added VFIterator (Pos is disabled in this version)

This commit is contained in:
ganovelli 2006-12-10 23:29:57 +00:00
parent cbe27a6f0e
commit b88a447671
5 changed files with 81 additions and 101 deletions

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/ */
#include <QtGui> #include <QtGui>
@ -52,6 +55,9 @@ GLWidget::GLWidget(QWidget *parent)
track.SetIdentity(); track.SetIdentity();
track.radius = 0.4; track.radius = 0.4;
pos.f=NULL; pos.f=NULL;
vfite.f = NULL;
doPickVfIte = false;
doPickPos = false;
} }
GLWidget::~GLWidget() GLWidget::~GLWidget()
@ -77,7 +83,9 @@ void GLWidget::LoadTriMesh(QString &namefile)
vcg::tri::UpdateNormals<MyStraightMesh>::PerFace(mesh); vcg::tri::UpdateNormals<MyStraightMesh>::PerFace(mesh);
vcg::tri::UpdateNormals<MyStraightMesh>::PerVertex(mesh); vcg::tri::UpdateNormals<MyStraightMesh>::PerVertex(mesh);
vcg::tri::UpdateTopology<MyStraightMesh>::FaceFace(mesh); vcg::tri::UpdateTopology<MyStraightMesh>::FaceFace(mesh);
vcg::tri::UpdateTopology<MyStraightMesh>::VertexFace(mesh);
pos.f=0; pos.f=0;
vfite.f=NULL;
} }
void GLWidget::OpenFile(){ void GLWidget::OpenFile(){
@ -108,16 +116,34 @@ void GLWidget::nextE( ){
if(pos.f) pos.NextE(); if(pos.f) pos.NextE();
repaint(); repaint();
} }
void GLWidget::nextB( ){
if(pos.f) pos.NextB();
repaint();
}
void GLWidget::nextVfite( ){
if(vfite.F()) ++vfite;
repaint();
}
void GLWidget::initializeGL() void GLWidget::initializeGL()
{ {
qglClearColor(trolltechPurple.dark()); qglClearColor(trolltechPurple.dark());
object = makeObject();
glShadeModel(GL_FLAT); glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
} }
template <class VertexType>
void drawVertex(VertexType & v){
glPushAttrib(0xffffffff);
glPointSize(2.0);
glBegin(GL_POINTS);
glVertex(v.P());
glEnd();
glPopAttrib();
}
void GLWidget::paintGL() void GLWidget::paintGL()
{ {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -134,7 +160,8 @@ void GLWidget::paintGL()
// to do some picking // to do some picking
MyStraightMesh::FaceType* fp=NULL; MyStraightMesh::FaceType* fp=NULL;
if(doPick) MyStraightMesh::VertexType* vp=NULL;
if(doPickPos)
{ {
std::vector<MyStraightMesh::FaceType*> res; std::vector<MyStraightMesh::FaceType*> res;
int yes = vcg::Pick<MyStraightMesh::FaceContainer>(pic_x,ScreenH-pic_y+1,mesh.face,res,vcg::glTriangle3<MyStraightMesh::FaceType>,1,1); int yes = vcg::Pick<MyStraightMesh::FaceContainer>(pic_x,ScreenH-pic_y+1,mesh.face,res,vcg::glTriangle3<MyStraightMesh::FaceType>,1,1);
@ -142,8 +169,20 @@ void GLWidget::paintGL()
{fp = res[0]; {fp = res[0];
pos.Set(fp,0,fp->V(0)); pos.Set(fp,0,fp->V(0));
} }
doPick=false; doPickPos=false;
} }else
if(doPickVfIte)
{
std::vector<MyStraightMesh::VertexType*> res;
int yes = vcg::Pick<MyStraightMesh::VertContainer>(pic_x,ScreenH-pic_y+1,mesh.vert,res,drawVertex<MyStraightMesh::VertexType>,3,3);
if(yes)
{vp = res[0];
MyStraightMesh::FaceType* g = vp->VFp();
vfite=vcg::face::VFIterator<typename MyStraightMesh::FaceType>(vp);
}
doPickVfIte = false;
}
glWrap.Draw<vcg::GLW::DMFlatWire,vcg::GLW::CMNone,vcg::GLW::TMNone> (); glWrap.Draw<vcg::GLW::DMFlatWire,vcg::GLW::CMNone,vcg::GLW::TMNone> ();
@ -155,6 +194,15 @@ void GLWidget::paintGL()
vcg::GlPos<vcg::face::Pos<MyStraightMesh::FaceType> >::Draw(pos); vcg::GlPos<vcg::face::Pos<MyStraightMesh::FaceType> >::Draw(pos);
glPopAttrib(); glPopAttrib();
} }
if(vfite.F()!=NULL) {
glPushAttrib(0xffffffff);
glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,0.0);
glDepthRange(0.0,0.999);
vcg::GlVfIterator<vcg::face::VFIterator<MyStraightMesh::FaceType> >::Draw(vfite);
glPopAttrib();
}
} }
@ -180,95 +228,6 @@ void GLWidget::mouseMoveEvent(QMouseEvent *e)
keypress = e->key(); keypress = e->key();
} }
GLuint GLWidget::makeObject()
{
GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE);
glBegin(GL_QUADS);
GLdouble x1 = +0.06;
GLdouble y1 = -0.14;
GLdouble x2 = +0.14;
GLdouble y2 = -0.06;
GLdouble x3 = +0.08;
GLdouble y3 = +0.00;
GLdouble x4 = +0.30;
GLdouble y4 = +0.22;
quad(x1, y1, x2, y2, y2, x2, y1, x1);
quad(x3, y3, x4, y4, y4, x4, y3, x3);
extrude(x1, y1, x2, y2);
extrude(x2, y2, y2, x2);
extrude(y2, x2, y1, x1);
extrude(y1, x1, x1, y1);
extrude(x3, y3, x4, y4);
extrude(x4, y4, y4, x4);
extrude(y4, x4, y3, x3);
const double Pi = 3.14159265358979323846;
const int NumSectors = 200;
for (int i = 0; i < NumSectors; ++i) {
double angle1 = (i * 2 * Pi) / NumSectors;
GLdouble x5 = 0.30 * sin(angle1);
GLdouble y5 = 0.30 * cos(angle1);
GLdouble x6 = 0.20 * sin(angle1);
GLdouble y6 = 0.20 * cos(angle1);
double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
GLdouble x7 = 0.20 * sin(angle2);
GLdouble y7 = 0.20 * cos(angle2);
GLdouble x8 = 0.30 * sin(angle2);
GLdouble y8 = 0.30 * cos(angle2);
quad(x5, y5, x6, y6, x7, y7, x8, y8);
extrude(x6, y6, x7, y7);
extrude(x8, y8, x5, y5);
}
glEnd();
glEndList();
return list;
}
void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
{
qglColor(trolltechGreen);
glVertex3d(x1, y1, -0.05);
glVertex3d(x2, y2, -0.05);
glVertex3d(x3, y3, -0.05);
glVertex3d(x4, y4, -0.05);
glVertex3d(x4, y4, +0.05);
glVertex3d(x3, y3, +0.05);
glVertex3d(x2, y2, +0.05);
glVertex3d(x1, y1, +0.05);
}
void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
qglColor(trolltechGreen.dark(250 + int(100 * x1)));
glVertex3d(x1, y1, +0.05);
glVertex3d(x2, y2, +0.05);
glVertex3d(x2, y2, -0.05);
glVertex3d(x1, y1, -0.05);
}
void GLWidget::normalizeAngle(int *angle)
{
while (*angle < 0)
*angle += 360 * 16;
while (*angle > 360 * 16)
*angle -= 360 * 16;
}
void GLWidget:: mousePressEvent(QMouseEvent *e) void GLWidget:: mousePressEvent(QMouseEvent *e)
{ {
if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) ) if( (keypress==Qt::Key_Control) && (e->button() == Qt::LeftButton) )
@ -279,7 +238,7 @@ void GLWidget::normalizeAngle(int *angle)
else else
if(e->button() == Qt::RightButton) if(e->button() == Qt::RightButton)
{ {
doPick=true; doPickVfIte=true;
pic_x = e->x(); pic_x = e->x();
pic_y = e->y(); pic_y = e->y();
} }

