Added comments (Dox) !
Added Import(). Costruct(), ScalarType... Corrected cross prod (sign). Added Angle. Now using Math:: stuff for trigon. etc.
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/03/03 15:07:40 cignoni
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renamed protected member v -> _v
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Revision 1.1 2004/02/13 00:44:53 cignoni
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Revision 1.1 2004/02/13 00:44:53 cignoni
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First commit...
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First commit...
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@ -33,83 +36,96 @@ First commit...
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#ifndef __VCGLIB_POINT2
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#ifndef __VCGLIB_POINT2
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#define __VCGLIB_POINT2
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#define __VCGLIB_POINT2
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//#include <limits>
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#include <assert.h>
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#include <assert.h>
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#include <vcg/math/base.h>
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#include <vcg/math/base.h>
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namespace vcg {
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namespace vcg {
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template <class FLTYPE> class Point2
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/** \addtogroup space */
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/*@{*/
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/**
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The templated class for representing a point in 2D space.
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The class is templated over the ScalarType class that is used to represent coordinates.
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All the usual operator overloading (* + - ...) is present.
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*/
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template <class P2ScalarType> class Point2
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{
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{
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protected:
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protected:
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/// The only data member. Hidden to user.
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FLTYPE _v[2];
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P2ScalarType _v[2];
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public:
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public:
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typedef FLTYPE scalar;
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/// the scalar type
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typedef P2ScalarType ScalarType;
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inline const FLTYPE &X() const {return _v[0];}
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//@{
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inline const FLTYPE &Y() const {return _v[1];}
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inline FLTYPE &X() {return _v[0];}
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/** @name Access to Coords.
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inline FLTYPE &Y() {return _v[1];}
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access to coords is done by overloading of [] or explicit naming of coords (X,Y,)
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inline const FLTYPE & operator [] ( const int i ) const
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("p[0]" or "p.X()" are equivalent) **/
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inline const ScalarType &X() const {return _v[0];}
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inline const ScalarType &Y() const {return _v[1];}
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inline ScalarType &X() {return _v[0];}
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inline ScalarType &Y() {return _v[1];}
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inline const ScalarType & operator [] ( const int i ) const
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{
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{
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assert(i>=0 && i<2);
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assert(i>=0 && i<2);
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return _v[i];
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return _v[i];
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}
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}
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inline FLTYPE & operator [] ( const int i )
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inline ScalarType & operator [] ( const int i )
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{
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{
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assert(i>=0 && i<2);
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assert(i>=0 && i<2);
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return _v[i];
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return _v[i];
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}
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}
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//@}
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/// empty constructor (does nothing)
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inline Point2 () { }
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inline Point2 () { }
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inline Point2 ( const FLTYPE nx, const FLTYPE ny )
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/// x,y constructor
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inline Point2 ( const ScalarType nx, const ScalarType ny )
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{
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{
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_v[0] = nx; _v[1] = ny;
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_v[0] = nx; _v[1] = ny;
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}
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}
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/// copy constructor
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inline Point2 ( Point2 const & p)
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inline Point2 ( Point2 const & p)
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{
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{
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_v[0]= p._v[0]; _v[1]= p._v[1];
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_v[0]= p._v[0]; _v[1]= p._v[1];
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}
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}
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/// copy
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inline Point2 & operator =( Point2 const & p)
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inline Point2 & operator =( Point2 const & p)
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{
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{
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_v[0]= p._v[0]; _v[1]= p._v[1];
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_v[0]= p._v[0]; _v[1]= p._v[1];
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return *this;
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return *this;
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}
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}
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/// sets the point to (0,0)
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inline void Zero()
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inline void Zero()
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{
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{ _v[0] = 0;_v[1] = 0;}
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_v[0] = 0;
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/// dot product
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_v[1] = 0;
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inline ScalarType operator * ( Point2 const & p ) const
