Corrected some of the polygonal samples and created a collective sample_poly.pro

This commit is contained in:
Paolo Cignoni 2018-11-29 00:35:22 +01:00
parent 09ddc00d8c
commit b95684e6e5
6 changed files with 154 additions and 13 deletions

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@ -36,16 +36,11 @@
using namespace vcg;
using namespace std;
// forward declarations
class TFace;
class TVertex;
struct TUsedTypes: public vcg::UsedTypes< vcg::Use<TVertex>::AsVertexType, vcg::Use<TFace>::AsFaceType >{};
/* Definition of a mesh of triangles
*/
class TVertex : public Vertex< TUsedTypes,
vertex::BitFlags,
vertex::Coord3f,
@ -201,9 +196,8 @@ else
TMesh tm1;
vcg::tri::PolygonSupport<TMesh,PMesh>::ImportFromPolyMesh(tm1,pm);
vcg::tri::io::PlyInfo pi;
vcg::tri::io::ExporterPLY<TMesh>::Save(tm1,"converted_tri.ply",false,pi);
vcg::tri::io::ExporterPLY<PMesh>::Save(pm,"converted_poly.ply",false,pi);
vcg::tri::io::ExporterPLY<TMesh>::Save(tm1,"converted_tri.ply",false);
vcg::tri::io::ExporterPLY<PMesh>::Save(pm,"converted_poly.ply",false);
}

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@ -74,10 +74,11 @@ struct PUsedTypes: public vcg::UsedTypes<vcg::Use<PVertex> ::AsVertexType,
vcg::Use<PFace> ::AsFaceType>{};
class PVertex:public vcg::Vertex< PUsedTypes,
vcg::vertex::Coord3f,
vcg::vertex::Normal3f,
vcg::vertex::Mark,
vcg::vertex::BitFlags>{} ;
vcg::vertex::Coord3f,
vcg::vertex::Normal3f,
vcg::vertex::Mark,
vcg::vertex::Qualityf,
vcg::vertex::BitFlags>{} ;
class PFace:public vcg::Face<
PUsedTypes
@ -88,6 +89,7 @@ class PFace:public vcg::Face<
,vcg::face::PFVAdj
,vcg::face::PFFAdj // Pointer to edge-adjacent face (just like FFAdj )
,vcg::face::BitFlags // bit flags
,vcg::face::Qualityf // quality
,vcg::face::Normal3f // normal
> {};

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@ -0,0 +1,132 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/create/platonic.h>
#include <vcg/complex/algorithms/polygonal_algorithms.h>
#include <wrap/io_trimesh/export_obj.h>
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_off.h>
#include <wrap/io_trimesh/import_off.h>
using namespace vcg;
using namespace std;
// forward declarations
class TFace;
class TVertex;
struct TUsedTypes: public vcg::UsedTypes< vcg::Use<TVertex>::AsVertexType, vcg::Use<TFace>::AsFaceType >{};
/* Definition of a mesh of triangles
*/
class TVertex : public Vertex< TUsedTypes,
vertex::BitFlags,
vertex::Coord3f,
vertex::Normal3f,
vertex::Mark >{};
class TFace : public Face< TUsedTypes,
face::VertexRef, // three pointers to vertices
face::Normal3f, // normal
face::BitFlags, // flags
face::Mark, // incremental mark
face::FFAdj // three pointers to adjacent faces
> {};
/* the mesh is a container of vertices and a container of faces */
class TMesh : public vcg::tri::TriMesh< vector<TVertex>, vector<TFace> > {};
/* Definition of a mesh of polygons that also supports half-edges
*/
class PFace;
class PVertex;
struct PUsedTypes: public vcg::UsedTypes<vcg::Use<PVertex> ::AsVertexType,
vcg::Use<PFace> ::AsFaceType>{};
class PVertex:public vcg::Vertex< PUsedTypes,
vcg::vertex::Coord3f,
vcg::vertex::Normal3f,
vcg::vertex::Mark,
vcg::vertex::Qualityf,
vcg::vertex::Mark,
vcg::vertex::BitFlags>{} ;
class PFace:public vcg::Face<
PUsedTypes
,vcg::face::PolyInfo // this is necessary if you use component in vcg/simplex/face/component_polygon.h
// It says "this class is a polygon and the memory for its components (e.g. pointer to its vertices
// will be allocated dynamically")
,vcg::face::PFVAdj // Pointer to the vertices (just like FVAdj )
,vcg::face::PFVAdj
,vcg::face::PFFAdj // Pointer to edge-adjacent face (just like FFAdj )
,vcg::face::BitFlags // bit flags
,vcg::face::Qualityf // quality
,vcg::face::Mark // incremental mark
,vcg::face::Normal3f // normal
> {};
class PMesh: public
vcg::tri::TriMesh<
std::vector<PVertex>, // the vector of vertices
std::vector<PFace > // the vector of faces
>{};
using namespace vcg;
int main(int, char **)
{
TMesh tm;
PMesh pm;
math::MarsenneTwisterRNG RndGen;
tri::io::ImporterOFF<PMesh>::Open(pm,"../../meshes/fertility_quad.off");
tri::UpdateBounding<PMesh>::Box(pm);
tri::UpdateSelection<PMesh>::VertexClear(pm);
// randomly displace half of the vertices
float randScale = pm.bbox.Diag()/200.0f;
ForEachVertex(pm,[&](PVertex &v){
if(v.P()[0] < pm.bbox.Center()[0])
v.P() += math::GeneratePointInUnitBallUniform<float,math::MarsenneTwisterRNG>(RndGen)*randScale;
});
// Select half of the vertices
ForEachVertex(pm,[&](PVertex &v){
if(v.P()[2] < pm.bbox.Center()[2])
v.SetS();
});
printf("Input quad mesh has %i %i (sel %i)\n",pm.VN(), pm.FN(), tri::UpdateSelection<PMesh>::VertexCount(pm) );
tri::io::ImporterPLY<TMesh>::Open(tm,"../../meshes/fertility_tri.ply");
tri::UpdateNormal<TMesh>::PerVertexNormalizedPerFaceNormalized(tm);
printf("Input tri mesh has %i %i\n",tm.VN(), tm.FN());
tri::io::ExporterOFF<PMesh>::Save(pm,"./smooth.off");
PolygonalAlgorithm<PMesh>::LaplacianReproject(pm,tm,100,0.6,0.3,true);
tri::io::ExporterOFF<PMesh>::Save(pm,"./smooth2.off");
}

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@ -0,0 +1,3 @@
include(../common.pri)
TARGET = polygonmesh_smooth
SOURCES += polygonmesh_smooth.cpp ../../../wrap/ply/plylib.cpp

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@ -42,7 +42,7 @@ class MyEdge : public vcg::Edge< MyUsedTypes > {};
class MyFace : public vcg::Face< MyUsedTypes,
vcg::face::FFAdj,
vcg::face::VertexRef,
vcg::face::Normal3f,
vcg::face::Normal3f,
vcg::face::BitFlags > {};
// the main mesh class

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@ -0,0 +1,10 @@
TEMPLATE = subdirs
SUBDIRS = polygonmesh_base \
polygonmesh_dual \
polygonmesh_optimize \
# polygonmesh_quadsimpl \
polygonmesh_smooth \
polygonmesh_zonohedra