add GLPickTri
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103
wrap/gl/pick.h
103
wrap/gl/pick.h
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@ -30,6 +30,107 @@
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namespace vcg{
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template <class MESH_TYPE>
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class GLPickTri
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{
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typedef typename MESH_TYPE::FaceIterator FaceIterator;
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typedef typename MESH_TYPE::FacePointer FacePointer;
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typedef typename MESH_TYPE::VertexType VertexType;
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public:
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static bool PickNearestFace(int x, int y, MESH_TYPE &m, FaceIterator &fi,int width=4, int height=4)
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{
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std::vector<FacePointer> result;
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int val=PickFace(x,y,m,result,width,height);
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if(val!=0)
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{
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fi=result[0];
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return true;
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}
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fi=0;
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return false;
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}
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static int PickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4)
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{
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result.clear();
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long hits;
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int sz=m.face.size()*5;
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unsigned int *selectBuf =new unsigned int[sz];
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// static unsigned int selectBuf[16384];
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glSelectBuffer(sz, selectBuf);
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glRenderMode(GL_SELECT);
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glInitNames();
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/* Because LoadName() won't work with no names on the stack */
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glPushName(-1);
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double mp[16];
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int viewport[4];
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glGetIntegerv(GL_VIEWPORT,viewport);
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glMatrixMode(GL_PROJECTION);
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glGetDoublev(GL_PROJECTION_MATRIX ,mp);
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glPushMatrix();
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glLoadIdentity();
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//gluPickMatrix(x, viewport[3]-y, 4, 4, viewport);
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gluPickMatrix(x, y, width, height, viewport);
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glMultMatrixd(mp);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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int fcnt=0;
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FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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if(!(*fi).IsD())
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{
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glLoadName(fcnt);
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glBegin(GL_TRIANGLES);
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glVertex( (*fi).V(0)->P() );
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glVertex( (*fi).V(1)->P() );
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glVertex( (*fi).V(2)->P() );
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glEnd();
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fcnt++;
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}
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}
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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hits = glRenderMode(GL_RENDER);
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//xstring buf;
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//if (hits <= 0) return 0;
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std::vector< std::pair<double,unsigned int> > H;
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for(int ii=0;ii<hits;ii++){
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//TRACE("%ui %ui %ui %ui\n",selectBuf[ii*4],selectBuf[ii*4+1],selectBuf[ii*4+2],selectBuf[ii*4+3]);
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H.push_back( std::pair<double,unsigned int>(selectBuf[ii*4+1]/4294967295.0,selectBuf[ii*4+3]));
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}
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std::sort(H.begin(),H.end());
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// if(H.size()>0) TRACE("\n Closest is %i\n",H[0].second);
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result.resize(H.size());
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for(ii=0;ii<hits;ii++){
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FaceIterator fi=m.face.begin();
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advance(fi ,H[ii].second);
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result[ii]=&*fi;
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}
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delete [] selectBuf;
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return result.size();
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}
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};
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//////////////////////////////////////////////////////////////////////////
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template <class TETRA_MESH_TYPE>
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class GLPickTetra
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{
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@ -221,4 +322,6 @@ static int PickTetraFace(int x, int y, TETRA_MESH_TYPE &m, std::vector<std::pair
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}
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};
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}
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