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}
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inline Point2 operator + ( Point2 const & p) const
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{
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return Point2<FLTYPE>( _v[0]+p._v[0], _v[1]+p._v[1] );
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}
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inline Point2 operator - ( Point2 const & p) const
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{
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return Point2<FLTYPE>( _v[0]-p._v[0], _v[1]-p._v[1] );
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}
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inline Point2 operator * ( const FLTYPE s ) const
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{
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return Point2<FLTYPE>( _v[0] * s, _v[1] * s );
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}
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inline Point2 operator / ( const FLTYPE s ) const
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{
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return Point2<FLTYPE>( _v[0] / s, _v[1] / s );
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}
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inline FLTYPE operator * ( Point2 const & p ) const
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{
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{
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return ( _v[0]*p._v[0] + _v[1]*p._v[1] );
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return ( _v[0]*p._v[0] + _v[1]*p._v[1] );
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}
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}
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/// cross product
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inline FLTYPE operator ^ ( Point2 const & p ) const
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inline ScalarType operator ^ ( Point2 const & p ) const
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{
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{
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return _v[1]*p._v[0] - _v[0]*p._v[1];
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return _v[0]*p._v[1] - _v[1]*p._v[0];
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}
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//@{
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/** @name Linearity for 2d points (operators +, -, *, /, *= ...) **/
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inline Point2 operator + ( Point2 const & p) const
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{
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return Point2<ScalarType>( _v[0]+p._v[0], _v[1]+p._v[1] );
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}
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inline Point2 operator - ( Point2 const & p) const
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{
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return Point2<ScalarType>( _v[0]-p._v[0], _v[1]-p._v[1] );
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}
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inline Point2 operator * ( const ScalarType s ) const
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{
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return Point2<ScalarType>( _v[0] * s, _v[1] * s );
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}
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inline Point2 operator / ( const ScalarType s ) const
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{
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return Point2<ScalarType>( _v[0] / s, _v[1] / s );
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}
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}
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inline Point2 & operator += ( Point2 const & p)
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inline Point2 & operator += ( Point2 const & p)
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{
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{
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_v[0] += p._v[0]; _v[1] += p._v[1];
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_v[0] += p._v[0]; _v[1] += p._v[1];
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@ -120,94 +136,105 @@ public:
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_v[0] -= p._v[0]; _v[1] -= p._v[1];
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_v[0] -= p._v[0]; _v[1] -= p._v[1];
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return *this;
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return *this;
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}
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}
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inline Point2 & operator *= ( const FLTYPE s )
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inline Point2 & operator *= ( const ScalarType s )
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{
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{
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_v[0] *= s; _v[1] *= s;
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_v[0] *= s; _v[1] *= s;
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return *this;
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return *this;
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}
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}
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inline Point2 & operator /= ( const FLTYPE s )
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inline Point2 & operator /= ( const ScalarType s )
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{
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{
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_v[0] /= s; _v[1] /= s;
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_v[0] /= s; _v[1] /= s;
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return *this;
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return *this;
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}
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}
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inline FLTYPE Norm( void ) const
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//@}
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/// returns the norm (Euclidian)
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inline ScalarType Norm( void ) const
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{
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{
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return Sqrt( _v[0]*_v[0] + _v[1]*_v[1] );
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return math::Sqrt( _v[0]*_v[0] + _v[1]*_v[1] );
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}
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}
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inline FLTYPE SquaredNorm( void ) const
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/// returns the squared norm (Euclidian)
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inline ScalarType SquaredNorm( void ) const
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{
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{
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return ( _v[0]*_v[0] + _v[1]*_v[1] );
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return ( _v[0]*_v[0] + _v[1]*_v[1] );
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}
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}
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inline Point2 & Scale( const FLTYPE sx, const FLTYPE sy );
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inline Point2 & Scale( const ScalarType sx, const ScalarType sy );
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/// normalizes, and returns itself as result
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inline Point2 & Normalize( void )
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inline Point2 & Normalize( void )
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{
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{
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FLTYPE n = Sqrt(_v[0]*_v[0] + _v[1]*_v[1]);
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ScalarType n = math::Sqrt(_v[0]*_v[0] + _v[1]*_v[1]);
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if(n>0.0) { _v[0] /= n; _v[1] /= n; }
