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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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****************************************************************************/
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#ifndef __VCG_DECIMATION_TRICOLLAPSE
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#define __VCG_DECIMATION_CTRIOLLAPSE
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#include<vcg\complex\trimesh\edge_collapse.h>
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#include<vcg\simplex\face\pos.h>
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#include<vcg\complex\local_optimization\base.h>
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struct FAIL{
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static VOL(){static int vol=0; return vol++;}
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static LKF(){static int lkf=0; return lkf++;}
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static LKE(){static int lke=0; return lke++;}
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static LKV(){static int lkv=0; return lkv++;}
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static OFD(){static int ofd=0; return ofd++;}
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static BOR(){static int bor=0; return bor++;}
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};
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namespace vcg{
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namespace tri{
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/** \addtogroup trimesh */
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/*@{*/
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/// This Class is specialization of LocalModification for the edge collapse
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/// It wraps the atomic operation EdgeCollapse to be used in a optimizatin routine.
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/// Note that it has knowledge of the heap of the class LocalOptimization because
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/// it is responsible of updating it after a collapse has been performed
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template<class TRI_MESH_TYPE>
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class TriEdgeCollapse: public LocalOptimization<TRI_MESH_TYPE>::LocModType
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{
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/// The tetrahedral mesh type
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typedef typename TRI_MESH_TYPE TriMeshType;
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/// The tetrahedron type
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typedef typename TriMeshType::FaceType FaceType;
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/// The vertex type
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typedef typename FaceType::VertexType VertexType;
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/// The coordinate type
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typedef typename FaceType::VertexType::CoordType CoordType;
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/// The scalar type
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typedef typename TriMeshType::VertexType::ScalarType ScalarType;
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/////the base type class
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//typedef typename vcg::tri::LocalModification LocalMod;
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/// The HEdgePos type
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typedef vcg::face::Pos<FaceType> PosType;
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/// The HEdgePos Loop type
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// typedef PosLoop<FaceType> PosLType;
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/// definition of the heap element
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typedef typename LocalOptimization<TRI_MESH_TYPE>::HeapElem HeapElem;
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private:
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///the new point that substitute the edge
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Point3<ScalarType> _NewPoint;
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///the pointer to edge collapser method
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EdgeCollapse<TriMeshType> _EC;
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///mark for up_dating
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static int& _Imark(){ static int im=0; return im;}
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///the pos of collapse
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PosType pos;
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///pointer to vertex that remain
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VertexType *vrem;
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/// priority in the heap
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ScalarType _priority;
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public:
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/// Default Constructor
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TriEdgeCollapse()
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{}
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///Constructor with postype
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TriEdgeCollapse(PosType p,int mark)
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{
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_Imark() = mark;
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pos=p;
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_priority = _AspectRatioMedia(p);
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}
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~TriEdgeCollapse()
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{}
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private:
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///Return the aspect Ratio media of the tetrahedrons
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///that share the adge to collapse
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ScalarType _AspectRatioMedia(PosType p)
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{
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/* PosLType posl=PosLType(p.T(),p.F(),p.E(),p.V());
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posl.Reset();
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int num=0;
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ScalarType ratio_media=0.f;
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while(!posl.LoopEnd())
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{
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ratio_media+=posl.T()->AspectRatio();
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posl.NextT();
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num++;
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}
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ratio_media=ratio_media/num;
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return (ratio_media);*/
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}
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///Modify pos and alfa to obtain the collapse that minimize the error
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ScalarType _VolumePreservingError(PosType &pos,CoordType &new_point,int nsteps)
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{
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//VertexType *ve0=(pos.T()->V(Tetra::VofE(pos.E(),0)));
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//VertexType *ve1=(pos.T()->V(Tetra::VofE(pos.E(),1)));
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//vrem =ve0;
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//bool ext_v0=ve0->IsB();
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//bool ext_v1=ve1->IsB();
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//ScalarType best_error=0.f;
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// if ((ext_v0)&&(!ext_v1))
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// new_point=ve0->P();
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// else
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// if ((!ext_v0)&&(ext_v1))
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// new_point=ve1->P();
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// else
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// if ((!ext_v0)&&(!ext_v1))
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// new_point=(ve0->P()+ve1->P())/2.f;
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// else
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// if ((ext_v0)&&(ext_v1))//both are external vertex