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/ */
#ifndef GLWIDGET_H_POS_DEMO #ifndef GLWIDGET_H_POS_DEMO
#define GLWIDGET_H_POS_DEMO #define GLWIDGET_H_POS_DEMO
@ -34,6 +37,7 @@ $Log: not supported by cvs2svn $
#include <wrap/gui/trackball.h> #include <wrap/gui/trackball.h>
#include <wrap/gl/trimesh.h> #include <wrap/gl/trimesh.h>
#include <vcg/simplex/face/pos.h> #include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/topology.h>
class GLWidget : public QGLWidget class GLWidget : public QGLWidget
{ {
@ -50,13 +54,18 @@ public:
vcg::GlTrimesh<MyStraightMesh> glWrap; vcg::GlTrimesh<MyStraightMesh> glWrap;
vcg::Trackball track; vcg::Trackball track;
int ScreenH,ScreenW,pic_x,pic_y,keypress; int ScreenH,ScreenW,pic_x,pic_y,keypress;
bool doPick; bool doPickPos,doPickVfIte;
vcg::face::Pos<typename MyStraightMesh::FaceType> pos; vcg::face::Pos<typename MyStraightMesh::FaceType> pos;
vcg::face::VFIterator<typename MyStraightMesh::FaceType> vfite;
public slots: public slots:
void flipV( ); void flipV( );
void flipE( ); void flipE( );
void flipF( ); void flipF( );
void nextE( ); void nextE( );
void nextB( );
void nextVfite( );
void LoadTriMesh(QString& namefile); void LoadTriMesh(QString& namefile);
void OpenFile(); void OpenFile();

