fixed bugs in OBJ importer that caused crashes when the v/vt/vn vertex pattern was not the same for all vertices in the file.
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357ef4e8f9
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@ -41,17 +41,17 @@
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namespace vcg {
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namespace tri {
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namespace io {
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namespace tri {
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namespace io {
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/**
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This class encapsulate a filter for importing obj (Alias Wavefront) meshes.
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Warning: this code assume little endian (PC) architecture!!!
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*/
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template <class OpenMeshType>
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class ImporterOBJ
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{
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public:
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/**
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This class encapsulate a filter for importing obj (Alias Wavefront) meshes.
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Warning: this code assume little endian (PC) architecture!!!
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*/
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template <class OpenMeshType>
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class ImporterOBJ
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{
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public:
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static int &MRGBLineCount(){static int _MRGBLineCount=0; return _MRGBLineCount;}
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typedef typename OpenMeshType::VertexPointer VertexPointer;
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@ -354,7 +354,7 @@ public:
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if( (vertexesPerFace>3) && OpenMeshType::FaceType::HasPolyInfo() )
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{
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//_BEGIN___ if you are loading a GENERIC POLYGON mesh
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//_BEGIN___ if you are loading a GENERIC POLYGON mesh
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ff.set(vertexesPerFace);
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for(int i=0;i<vertexesPerFace;++i) { // remember index starts from 1 instead of 0
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SplitToken(tokens[i+1], ff.v[i], ff.n[i], ff.t[i], inputMask);
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@ -396,11 +396,11 @@ public:
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++numTriangles;
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indexedFaces.push_back(ff);
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//_END ___ if you are loading a GENERIC POLYGON mesh
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//_END ___ if you are loading a GENERIC POLYGON mesh
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}
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else
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{
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//_BEGIN___ if you are loading a TRIMESH mesh
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//_BEGIN___ if you are loading a TRIMESH mesh
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std::vector<std::vector<vcg::Point3f> > polygonVect(1); // it is a vector of polygon loops
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polygonVect[0].resize(vertexesPerFace);
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std::vector<int> indexVVect(vertexesPerFace);
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@ -461,8 +461,15 @@ public:
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if ( oi.mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD )
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{ // verifying validity of texture coords indices
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bool invalid = false;
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for(int i=0;i<3;i++)
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if(!GoodObjIndex(ff.t[i],oi.numTexCoords)) return E_BAD_VERT_TEX_INDEX;
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if(!GoodObjIndex(ff.t[i],oi.numTexCoords))
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{
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//return E_BAD_VERT_TEX_INDEX;
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invalid = true;
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break;
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}
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if (invalid) continue;
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ff.tInd=materials[currentMaterialIdx].index;
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}
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@ -470,14 +477,30 @@ public:
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if ((ff.v[0] == ff.v[1]) || (ff.v[0] == ff.v[2]) || (ff.v[1] == ff.v[2]))
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result = E_VERTICES_WITH_SAME_IDX_IN_FACE;
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{
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bool invalid = false;
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for(int i=0;i<3;i++)
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if(!GoodObjIndex(ff.v[i],numVertices)) return E_BAD_VERT_INDEX;
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if(!GoodObjIndex(ff.v[i],numVertices))
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{
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//return E_BAD_VERT_INDEX;
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invalid = true;
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break;
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}
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if (invalid) continue;
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}
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// assigning face normal
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if ( oi.mask & vcg::tri::io::Mask::IOM_WEDGNORMAL )
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{ // verifying validity of vertex normal indices
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bool invalid = false;
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for(int i=0;i<3;i++)
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if(!GoodObjIndex(ff.n[i],numVNormals)) return E_BAD_VERT_NORMAL_INDEX;
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if(!GoodObjIndex(ff.n[i],numVNormals))
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{
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//return E_BAD_VERT_NORMAL_INDEX;
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invalid = true;
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break;
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}
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if (invalid) continue;
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}
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// assigning face color
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@ -529,7 +552,6 @@ public:
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} // end for each line...
