updated with new spatial hashing version
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@ -77,6 +77,7 @@ public:
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{
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{
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HTable->Clear();
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HTable->Clear();
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vactive.clear();///new
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vactive.clear();///new
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HTable->tempMark=0;
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for (SimplexIterator si=_simplex.begin();si<_simplex.end();++si)
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for (SimplexIterator si=_simplex.begin();si<_simplex.end();++si)
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{
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{
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if (!(*si).IsD())
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if (!(*si).IsD())
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@ -119,6 +120,7 @@ public:
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void UpdateStep(Container_Type &simplex)
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void UpdateStep(Container_Type &simplex)
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{
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{
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vactive.clear();
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vactive.clear();
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HTable->UpdateTmark();
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for (Container_Type::iterator si=simplex.begin();si<simplex.end();++si)
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for (Container_Type::iterator si=simplex.begin();si<simplex.end();++si)
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{
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{
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if ((!(*si).IsD())&&((*si).IsActive()))
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if ((!(*si).IsD())&&((*si).IsActive()))
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@ -131,27 +133,27 @@ public:
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}
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}
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///put active cells on apposite structure
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/////put active cells on apposite structure
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void AddElements(typename ContSimplex::iterator newSimplex)
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//void AddElements(typename ContSimplex::iterator newSimplex)
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{
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//{
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while (newSimplex!=_simplex.end())
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// while (newSimplex!=_simplex.end())
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{
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// {
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if (!(*newSimplex).IsD())
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// if (!(*newSimplex).IsD())
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{
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// {
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if (!(*newSimplex).IsActive())
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// if (!(*newSimplex).IsActive())
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HTable->addSimplex(&*newSimplex);
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// HTable->addSimplex(&*newSimplex);
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///new now
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// ///new now
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else
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// else
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{
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// {
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std::vector<Point3i> cells=HTable->addSimplex(&*newSimplex);
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// std::vector<Point3i> cells=HTable->addSimplex(&*newSimplex);
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for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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// for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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vactive.insert(*it);
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// vactive.insert(*it);
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}
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// }
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///end new now
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// ///end new now
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}
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// }
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newSimplex++;
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// newSimplex++;
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}
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// }
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}
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//}
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///control the real self intersection in the mesh and returns the elements that intersect with someone
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///control the real self intersection in the mesh and returns the elements that intersect with someone
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std::vector<SimplexType*> computeSelfIntersection()
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std::vector<SimplexType*> computeSelfIntersection()
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@ -161,7 +163,8 @@ public:
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for (act=vactive.begin();act!=vactive.end();act++)
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for (act=vactive.begin();act!=vactive.end();act++)
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{
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{
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Point3i p=*act;
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Point3i p=*act;
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if (HTable->numElemCell(p)>=2)
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HashingTable::IteHtable I;
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if (HTable->numElemCell(p,I)>=2)
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{
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{
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std::vector<SimplexType*> inCell;
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std::vector<SimplexType*> inCell;
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HTable->getAtCell(p,inCell);
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HTable->getAtCell(p,inCell);
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@ -106,6 +106,7 @@ public:
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bool intersected;
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bool intersected;
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float kdihedral;
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float kdihedral;
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ScalarType AreaRep;
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ScalarType AreaRep;
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int _Mark;
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MyFace()
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MyFace()
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{
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{
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@ -147,6 +148,9 @@ public:
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return (norm1*norm2);
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return (norm1*norm2);
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}
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}
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int &Mark()
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{return (_Mark);}
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///return the bounding box of the simplex
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///return the bounding box of the simplex
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vcg::Box3<float> BBox()
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vcg::Box3<float> BBox()
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{
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{
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