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.1 2006/12/10 19:55:09 ganovelli
first draft. Working but ugly interface. right mouse of the button to place a pos, then prss buttons.
*/ */
#pragma once #pragma once
/** the definition of vertex */ /** the definition of vertex */
@ -44,10 +47,10 @@ class StraightFace;
/* DEFINITION OF A VERY STRAIGHT MESH. No optional atributes, just normals in the vertices and flags in vertices and faces*/ /* DEFINITION OF A VERY STRAIGHT MESH. No optional atributes, just normals in the vertices and flags in vertices and faces*/
/** definition of a very simple vertex type. Just coordinates and normal as attributes*/ /** definition of a very simple vertex type. Just coordinates and normal as attributes*/
class StraightVertex: public vcg::VertexSimp2< StraightVertex, DummyEdge, StraightFace, vcg::vert::Coord3f,vcg::vert::Normal3f,vcg::vert::BitFlags>{}; class StraightVertex: public vcg::VertexSimp2< StraightVertex, DummyEdge, StraightFace, vcg::vert::Coord3f,vcg::vert::VFAdj,vcg::vert::Normal3f,vcg::vert::BitFlags>{};
/** definition of a very simple face type. Just color and reference to vertices as attribute*/ /** definition of a very simple face type. Just color and reference to vertices as attribute*/
class StraightFace: public vcg::FaceSimp2< StraightVertex, DummyEdge, StraightFace, vcg:: face::VertexRef, vcg:: face::FFAdj,vcg:: face::Normal3f,vcg::face::BitFlags > {}; class StraightFace: public vcg::FaceSimp2< StraightVertex, DummyEdge, StraightFace, vcg:: face::VertexRef, vcg:: face::FFAdj, vcg:: face::VFAdj,vcg:: face::Normal3f,vcg::face::BitFlags > {};
/** definition of a very simple mesh*/ /** definition of a very simple mesh*/
class MyStraightMesh: public vcg::tri::TriMesh< std::vector<StraightVertex>,std::vector<StraightFace> >{}; class MyStraightMesh: public vcg::tri::TriMesh< std::vector<StraightVertex>,std::vector<StraightFace> >{};

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/ */
#include <QtGui> #include <QtGui>
@ -39,8 +42,10 @@ Window::Window()
fvButton = createButton("FlipV()",SLOT(flipV( ))); fvButton = createButton("FlipV()",SLOT(flipV( )));
feButton = createButton("FlipE()",SLOT(flipE( ))); feButton = createButton("FlipE()",SLOT(flipE( )));
ffButton = createButton("FlipF()",SLOT(flipF( ))); ffButton = createButton("FlipF()",SLOT(flipF( )));
neButton = createButton("NextE()",SLOT(nextE( ))); neButton = createButton("NextE() {FlipE() + FlipF() }",SLOT(nextE( )));
ldButton = createButton("Load",SLOT(OpenFile( ))); nbButton = createButton("NextB() ",SLOT(nextB( )));
ldButton = createButton("Load TriMesh",SLOT(OpenFile( )));
vfButton = createButton("++()",SLOT(nextVfite()));
QVBoxLayout *mainLayout = new QVBoxLayout; QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(glWidget); mainLayout->addWidget(glWidget);
@ -48,7 +53,8 @@ Window::Window()
mainLayout->addWidget(feButton); mainLayout->addWidget(feButton);
mainLayout->addWidget(ffButton); mainLayout->addWidget(ffButton);
mainLayout->addWidget(neButton); mainLayout->addWidget(neButton);
mainLayout->addWidget(nbButton);
mainLayout->addWidget(vfButton);
mainLayout->addWidget(ldButton); mainLayout->addWidget(ldButton);
setLayout(mainLayout); setLayout(mainLayout);

View File

@ -24,6 +24,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.2 2006/12/10 22:17:18 ganovelli
cvs problem during frist committ. repeated
*/ */
#ifndef WINDOW_H_POS_DEMO #ifndef WINDOW_H_POS_DEMO
#define WINDOW_H_POS_DEMO #define WINDOW_H_POS_DEMO
@ -45,7 +48,7 @@ private:
QPushButton *createButton(const char *changedSignal, const char *setterSlot); QPushButton *createButton(const char *changedSignal, const char *setterSlot);
GLWidget *glWidget; GLWidget *glWidget;
QPushButton * fvButton,*feButton,*ffButton,*neButton,*ldButton; QPushButton * fvButton,*feButton,*ffButton,*neButton,*ldButton,*nbButton,*vfButton;
}; };
#endif #endif