first version of Dual meshing with sample application
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <vcg/complex/complex.h>
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/*include the algorithms for updating: */
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/update/bounding.h>
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#include <vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/clean.h>
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#include <vcg/complex/algorithms/create/platonic.h>
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#include <wrap/io_trimesh/export_obj.h>
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#include <wrap/io_trimesh/import_obj.h>
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#include <vcg/complex/algorithms/dual_meshing.h>
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#include <vcg/complex/algorithms/polygon_support.h>
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using namespace vcg;
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using namespace std;
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// forward declarations
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class TFace;
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class TVertex;
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struct TUsedTypes: public vcg::UsedTypes< vcg::Use<TVertex>::AsVertexType, vcg::Use<TFace>::AsFaceType >{};
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/* Definition of a mesh of triangles
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*/
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class TVertex : public Vertex< TUsedTypes,
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vertex::BitFlags,
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vertex::Coord3f,
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vertex::Normal3f,
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vertex::Mark >{};
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class TFace : public Face< TUsedTypes,
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face::VertexRef, // three pointers to vertices
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face::Normal3f, // normal
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face::BitFlags, // flags
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face::FFAdj // three pointers to adjacent faces
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> {};
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/* the mesh is a container of vertices and a container of faces */
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class TMesh : public vcg::tri::TriMesh< vector<TVertex>, vector<TFace> > {};
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/* Definition of a mesh of polygons that also supports half-edges
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*/
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class PFace;
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class PVertex;
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struct PUsedTypes: public vcg::UsedTypes<vcg::Use<PVertex> ::AsVertexType,
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vcg::Use<PFace> ::AsFaceType>{};
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class PVertex:public vcg::Vertex< PUsedTypes,
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vcg::vertex::Coord3f,
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vcg::vertex::Normal3f,
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vcg::vertex::Mark,
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vcg::vertex::BitFlags>{} ;
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class PFace:public vcg::Face<
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PUsedTypes
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,vcg::face::PolyInfo // this is necessary if you use component in vcg/simplex/face/component_polygon.h
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// It says "this class is a polygon and the memory for its components (e.g. pointer to its vertices
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// will be allocated dynamically")
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,vcg::face::PFVAdj // Pointer to the vertices (just like FVAdj )
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,vcg::face::PFVAdj
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,vcg::face::PFFAdj // Pointer to edge-adjacent face (just like FFAdj )
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,vcg::face::BitFlags // bit flags
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,vcg::face::Normal3f // normal
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> {};
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class PMesh: public
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vcg::tri::TriMesh<
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std::vector<PVertex>, // the vector of vertices
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std::vector<PFace > // the vector of faces
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>{};
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TMesh primalT;
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PMesh primal,dual;
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int main(int argc, char *argv[])
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{
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(void)argc;
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(void)argv;
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vcg::tri::Sphere<TMesh>(primalT,2);
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vcg::tri::PolygonSupport<TMesh,PMesh>::ImportFromTriMesh(primal,primalT);
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vcg::tri::DualMeshing<PMesh>::MakeDual(primal,dual);
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vcg::tri::io::ExporterOBJ<PMesh>::Save(dual,"./dual.obj",vcg::tri::io::Mask::IOM_BITPOLYGONAL);
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vcg::tri::DualMeshing<PMesh>::MakeDual(dual,primal);
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vcg::tri::io::ExporterOBJ<PMesh>::Save(primal,"./dual_dual.obj",vcg::tri::io::Mask::IOM_BITPOLYGONAL);
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}
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\macx: QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.9
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QMAKE_MAC_SDK = macosx10.9
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CONFIG += c++11
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include(../common.pri)
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TARGET = polygonmesh_base
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SOURCES += polygonmesh_dual.cpp ../../../wrap/ply/plylib.cpp
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __VCGLIB_DUAL_MESH
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#define __VCGLIB_DUAL_MESH
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/complex/algorithms/clean.h>
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namespace vcg {
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namespace tri {
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template <class PolyMeshType>
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class DualMeshing
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{
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typedef typename PolyMeshType::VertexType VertexType;
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typedef typename PolyMeshType::FaceType FaceType;
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typedef typename PolyMeshType::CoordType CoordType;
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typedef typename PolyMeshType::ScalarType ScalarType;
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static void ComposeFace(VertexType &startV,
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FaceType &startF,
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std::map<std::pair<int,int>, int> &EdgeMap,
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const std::vector<int> &FaceMap,
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const PolyMeshType &primal,
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std::vector<int> &vertSeq)
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{
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vcg::face::Pos<FaceType> startP(&startF,&startV);
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//get the star of pos
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std::vector<vcg::face::Pos<FaceType> > posVec;
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vcg::face::VFOrderedStarFF(startP,posVec);
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for (size_t i=0;i<posVec.size();i++)
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{
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FaceType *f=posVec[i].F();
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int indexF=vcg::tri::Index(primal,f);
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int indexV=FaceMap[indexF];
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vertSeq.push_back(indexV);
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}
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if (startV.IsB())
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{
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vcg::face::Pos<FaceType> firstPos=posVec[0];