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if(n>0.0) { _v[0] /= n; _v[1] /= n; }
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return *this;
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return *this;
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}
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}
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/// points equality
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inline bool operator == ( Point2 const & p ) const
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inline bool operator == ( Point2 const & p ) const
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{
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{
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return (_v[0]==p._v[0] && _v[1]==p._v[1]);
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return (_v[0]==p._v[0] && _v[1]==p._v[1]);
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}
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}
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/// disparity between points
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inline bool operator != ( Point2 const & p ) const
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inline bool operator != ( Point2 const & p ) const
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{
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{
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return ( (_v[0]!=p._v[0]) || (_v[1]!=p._v[1]) );
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return ( (_v[0]!=p._v[0]) || (_v[1]!=p._v[1]) );
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}
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}
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/// lexical ordering
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inline bool operator < ( Point2 const & p ) const
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inline bool operator < ( Point2 const & p ) const
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{
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{
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return (_v[1]!=p._v[1])?(_v[1]<p._v[1]):
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return (_v[1]!=p._v[1])?(_v[1]<p._v[1]):
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(_v[0]<p._v[0]);
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(_v[0]<p._v[0]);
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}
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}
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/// lexical ordering
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inline bool operator > ( Point2 const & p ) const
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inline bool operator > ( Point2 const & p ) const
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{
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{
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return (_v[1]!=p._v[1])?(_v[1]>p._v[1]):
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return (_v[1]!=p._v[1])?(_v[1]>p._v[1]):
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(_v[0]>p._v[0]);
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(_v[0]>p._v[0]);
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}
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}
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/// lexical ordering
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inline bool operator <= ( Point2 const & p ) const
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inline bool operator <= ( Point2 const & p ) const
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{
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{
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return (_v[1]!=p._v[1])?(_v[1]< p._v[1]):
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return (_v[1]!=p._v[1])?(_v[1]< p._v[1]):
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(_v[0]<=p._v[0]);
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(_v[0]<=p._v[0]);
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}
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}
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/// lexical ordering
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inline bool operator >= ( Point2 const & p ) const
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inline bool operator >= ( Point2 const & p ) const
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{
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{
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return (_v[1]!=p._v[1])?(_v[1]> p._v[1]):
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return (_v[1]!=p._v[1])?(_v[1]> p._v[1]):
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(_v[0]>=p._v[0]);
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(_v[0]>=p._v[0]);
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}
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}
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inline FLTYPE Distance( Point2 const & p ) const
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/// returns the distance to another point p
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inline ScalarType Distance( Point2 const & p ) const
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{
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{
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return Norm(*this-p);
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return Norm(*this-p);
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}
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}
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/// returns the suqared distance to another point p
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inline FLTYPE SquaredDistance( Point2 const & p ) const
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inline ScalarType SquaredDistance( Point2 const & p ) const
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{
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{
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return Norm2(*this-p);
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return Norm2(*this-p);
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}
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}
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/// returns the angle with X axis (radiants, in [-PI, +PI] )
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inline Point2 &Angle(){
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return Math::Atan2(_v[1],_v[0]);
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};
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/// transform the point in cartesian coords into polar coords
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inline Point2 & Cartesian2Polar()
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inline Point2 & Cartesian2Polar()
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{
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{
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FLTYPE t = (FLTYPE)atan2(_v[1],_v[0]);
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ScalarType t = Angle();
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_v[0] = Sqrt(_v[0]*_v[0]+_v[1]*_v[1]);
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_v[0] = Norm();
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_v[1] = t;
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_v[1] = t;
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return *this;
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return *this;
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}
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}
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/// transform the point in polar coords into cartesian coords
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inline Point2 & Polar2Cartesian()
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inline Point2 & Polar2Cartesian()
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{
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{
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FLTYPE l = _v[0];
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ScalarType l = _v[0];
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_v[0] = (FLTYPE)(l*cos(_v[1]));
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_v[0] = (ScalarType)(l*math::Cos(_v[1]));
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_v[1] = (FLTYPE)(l*sin(_v[1]));
