-missing template type added in CameraDistance
-bug in DrawPoints removed
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@ -622,10 +622,10 @@ void DrawPointsBase()
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/// Utility function that computes in eyespace the current distance between the camera and the center of the bbox of the mesh
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double CameraDistance(){
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Point3f res;
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Matrix44f mm;
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Point3<typename MESH_TYPE::ScalarType> res;
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Matrix44<typename MESH_TYPE::ScalarType> mm;
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glGetv(GL_MODELVIEW_MATRIX,mm);
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Point3f c=m->bbox.Center();
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Point3<typename MESH_TYPE::ScalarType> c=m->bbox.Center();
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res=mm*c;
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return Norm(res);
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}
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@ -653,7 +653,7 @@ void DrawPoints()
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glEnableClientState (GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->N()[0]));
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}
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if (cm==CMPerVert) glEnableClientState (GL_COLOR_ARRAY);
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if (cm==CMPerVert)
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{
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glEnableClientState (GL_COLOR_ARRAY);
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glColorPointer(4,GL_UNSIGNED_BYTE,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->C()[0]));
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