISITED) != 0;}
|
||||
|
||||
/** Set the flag value
|
||||
@param flagp Valore da inserire nel flag
|
||||
|
@ -197,23 +184,14 @@ public:
|
|||
@param flagp Valore da inserire nel flag
|
||||
*/
|
||||
void ClearFlags() {Flags()=0;}
|
||||
|
||||
/// deletes the vertex from the mesh
|
||||
void SetD() {Flags() |=DELETED;}
|
||||
/// un-delete a vertex
|
||||
void ClearD() {Flags() &=(~DELETED);}
|
||||
/// marks the vertex as readable
|
||||
void SetR() {Flags() &=(~NOTREAD);}
|
||||
/// marks the vertex as not readable
|
||||
void ClearR() {Flags() |=NOTREAD;}
|
||||
/// marks the vertex as writable
|
||||
void ClearW() {Flags() |=NOTWRITE;}
|
||||
/// marks the vertex as not writable
|
||||
void SetW() {Flags() &=(~NOTWRITE);}
|
||||
/// select the vertex
|
||||
void SetS() {Flags() |=SELECTED;}
|
||||
/// Un-select a vertex
|
||||
void ClearS() {Flags() &= ~SELECTED;}
|
||||
void SetD() {Flags() |=DELETED;}/// deletes the vertex from the mesh
|
||||
void ClearD() {Flags() &=(~DELETED);}/// un-delete a vertex
|
||||
void SetR() {Flags() &=(~NOTREAD);}/// marks the vertex as readable
|
||||
void ClearR() {Flags() |=NOTREAD;}/// marks the vertex as not readable
|
||||
void ClearW() {Flags() |=NOTWRITE;}/// marks the vertex as writable
|
||||
void SetW() {Flags() &=(~NOTWRITE);}/// marks the vertex as not writable
|
||||
void SetS() {Flags() |=SELECTED;}/// select the vertex
|
||||
void ClearS() {Flags() &= ~SELECTED;}/// Un-select a vertex
|
||||
void SetB() {Flags() |=BORDER;}
|
||||
void ClearB() {Flags() &=~BORDER;}
|
||||
void SetV() {Flags() |=VISITED;}
|
||||
|
|
Loading…
Reference in New Issue