removed crashes when a not well-formed mtl file has been opened.
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f7d8e31056
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b75a2c77a0
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@ -987,51 +987,65 @@ public:
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else
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first = false;
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//strcpy(currentMaterial.name, tokens[1].c_str());
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if(tokens.size() < 2)
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if(tokens.size() < 2)
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return false;
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currentMaterial.materialName=tokens[1];
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}
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else if (header.compare("Ka")==0)
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{
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float r = (float) atof(tokens[1].c_str());
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float g = (float) atof(tokens[2].c_str());
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float b = (float) atof(tokens[3].c_str());
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if (tokens.size() < 4)
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return false;
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float r = (float) atof(tokens[1].c_str());
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float g = (float) atof(tokens[2].c_str());
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float b = (float) atof(tokens[3].c_str());
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currentMaterial.Ka = Point3f(r, g, b);
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currentMaterial.Ka = Point3f(r, g, b);
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}
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else if (header.compare("Kd")==0)
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{
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float r = (float) atof(tokens[1].c_str());
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float g = (float) atof(tokens[2].c_str());
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float b = (float) atof(tokens[3].c_str());
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if (tokens.size() < 4)
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return false;
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float r = (float) atof(tokens[1].c_str());
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float g = (float) atof(tokens[2].c_str());
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float b = (float) atof(tokens[3].c_str());
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currentMaterial.Kd = Point3f(r, g, b);
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currentMaterial.Kd = Point3f(r, g, b);
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}
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else if (header.compare("Ks")==0)
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{
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float r = (float) atof(tokens[1].c_str());
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float g = (float) atof(tokens[2].c_str());
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float b = (float) atof(tokens[3].c_str());
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if (tokens.size() < 4)
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return false;
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float r = (float) atof(tokens[1].c_str());
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float g = (float) atof(tokens[2].c_str());
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float b = (float) atof(tokens[3].c_str());
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currentMaterial.Ks = Point3f(r, g, b);
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currentMaterial.Ks = Point3f(r, g, b);
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}
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else if ( (header.compare("d")==0) ||
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(header.compare("Tr")==0) ) // alpha
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{
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currentMaterial.Tr = (float) atof(tokens[1].c_str());
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if (tokens.size() < 2)
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return false;
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currentMaterial.Tr = (float) atof(tokens[1].c_str());
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}
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else if (header.compare("Ns")==0) // shininess
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{
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currentMaterial.Ns = float(atoi(tokens[1].c_str()));
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if (tokens.size() < 2)
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return false;
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currentMaterial.Ns = float(atoi(tokens[1].c_str()));
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}
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else if (header.compare("illum")==0) // specular illumination on/off
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{
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int illumination = atoi(tokens[1].c_str());
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//currentMaterial.bSpecular = (illumination == 2);
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currentMaterial.illum = illumination;
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if (tokens.size() < 2)
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return false;
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int illumination = atoi(tokens[1].c_str());
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//currentMaterial.bSpecular = (illumination == 2);
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currentMaterial.illum = illumination;
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}
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else if( (header.compare("map_Kd")==0) || (header.compare("map_Ka")==0) ) // texture name
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{
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if (tokens.size() < 2)
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return false;
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std::string textureName = tokens[1];
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//strcpy(currentMaterial.textureFileName, textureName.c_str());
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currentMaterial.map_Kd=textureName;
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