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_v[1] = (ScalarType)(l*math::Sin(_v[1]));
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return *this;
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return *this;
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}
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}
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/// rotates the point of an angle (radiants, counterclockwise)
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inline Point2 & Rotate( const ScalarType rad )
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inline Point2 & rotate( const FLTYPE a )
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{
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{
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FLTYPE t = _v[0];
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ScalarType t = _v[0];
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FLTYPE s = sin(a);
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ScalarType s = math::Sin(rad);
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FLTYPE c = cos(a);
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ScalarType c = math::Cos(rad);
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_v[0] = _v[0]*c - _v[1]*s;
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_v[0] = _v[0]*c - _v[1]*s;
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_v[1] = t *s + _v[1]*c;
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_v[1] = t *s + _v[1]*c;
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@ -217,56 +244,66 @@ public:
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/// Questa funzione estende il vettore ad un qualsiasi numero di dimensioni
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/// Questa funzione estende il vettore ad un qualsiasi numero di dimensioni
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/// paddando gli elementi estesi con zeri
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/// paddando gli elementi estesi con zeri
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inline FLTYPE Ext( const int i ) const
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inline ScalarType Ext( const int i ) const
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{
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{
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if(i>=0 && i<2) return _v[i];
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if(i>=0 && i<2) return _v[i];
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else return 0;
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else return 0;
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}
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}
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/// imports from 2D points of different types
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template <class T>
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inline void Import( const Point2<T> & b )
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{
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_v[0] = p.X(); _v[1] = p.Y();
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}
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/// constructs a 2D points from an existing one of different type
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template <class T>
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static Point2 Construct( const Point2<T> & b )
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{
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return Point2(b.X(),b.Y());
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}
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}; // end class definition
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}; // end class definition
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template <class FLTYPE>
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template <class T>
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inline FLTYPE Angle( Point2<FLTYPE> const & p1, Point2<FLTYPE> const & p2 )
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inline T Angle( Point2<T> const & p1, Point2<T> const & p2 )
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{
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{
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return atan2(p2[1],p2[0]) - atan2(p1[1],p1[0]);
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return p1.Angle() - p0.Angle();
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}
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}
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template <class FLTYPE>
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template <class T>
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inline Point2<FLTYPE> operator - ( Point2<FLTYPE> const & p ){
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inline Point2<T> operator - ( Point2<T> const & p ){
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return Point2<FLTYPE>( -p._v[0], -p._v[1] );
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return Point2<T>( -p._v[0], -p._v[1] );
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}
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}
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template <class FLTYPE>
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template <class T>
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inline Point2<FLTYPE> operator * ( const FLTYPE s, Point2<FLTYPE> const & p ){
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inline Point2<T> operator * ( const T s, Point2<T> const & p ){
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return Point2<FLTYPE>( p._v[0] * s, p._v[1] * s );
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return Point2<T>( p._v[0] * s, p._v[1] * s );
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}
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}
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template <class FLTYPE>
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template <class T>
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inline FLTYPE Norm( Point2<FLTYPE> const & p ){
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inline T Norm( Point2<T> const & p ){
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return Sqrt( p._v[0]*p._v[0] + p._v[1]*p._v[1] );
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return p.Norm();
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}
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}
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template <class FLTYPE>
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template <class T>
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inline FLTYPE Norm2( Point2<FLTYPE> const & p ){
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inline T SquaredNorm( Point2<T> const & p ){
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return ( p._v[0]*p._v[0] + p._v[1]*p._v[1] );
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return p.SquaredNorm();
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}
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}
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template <class FLTYPE>
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template <class T>
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inline Point2<FLTYPE> & Normalize( Point2<FLTYPE> & p ){
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inline Point2<T> & Normalize( Point2<T> & p ){
|
||||||
FLTYPE n = Sqrt( p._v[0]*p._v[0] + p._v[1]*p._v[1] );
|
return p.Normalize();
|
||||||
if(n>0.0) p/=n;
|
|
||||||
return p;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class FLTYPE>
|
template <class T>
|
||||||
inline FLTYPE Distance( Point2<FLTYPE> const & p1,Point2<FLTYPE> const & p2 ){
|
inline T Distance( Point2<T> const & p1,Point2<T> const & p2 ){
|
||||||
return Norm(p1-p2);
|
return Norm(p1-p2);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class FLTYPE>
|
template <class T>
|
||||||
inline FLTYPE SquaredDistance( Point2<FLTYPE> const & p1,Point2<FLTYPE> const & p2 ){
|
inline T SquaredDistance( Point2<T> const & p1,Point2<T> const & p2 ){
|
||||||
return Norm2(p1-p2);
|
return Norm2(p1-p2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -275,6 +312,6 @@ typedef Point2<int> Point2i;
|
||||||
typedef Point2<float> Point2f;
|
typedef Point2<float> Point2f;
|
||||||
typedef Point2<double> Point2d;
|
typedef Point2<double> Point2d;
|
||||||
|
|
||||||
|
/*@}*/
|
||||||
} // end namespace
|
} // end namespace
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue