fix bug end iterator++

This commit is contained in:
Paolo Cignoni 2006-02-28 12:13:49 +00:00
parent 40e4a353bd
commit baad6db4b9
1 changed files with 253 additions and 243 deletions

View File

@ -21,9 +21,12 @@
* *
****************************************************************************/
/****************************************************************************
History
History
$Log: not supported by cvs2svn $
Revision 1.25 2005/11/10 15:37:58 cignoni
Removed flags clearing (now it should be in the constructor of face and vertex)
Revision 1.24 2005/10/13 09:32:11 cignoni
Re-inserted the cFFp and cVFp access. If only the const version of the member function exists, the compiler will call it
when a non-const object invokes that function
@ -113,33 +116,33 @@ Initial commit
#include <vector>
namespace vcg {
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// Class to safely add vertexes and faces to a mesh updating all the involved pointers.
/// It provides static memeber to add either vertex or faces to a trimesh.
template <class AllocateMeshType>
class Allocator
{
namespace tri {
/** \addtogroup trimesh */
/*@{*/
/// Class to safely add vertexes and faces to a mesh updating all the involved pointers.
/// It provides static memeber to add either vertex or faces to a trimesh.
template <class AllocateMeshType>
class Allocator
{
public:
typedef AllocateMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
public:
typedef AllocateMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/** This class is used when allocating new vertexes and faces to update
/** This class is used when allocating new vertexes and faces to update
the pointers that can be changed when resizing the involved vectors of vertex or faces.
It can also be used to prevent any update of the various mesh fields
(e.g. in case you are building all the connections by hand as in a importer);
*/
template<class SimplexPointerType>
class PointerUpdater
{
public:
*/
template<class SimplexPointerType>
class PointerUpdater
{
public:
void Clear(){newBase=oldBase=newEnd=oldEnd=0;preventUpdateFlag=false;};
void Update(SimplexPointerType &vp)
{
@ -152,19 +155,19 @@ public:
SimplexPointerType newEnd;
SimplexPointerType oldEnd;
bool preventUpdateFlag; /// when true no update is considered necessary.
};
};
/** Function to add n vertices to the mesh. The second parameter hold a vector of
/** Function to add n vertices to the mesh. The second parameter hold a vector of
pointers to pointer to elements of the mesh that should be updated after a
possible vector realloc.
@param n Il numero di vertici che si vuole aggiungere alla mesh.
@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
restituisce l'iteratore al primo elemento aggiunto.
*/
static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
{
VertexIterator last=m.vert.end();
*/
static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointer> &pu)
{
VertexIterator last;
pu.Clear();
if(m.vert.empty()) pu.oldBase=0; // if the vector is empty we cannot find the last valid element
else pu.oldBase=&*m.vert.begin();
@ -190,35 +193,42 @@ static VertexIterator AddVertices(MeshType &m,int n, PointerUpdater<VertexPointe
}
// e poiche' lo spazio e' cambiato si ricalcola anche last da zero
unsigned int siz=(unsigned int) m.vert.size()-n;
}
unsigned int siz=(unsigned int)m.vert.size()-n;
//if(last!=(VertexIterator)0)
//{
last = m.vert.begin();
advance(last,siz);
}
//}
//else last=m.vert.begin();
return last;// deve restituire l'iteratore alla prima faccia aggiunta;
}
}
static VertexIterator AddVertices(MeshType &m, int n)
{
static VertexIterator AddVertices(MeshType &m, int n)
{
PointerUpdater<VertexPointer> pu;
return AddVertices(m, n,pu);
}
}
/** Function to add n faces to the mesh.
/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
*/
static FaceIterator AddFaces(MeshType &m, int n,std::vector<FacePointer *> &local_var)
{
*/
static FaceIterator AddFaces(MeshType &m, int n,std::vector<FacePointer *> &local_var)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu,local_var);
}
/** Function to add n faces to the mesh.
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu,std::vector<FacePointer *> &local_var)
{
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu,std::vector<FacePointer *> &local_var)
{
FaceIterator last = m.face.end();
pu.Clear();
if(m.face.empty()) {
@ -286,25 +296,25 @@ static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu
last = m.face.begin();
advance(last,siz);
}
}
return last;
}
}
/** Function to add n faces to the mesh.
/** Function to add n faces to the mesh.
@param n Il numero di facce che si vuole aggiungere alla mesh
*/
static FaceIterator AddFaces(MeshType &m, int n)
{
*/
static FaceIterator AddFaces(MeshType &m, int n)
{
PointerUpdater<FacePointer> pu;
return AddFaces(m,n,pu);
}
/** Function to add n faces to the mesh.
}
/** Function to add n faces to the mesh.
NOTA: Aggiorna fn;
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
{
*/
static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu)
{
FaceIterator last = m.face.end();
pu.Clear();
if(m.face.empty()) {
@ -367,11 +377,11 @@ static FaceIterator AddFaces(MeshType &m, int n, PointerUpdater<FacePointer> &pu
}
return last;
}
}
}; // end class
/*@}*/
} // End Namespace TriMesh
}; // end class
/*@}*/
} // End Namespace TriMesh
} // End Namespace vcg
#endif