Simple example for mesh uniform resampling class

This commit is contained in:
Paolo Cignoni 2019-05-08 11:28:54 +02:00
parent 565f4c4f53
commit b619a09508
2 changed files with 63 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <vcg/complex/complex.h>
#include <vcg/math/perlin_noise.h>
#include <vcg/complex/algorithms/create/platonic.h>
#include <vcg/complex/algorithms/create/resampler.h>
#include <wrap/io_trimesh/export_ply.h>
using namespace std;
using namespace vcg;
typedef float ScalarType;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType,
Use<MyFace> ::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags>{};
class MyFace : public Face< MyUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags> {};
class MyMesh : public tri::TriMesh< std::vector< MyVertex>, std::vector< MyFace > > {};
int main(int /*argc*/ , char **/*argv*/)
{
MyMesh base_mesh,resampled_mesh;
tri::Torus(base_mesh,10,3);
vcg::tri::UpdateBounding<MyMesh>::Box(base_mesh);
Box3f bb = base_mesh.bbox;
float cell_side = bb.Diag()/30.0;
bb.Offset(cell_side);
Point3i box_size(bb.DimX()/cell_side,bb.DimY()/cell_side,bb.DimZ()/cell_side);
tri::Resampler<MyMesh,MyMesh>::Resample(base_mesh,resampled_mesh,bb,box_size,cell_side*5);
vcg::tri::io::ExporterPLY<MyMesh>::Save( resampled_mesh, "resampled_torus.ply");
printf("OK!\n");
};

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include(../common.pri)
TARGET = trimesh_resampler
SOURCES += trimesh_resampler.cpp ../../../wrap/ply/plylib.cpp