Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
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@ -131,7 +131,7 @@ static void SeedToVertexConversion(MeshType &m,std::vector<CoordType> &seedPVec,
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typename std::vector<CoordType>::iterator pi;
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for(pi=seedPVec.begin();pi!=seedPVec.end();++pi)
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{
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float dist;
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ScalarType dist;
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VertexPointer vp;
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vp=tri::GetClosestVertex<MeshType,HashVertexGrid>(m, HG, *pi, dist_upper_bound, dist);
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if(vp)
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