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firstPos.FlipE();
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assert(firstPos.IsBorder());
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int indexVt0=vcg::tri::Index(primal,firstPos.V());
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int indexVt1=vcg::tri::Index(primal,firstPos.VFlip());
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std::pair<int,int> key(std::min(indexVt0,indexVt1),
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std::max(indexVt0,indexVt1));
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assert(EdgeMap.count(key)>0);
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int indexV0=EdgeMap[key];
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vcg::face::Pos<FaceType> lastPos=posVec.back();
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assert(lastPos.IsBorder());
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indexVt0=vcg::tri::Index(primal,lastPos.V());
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indexVt1=vcg::tri::Index(primal,lastPos.VFlip());
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key=std::pair<int,int> (std::min(indexVt0,indexVt1),
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std::max(indexVt0,indexVt1));
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assert(EdgeMap.count(key)>0);
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int indexV1=EdgeMap[key];
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vertSeq.push_back(indexV1);
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vertSeq.push_back(indexV0);
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}
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}
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static void CreateBorderEdgeVert(PolyMeshType &primal,
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PolyMeshType &dual,
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std::map<std::pair<int,int>, int> &VertMap)
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{
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VertMap.clear();
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vcg::tri::UpdateFlags<PolyMeshType>::VertexClearB(primal);
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for (size_t i=0;i<primal.face.size();i++)
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for (int j=0;j<primal.face[i].VN();j++)
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{
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int edge_size=primal.face[i].VN();
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FaceType *nextF=primal.face[i].cFFp(j);
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if (nextF!=&primal.face[i])continue;
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VertexType *v0=primal.face[i].V(j);
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VertexType *v1=primal.face[i].V((j+1)%edge_size);
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v0->SetB();
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v1->SetB();
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int V0Index=vcg::tri::Index(primal,v0);
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int V1Index=vcg::tri::Index(primal,v1);
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CoordType pos=(v0->P()+v1->P())/2;
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vcg::tri::Allocator<PolyMeshType>::AddVertex(dual,pos);
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std::pair<int,int> key(std::min(V0Index,V1Index),
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std::max(V0Index,V1Index));
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VertMap[key]=dual.vert.size()-1;
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}
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}
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static void CreateFaceVert(PolyMeshType &primal,
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PolyMeshType &dual,
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std::vector<int> &VertMap,
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std::vector<int> &VertFace,
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bool snapBorder)
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{
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VertMap.clear();
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VertMap.resize(primal.face.size(),-1);
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VertFace.clear();
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VertFace.resize(primal.vert.size(),-1);
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for (size_t i=0;i<primal.face.size();i++)
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{
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CoordType pos(0,0,0);
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int num=0;
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if (snapBorder)//search for border edge
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{
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std::vector<CoordType> BorderPos;
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for (int j=0;j<primal.face[i].VN();j++)
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{
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if (!primal.face[i].V(j)->IsB())continue;
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pos+=primal.face[i].P(j);
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num++;
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}
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if (num>0)
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pos/=num;
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}
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if (num==0)
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{
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for (int j=0;j<primal.face[i].VN();j++)
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{
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pos+=primal.face[i].V(j)->P();
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int indexV=vcg::tri::Index(primal,primal.face[i].V(j));
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if (VertFace[indexV]!=-1)continue;
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VertFace[indexV]=i;
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}
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pos/=(ScalarType)primal.face[i].VN();
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}
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vcg::tri::Allocator<PolyMeshType>::AddVertex(dual,pos);
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VertMap[i]=dual.vert.size()-1;
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}
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}
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public:
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static void MakeDual(PolyMeshType &primal,
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PolyMeshType &dual,
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bool snapBorder=true)
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{
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dual.Clear();
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vcg::tri::RequirePolygonalMesh(primal);
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vcg::tri::RequirePolygonalMesh(dual);
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vcg::tri::RequireFFAdjacency(primal);
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vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(primal);
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std::map<std::pair<int,int>, int> VertEdgeMap;
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CreateBorderEdgeVert(primal,dual,VertEdgeMap);
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std::vector<int> VertFaceMap,VertFace;
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CreateFaceVert(primal,dual,VertFaceMap,VertFace,snapBorder);
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for (size_t i=0;i<primal.vert.size();i++)
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{
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if ((snapBorder)&&(primal.vert[i].IsB()))continue;
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FaceType *firstF=&primal.face[VertFace[i]];
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std::vector<int> VertSeq;
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ComposeFace(primal.vert[i],*firstF,VertEdgeMap,VertFaceMap,primal,VertSeq);
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vcg::tri::Allocator<PolyMeshType>::AddFaces(dual,1);
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dual.face.back().Alloc(VertSeq.size());
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for (size_t j=0;j<VertSeq.size();j++)
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dual.face.back().V(j)=&dual.vert[VertSeq[j]];
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}
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vcg::tri::Clean<PolyMeshType>::RemoveUnreferencedVertex(dual);
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}
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};
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}
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}
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#endif // __VCGLIB_DUAL_MESH
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