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// {
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// ScalarType step=1.f/(nsteps-1);
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// ScalarType Vol_Original=_EC.VolumeOriginal();
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// for (int i=0;i<nsteps;i++)
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// {
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// best_error=1000000.f;
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// ScalarType alfatemp=step*((double)i);
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// CoordType newPTemp=(ve0->P()*alfatemp) +(ve1->P()*(1.f-alfatemp));
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// //the error is the absolute value of difference of volumes
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// ScalarType error=fabs(Vol_Original-_EC.VolumeSimulateCollapse(pos,newPTemp));
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// if(error<best_error)
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// {
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// new_point=newPTemp;
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// best_error=error;
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// }
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// }
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// }
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// return (best_error);
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}
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public:
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ScalarType ComputePriority()
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{
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return (_priority = 0);
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}
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ScalarType ComputeError()
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{
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return 0;
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}
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int Execute()
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{
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_EC.FindSets(pos);
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return -_EC.DoCollapse(pos,_NewPoint);
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// _EC.FindSets(pos);
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// return -_EC.DoCollapse(pos,_NewPoint);
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}
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void UpdateHeap(LocalOptimization<TRI_MESH_TYPE>::HeapType & h_ret)
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{
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_Imark()++;
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vcg::face::VFIterator<FaceType> VFi(pos.V(1)->VFp(),pos.V(1)->VFi());
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while (!VFi.End())
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{
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for (int j=0;j<3;j++)
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{
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PosType p;
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p.Set(VFi.f,VFi.z,VFi.f->V(VFi.z));
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h_ret.push_back(HeapElem(new TriEdgeCollapse<TriMeshType>(p,_Imark())));
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std::push_heap(h_ret.begin(),h_ret.end());
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//// update the mark of the vertices
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VFi.f->V(VFi.z)->IMark() = _Imark();
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VFi.f->V( (VFi.z+1) % 3 )->IMark() = _Imark();
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}
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VFi++;
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}
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}
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ModifierType IsOfType(){ return TriEdgeCollapseOp;}
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bool IsFeasible(){
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return (!pos.V(0)->IsS() // bruttino qui...non toccare i vertici selezionati (pro-ponchio)
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&& _EC.LinkConditions(pos));
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}
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bool IsUpToDate(){
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VertexType *v0=pos.V(0);
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VertexType *v1=pos.V(1);
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if(! (( (!v0->IsD()) && (!v1->IsD())) &&
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_Imark()>=v0->IMark() &&
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_Imark()>=v1->IMark()))
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{
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FAIL::OFD();
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return false;
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}
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else
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return true;
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}
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virtual ScalarType Priority(){
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// return _priority;
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}
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virtual void Init(TriMeshType&m,LocalOptimization<TRI_MESH_TYPE>::HeapType&h_ret){
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h_ret.clear();
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TriMeshType::FaceIterator fi;
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int j;
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for(fi = m.face.begin(); fi != m.face.end();++fi)
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if(!(*fi).IsD()){
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for (int j=0;j<3;j++)
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{
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PosType p=PosType(&*fi,j,(*fi).V(j));
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h_ret.push_back(HeapElem(new TriEdgeCollapse<TriMeshType>(p,m.IMark())));
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}
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}
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}
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};
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}//end namespace tri
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}//end namespace vcg
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/// return the type of operation
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//virtual ModifierType IsOfType() = 0 ;
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///// return true if the data have not changed since it was created
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//virtual bool IsUpToDate() = 0 ;
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///// return true if no constraint disallow this operation to be performed (ex: change of topology in edge collapses)
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//virtual bool IsFeasible() = 0;
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///// Compute the priority to be used in the heap
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//virtual ScalarType ComputePriority()=0;
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///// Return the priority to be used in the heap (implement static priority)
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//virtual ScalarType Priority()=0;
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///// Compute the error caused by this modification (can be the same as priority)
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//virtual ScalarType ComputeError()=0;
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///// Perform the operation and return the variation in the number of simplicies (>0 is refinement, <0 is simplification)
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//virtual int Execute()=0;
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///// perform initialization
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//virtual void Init(MESH_TYPE&m,HeapType&)=0;
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///// Update the heap as a consequence of this operation
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//virtual void UpdateHeap(HeapType&)=0;
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#endif
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