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} // end while stream not eof
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assert((numTriangles +numVertices) == numVerticesPlusFaces+extraTriangles);
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vcg::tri::Allocator<OpenMeshType>::AddFaces(m,numTriangles);
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//-------------------------------------------------------------------------------
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@ -558,16 +580,22 @@ public:
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m.face[i].V(j)->T().n() = indexedFaces[i].tInd;
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}
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if ( oi.mask & vcg::tri::io::Mask::IOM_WEDGNORMAL )
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{
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m.face[i].WN(j).Import(normals[indexedFaces[i].n[j]]);
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}
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if ( oi.mask & vcg::tri::io::Mask::IOM_VERTNORMAL )
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{
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m.face[i].V(j)->N().Import(normals[indexedFaces[i].n[j]]);
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}
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// set faux edge flags according to internals faces
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if (indexedFaces[i].edge[j]) m.face[i].SetF(j);
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else m.face[i].ClearF(j);
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}
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if (HasPerFaceNormal(m))
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{
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if (((oi.mask & vcg::tri::io::Mask::IOM_FACECOLOR) != 0) && (HasPerFaceColor(m)))
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{
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m.face[i].C() = indexedFaces[i].c;
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@ -579,9 +607,6 @@ public:
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m.face[i].N().Import(m.face[i].WN(0)+m.face[i].WN(1)+m.face[i].WN(2));
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}
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else
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{
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// computing face normal from position of face vertices
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if (HasPerFaceNormal(m))
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{
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face::ComputeNormalizedNormal(m.face[i]);
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}
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@ -590,10 +615,10 @@ public:
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// final pass to manage the ZBrush PerVertex Color that are managed into comments
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if(vertexColorVector.size()>0)
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{
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// if(vertexColorVector.size()!=m.vn){
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// qDebug("Warning Read %i vertices and %i vertex colors",m.vn,vertexColorVector.size());
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// qDebug("line count %i x 64 = %i",MRGBLineCount(), MRGBLineCount()*64);
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// }
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// if(vertexColorVector.size()!=m.vn){
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// qDebug("Warning Read %i vertices and %i vertex colors",m.vn,vertexColorVector.size());
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// qDebug("line count %i x 64 = %i",MRGBLineCount(), MRGBLineCount()*64);
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// }
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for(int i=0;i<m.vn;++i)
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{
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m.vert[i].C()=vertexColorVector[i];
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@ -617,14 +642,14 @@ public:
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do
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{
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std::getline(stream, line);
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if(colVec && line[0] == '#')
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const size_t len = line.length();
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if((len > 0) && colVec && line[0] == '#')
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{
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// The following MRGB block contains ZBrush Vertex Color (Polypaint)
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// and masking output as 4 hexadecimal values per vertex. The vertex color format is MMRRGGBB with up to 64 entries per MRGB line.
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if(line[1] == 'M' && line[2] == 'R' && line[3] == 'G' && line[4] == 'B')
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if((len >= 5) && line[1] == 'M' && line[2] == 'R' && line[3] == 'G' && line[4] == 'B')
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{ // Parsing the polycolor of ZBrush
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MRGBLineCount()++;
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size_t len = line.length();
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char buf[3]="00";
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Color4b cc(Color4b::Black);
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for(size_t i=6;(i+7)<len;i+=8)
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@ -643,9 +668,9 @@ public:
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}
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}
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}
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while (( line.empty() || (!line.empty() && line[0] == '#')) && !stream.eof()); // skip comments and empty lines
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while (( line.length()==0 || line[0] == '#') && !stream.eof()); // skip comments and empty lines
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if ( (line.length() == 0)||(!line.empty() && line[0] == '#') ) // can be true only on last line of file
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if ( (line.length() == 0)||(line[0] == '#') ) // can be true only on last line of file
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return;
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size_t from = 0;
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@ -669,8 +694,36 @@ public:
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while (from<length);
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} // end TokenizeNextLine
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inline static void SplitToken(const std::string & token, int & vId, int & nId, int & tId, int mask)
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{
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static const char delimiter = '/';
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(void)mask;
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vId = nId = tId = 0;
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if (token.empty()) return;
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size_t firstSep = token.find_first_of(delimiter);
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size_t secondSep = (firstSep == std::string::npos) ? (std::string::npos) : (token.find_first_of(delimiter, firstSep + 1));
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const bool hasPosition = true;
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const bool hasTexcoord = (firstSep != std::string::npos) && ((firstSep + 1) < secondSep);
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const bool hasNormal = (secondSep != std::string::npos);
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if (hasPosition) vId = atoi(token.substr(0, firstSep).c_str()) - 1;
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if (hasTexcoord) tId = atoi(token.substr(firstSep + 1, secondSep - firstSep - 1).c_str()) - 1;
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if (hasNormal ) nId = atoi(token.substr(secondSep + 1).c_str()) - 1;
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/*
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const std::string vStr = (hasPosition) ? (token.substr(0, firstSep)) : ("0");
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const std::string tStr = (hasTexcoord) ? (token.substr(firstSep + 1, secondSep - firstSep - 1)) : ("0");
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const std::string nStr = (hasNormal) ? (token.substr(secondSep + 1)) : ("0");
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if (!vStr.empty()) vId = atoi(vStr.c_str()) - 1;
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if (!tStr.empty()) tId = atoi(tStr.c_str()) - 1;
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if (!nStr.empty()) nId = atoi(nStr.c_str()) - 1;
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*/
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}
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#if 0
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// This function takes a token and, according to the mask, it returns the indexes of the involved vertex, normal and texcoord indexes.
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// Example. if the obj file has vertex texcoord (e.g. lines 'vt 0.444 0.5555')
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// when parsing a line like
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@ -792,6 +845,7 @@ public:
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}
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}
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} // end of SplitVVTVNToken
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#endif
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/*!
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* Retrieves infos about kind of data stored into the file and fills a mask appropriately
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@ -1047,9 +1101,9 @@ public:
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}
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}
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}; // end class
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} // end Namespace tri
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} // end Namespace io
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}; // end class
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} // end Namespace tri
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} // end Namespace io
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} // end Namespace vcg
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#endif // ndef __VCGLIB_IMPORT_OBJ
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